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Launch Into Space: Version 1.0 Is Live!


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#41 EduardPais

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Posted 31 December 2007 - 03:13 AM

137 planets, good job :p

The venator costs more than the isd, how come ??

Edited by EduardPais, 31 December 2007 - 03:15 AM.


#42 LUKAS

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Posted 31 December 2007 - 03:13 AM

OK it works now i did put it in foc folder and not mod lol (sorry for me being so stiped lol)
but it did say put in empire at war forces of corruption.

#43 Dane Kiet

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Posted 31 December 2007 - 03:17 AM

wow, the galactic map is SOOOOOO laggy :p but battle isn't ?????? Also, zomg this is smexy
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#44 Phoenix Rising

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Posted 31 December 2007 - 03:17 AM

The venator costs more than the isd, how come ??

35 fighter squadrons :p...

wow, the galactic map is SOOOOOO laggy :p but battle isn't ?????? Also, zomg this is smexy

Yeah, I wouldn't recommend that one unless you have a good processor or a lot of patience (EaW's AI, I believe, doesn't do well with lots of planet), but if I hadn't included it, I know people would've been upset. The others are much nicer.

Edited by Phoenix Rising, 31 December 2007 - 03:20 AM.


#45 LUKAS

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Posted 31 December 2007 - 03:20 AM

does it normally done a building in 1 sec ???

#46 EduardPais

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Posted 31 December 2007 - 03:21 AM

So what do I do after I build the 3rd golan and the gui can't handle that many icons ?? The last 2 icons are the modular and the isd

Edited by EduardPais, 31 December 2007 - 03:23 AM.


#47 Phoenix Rising

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Posted 31 December 2007 - 03:24 AM

does it normally done a building in 1 sec ???

OMG. I knew I forgot something! Replace this file:

Attached Files



#48 LUKAS

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Posted 31 December 2007 - 03:26 AM

lol thx i thought this would be sepost to be becous that would be dump .

#49 LUKAS

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Posted 31 December 2007 - 03:29 AM

when i try to dl the attach's file it says Sorry, but you do not have permission to use this feature. If you are not logged in, you may do so using the form below if available.

#50 Phoenix Rising

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Posted 31 December 2007 - 03:31 AM

Probably because your e-mail is still validating.

#51 LUKAS

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Posted 31 December 2007 - 03:31 AM

?

#52 LUKAS

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Posted 31 December 2007 - 03:34 AM

It gives me then some 10000 of sentence and no dl what does it mean?

#53 EduardPais

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Posted 31 December 2007 - 03:34 AM

I can't get the xml. When I click it, firefox opens it in a tab and then freezes. Can you rar it, or zip it ?

LE: oh, oh, done

Edited by EduardPais, 31 December 2007 - 03:39 AM.


#54 Phoenix Rising

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Posted 31 December 2007 - 03:36 AM

Use Save As.

#55 LUKAS

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Posted 31 December 2007 - 03:37 AM

it opens joust an other webside with this standing on it GameConstants>

<!--
Ordered list of hotkey fast load debug maps for keys CTRL+SHIFT+1 through CTRL+SHIFT+9
-->

<!--
Note: Map names cannot have SPACES in them due to XML parsing! Also, keep ordered CTRL+SHIFT+1 through CTRL+SHIFT+9
-->

<!--
CTRL+SHIFT+0 is a special key for loading the galactic campaign named in the Debug_Hot_Key_Load_Campaign tag.
-->

<!--
Each map should be paired with a script name entry even if the entry is empty
-->
<Debug_Hot_Key_Load_Map> .\\Data\\Art\\Maps\\!End_Cine_Test.ted </Debug_Hot_Key_Load_Map>
<Debug_Hot_Key_Load_Map_Script> Story_Plots_UM00_CIN_Test.xml </Debug_Hot_Key_Load_Map_Script>
<Debug_Hot_Key_Load_Map> .\\Data\\Art\\Maps\\E3_Demo_Space.ted </Debug_Hot_Key_Load_Map>
<Debug_Hot_Key_Load_Map_Script> Story_Plots_Demo_DeathStar.xml </Debug_Hot_Key_Load_Map_Script>
<Debug_Hot_Key_Load_Map> .\\Data\\Art\\Maps\\UM06_Dark_Ally.ted </Debug_Hot_Key_Load_Map>
<Debug_Hot_Key_Load_Map_Script> Story_Plots_Underworld_M06_LAND.xml </Debug_Hot_Key_Load_Map_Script>
<Debug_Hot_Key_Load_Map> .\\Data\\Art\\Maps\\UM07_Cloud_City_Conflict.ted </Debug_Hot_Key_Load_Map>
<Debug_Hot_Key_Load_Map_Script> Story_Plots_Underworld_M07_LAND.xml </Debug_Hot_Key_Load_Map_Script>
<Debug_Hot_Key_Load_Campaign> E3_Demo_Underworld </Debug_Hot_Key_Load_Campaign>
<Debug_Hot_Key_Load_Map> .\\Data\\Art\\Maps\\Demo_Attract_Esseles.ted </Debug_Hot_Key_Load_Map>

<!--
When a land or space conflict occurs, allow pausing of Strategic/Galactic and not jump right into tactical battle until player(s) are ready
-->
<Strategic_Queue_Tactical_Battles> True </Strategic_Queue_Tactical_Battles>

