Posted 31 December 2007 - 03:37 AM
it opens joust an other webside with this standing on it GameConstants>
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<!--
Ordered list of hotkey fast load debug maps for keys CTRL+SHIFT+1 through CTRL+SHIFT+9
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<!--
Note: Map names cannot have SPACES in them due to XML parsing! Also, keep ordered CTRL+SHIFT+1 through CTRL+SHIFT+9
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<!--
CTRL+SHIFT+0 is a special key for loading the galactic campaign named in the Debug_Hot_Key_Load_Campaign tag.
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<!--
Each map should be paired with a script name entry even if the entry is empty
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<Debug_Hot_Key_Load_Map> .\\Data\\Art\\Maps\\!End_Cine_Test.ted </Debug_Hot_Key_Load_Map>
<Debug_Hot_Key_Load_Map_Script> Story_Plots_UM00_CIN_Test.xml </Debug_Hot_Key_Load_Map_Script>
<Debug_Hot_Key_Load_Map> .\\Data\\Art\\Maps\\E3_Demo_Space.ted </Debug_Hot_Key_Load_Map>
<Debug_Hot_Key_Load_Map_Script> Story_Plots_Demo_DeathStar.xml </Debug_Hot_Key_Load_Map_Script>
<Debug_Hot_Key_Load_Map> .\\Data\\Art\\Maps\\UM06_Dark_Ally.ted </Debug_Hot_Key_Load_Map>
<Debug_Hot_Key_Load_Map_Script> Story_Plots_Underworld_M06_LAND.xml </Debug_Hot_Key_Load_Map_Script>
<Debug_Hot_Key_Load_Map> .\\Data\\Art\\Maps\\UM07_Cloud_City_Conflict.ted </Debug_Hot_Key_Load_Map>
<Debug_Hot_Key_Load_Map_Script> Story_Plots_Underworld_M07_LAND.xml </Debug_Hot_Key_Load_Map_Script>
<Debug_Hot_Key_Load_Campaign> E3_Demo_Underworld </Debug_Hot_Key_Load_Campaign>
<Debug_Hot_Key_Load_Map> .\\Data\\Art\\Maps\\Demo_Attract_Esseles.ted </Debug_Hot_Key_Load_Map>
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<!--
When a land or space conflict occurs, allow pausing of Strategic/Galactic and not jump right into tactical battle until player(s) are ready
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<Strategic_Queue_Tactical_Battles> True </Strategic_Queue_Tactical_Battles>
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<!--
GameObjectType Max Speed multiplier factors per mode: 1.0 = no change, 0.5 = half, 2.0 = double, etc.
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<!--
Something to keep in mind is that this will not properly synchronize with animations like Infantry and Walkers
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<Object_Max_Speed_Multiplier_Galactic> 10.0 </Object_Max_Speed_Multiplier_Galactic>
<Object_Max_Speed_Multiplier_Space> 1.2 </Object_Max_Speed_Multiplier_Space>
<Object_Max_Speed_Multiplier_Land> 1.56 </Object_Max_Speed_Multiplier_Land>
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<!--
GameObjectType and Hard Point Max Health multiplier factors per mode: 1.0 = no change, 0.5 = half, 2.0 = double, etc.
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<Object_Max_Health_Multiplier_Space> 1.5 </Object_Max_Health_Multiplier_Space>
<!-- AI changed from 3 and 2 respectively -->
<Object_Max_Health_Multiplier_Land> 1.0 </Object_Max_Health_Multiplier_Land>
<Use_Neutral_UI_Color>true</Use_Neutral_UI_Color>
<Neutral_UI_Color>150, 150, 150, 255</Neutral_UI_Color>
<Default_Defense_Adjust>1.0</Default_Defense_Adjust>
<Production_Speed_Factor>1.0</Production_Speed_Factor>
<Player_Color>50, 209, 63, 255</Player_Color>
<Enemy_Color>239, 9, 9, 255</Enemy_Color>
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<!--
Units are more vulnerable right after being unloaded... time is in Seconds
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<Elevated_Vulnerability_Duration>3.0</Elevated_Vulnerability_Duration>
<Elevated_Vulnerability_Factor>-2.0</Elevated_Vulnerability_Factor>
<Space_Elevated_Vulnerability_Duration>5.0</Space_Elevated_Vulnerability_Duration>
<Space_Elevated_Vulnerability_Factor>-3.0</Space_Elevated_Vulnerability_Factor>
<Fleet_Movement_Line_Texture_Name>w_galaxy_line.tga</Fleet_Movement_Line_Texture_Name>
<Fleet_Hyperspace_Band_Texture_Name>w_galaxy_line.tga</Fleet_Hyperspace_Band_Texture_Name>
<WaypointLineTextureName> w_generic_white.tga </WaypointLineTextureName>
<LoopWaypointLineTextureName> w_galaxy_dot.tga </LoopWaypointLineTextureName>
<WaypointFlagModelName> w_waypoint_beacon.alo </WaypointFlagModelName>
<Fleet_Maintenance_Update_Delay_Seconds>0.01</Fleet_Maintenance_Update_Delay_Seconds>
<Space_Auto_Resolve_Delay_Seconds>0.01</Space_Auto_Resolve_Delay_Seconds>
<Land_Auto_Resolve_Delay_Seconds>0.01</Land_Auto_Resolve_Delay_Seconds>
<Political_Control_Change_Time_Seconds>10</Political_Control_Change_Time_Seconds>
<Melee_Cutoff_Range> 51.0 </Melee_Cutoff_Range>
<!-- Edge scrolling for tactical modes -->
<Tactical_Edge_Scroll_Region>2</Tactical_Edge_Scroll_Region>
<Tactical_Max_Scroll_Speed>4000</Tactical_Max_Scroll_Speed>
<Tactical_Min_Scroll_Speed>1000</Tactical_Min_Scroll_Speed>
<Tactical_Offscreen_Scroll_Region>50</Tactical_Offscreen_Scroll_Region>
<!-- Edge scrolling for strategic mode -->
<Strategic_Edge_Scroll_Region>2</Strategic_Edge_Scroll_Region>
<Strategic_Max_Scroll_Speed>1000</Strategic_Max_Scroll_Speed>
<!-- 800 -->
<Strategic_Min_Scroll_Speed>100</Strategic_Min_Scroll_Speed>
<Strategic_Offscreen_Scroll_Region>50</Strategic_Offscreen_Scroll_Region>
<Push_Scroll_Speed_Modifier>2.0</Push_Scroll_Speed_Modifier>
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<!--
Acceleration on scrolling. The higher the number, the less acceleration will be evident
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<Scroll_Deceleration_Factor>1.5</Scroll_Deceleration_Factor>