<!--
GameObjectType Max Speed multiplier factors per mode: 1.0 = no change, 0.5 = half, 2.0 = double, etc.
-->

<!--
Something to keep in mind is that this will not properly synchronize with animations like Infantry and Walkers
-->
<Object_Max_Speed_Multiplier_Galactic> 10.0 </Object_Max_Speed_Multiplier_Galactic>
<Object_Max_Speed_Multiplier_Space> 1.2 </Object_Max_Speed_Multiplier_Space>
<Object_Max_Speed_Multiplier_Land> 1.56 </Object_Max_Speed_Multiplier_Land>

<!--
GameObjectType and Hard Point Max Health multiplier factors per mode: 1.0 = no change, 0.5 = half, 2.0 = double, etc.
-->
<Object_Max_Health_Multiplier_Space> 1.5 </Object_Max_Health_Multiplier_Space>
<!-- AI changed from 3 and 2 respectively -->
<Object_Max_Health_Multiplier_Land> 1.0 </Object_Max_Health_Multiplier_Land>
<Use_Neutral_UI_Color>true</Use_Neutral_UI_Color>
<Neutral_UI_Color>150, 150, 150, 255</Neutral_UI_Color>
<Default_Defense_Adjust>1.0</Default_Defense_Adjust>
<Production_Speed_Factor>1.0</Production_Speed_Factor>
<Player_Color>50, 209, 63, 255</Player_Color>
<Enemy_Color>239, 9, 9, 255</Enemy_Color>

<!--
Units are more vulnerable right after being unloaded... time is in Seconds
-->
<Elevated_Vulnerability_Duration>3.0</Elevated_Vulnerability_Duration>
<Elevated_Vulnerability_Factor>-2.0</Elevated_Vulnerability_Factor>
<Space_Elevated_Vulnerability_Duration>5.0</Space_Elevated_Vulnerability_Duration>
<Space_Elevated_Vulnerability_Factor>-3.0</Space_Elevated_Vulnerability_Factor>
<Fleet_Movement_Line_Texture_Name>w_galaxy_line.tga</Fleet_Movement_Line_Texture_Name>
<Fleet_Hyperspace_Band_Texture_Name>w_galaxy_line.tga</Fleet_Hyperspace_Band_Texture_Name>
<WaypointLineTextureName> w_generic_white.tga </WaypointLineTextureName>
<LoopWaypointLineTextureName> w_galaxy_dot.tga </LoopWaypointLineTextureName>
<WaypointFlagModelName> w_waypoint_beacon.alo </WaypointFlagModelName>
<Fleet_Maintenance_Update_Delay_Seconds>0.01</Fleet_Maintenance_Update_Delay_Seconds>
<Space_Auto_Resolve_Delay_Seconds>0.01</Space_Auto_Resolve_Delay_Seconds>
<Land_Auto_Resolve_Delay_Seconds>0.01</Land_Auto_Resolve_Delay_Seconds>
<Political_Control_Change_Time_Seconds>10</Political_Control_Change_Time_Seconds>
<Melee_Cutoff_Range> 51.0 </Melee_Cutoff_Range>
<!-- Edge scrolling for tactical modes -->
<Tactical_Edge_Scroll_Region>2</Tactical_Edge_Scroll_Region>
<Tactical_Max_Scroll_Speed>4000</Tactical_Max_Scroll_Speed>
<Tactical_Min_Scroll_Speed>1000</Tactical_Min_Scroll_Speed>
<Tactical_Offscreen_Scroll_Region>50</Tactical_Offscreen_Scroll_Region>
<!-- Edge scrolling for strategic mode -->
<Strategic_Edge_Scroll_Region>2</Strategic_Edge_Scroll_Region>
<Strategic_Max_Scroll_Speed>1000</Strategic_Max_Scroll_Speed>
<!-- 800 -->
<Strategic_Min_Scroll_Speed>100</Strategic_Min_Scroll_Speed>
<Strategic_Offscreen_Scroll_Region>50</Strategic_Offscreen_Scroll_Region>
<Push_Scroll_Speed_Modifier>2.0</Push_Scroll_Speed_Modifier>

<!--
Acceleration on scrolling. The higher the number, the less acceleration will be evident
-->
<Scroll_Deceleration_Factor>1.5</Scroll_Deceleration_Factor>

#56 marsneedswomen

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Posted 31 December 2007 - 03:37 AM

Definitely different from your standard EAW. I have to relearn alot of stuff. But I'm really liking it.

#57 Phoenix Rising

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Posted 31 December 2007 - 03:42 AM

If you want to go in and change the actual file, this is the line I forgot to change:

<Production_Speed_Factor>1.0</Production_Speed_Factor>


#58 Dane Kiet

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Posted 31 December 2007 - 03:45 AM

does it normally done a building in 1 sec ???

OMG. I knew I forgot something! Replace this file:

copy it where?
And this sucks, the mod is too sexy for my computer!!!!!! I need a new processer!!!

Edited by Dane Kiet, 31 December 2007 - 03:46 AM.

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One choice can change a life..........
One choice can change many lives.........
What's your choice?

#59 LUKAS

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Posted 31 December 2007 - 03:46 AM

I have no idear how to change it
and don't you need to change the dl becous everyone will thing thats normal.

#60 Guest_StarWars_*

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Posted 31 December 2007 - 03:47 AM

does it normally done a building in 1 sec ???

OMG. I knew I forgot something! Replace this file:

Will that be fixed on the other mirror ones???



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