##SS Beta1 Bug Report##
#21
Posted 13 March 2008 - 01:16 PM
Of course I have grave concerns -- come April 10th when they announce DoW2 what incentive will Relic/THQ have to continue to offer support? They'd be working full-tilt on DoW2. Also makes me wonder about what lackluster AI will be in their next major offering but thats probably a given.
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#22
Posted 14 March 2008 - 05:33 AM
Of course I have grave concerns -- come April 10th when they announce DoW2 what incentive will Relic/THQ have to continue to offer support? They'd be working full-tilt on DoW2. Also makes me wonder about what lackluster AI will be in their next major offering but thats probably a given.
Sorry to be veering off topic here Thud but I just wanted to say that I'm rather excited about the Dawn of War 2 announcement and all... but personally... I'm going to be rather "miffed" if all of the races they've released already aren't available in said game... not to mention Daemon Hunters and "Nids."
More than likely what we'll be getting is the same core races all over again like in the origional DoW... and as you mentioned... probably a sub-standard AI. -_^
#24
Posted 14 March 2008 - 12:53 PM
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#25
Posted 15 March 2008 - 06:43 PM
Now that both DarkEldar Builder and Talos can "cannibalize", can we make the Kroot Carnivore Squad do the same since that previous extension ability was exported for the AI to use?
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#26
Posted 15 March 2008 - 07:45 PM
Yes, I've already added it for the Necron Flayed Ones, but I'll also add it for the Tau carnivores.Now that both DarkEldar Builder and Talos can "cannibalize", can we make the Kroot Carnivore Squad do the same since that previous extension ability was exported for the AI to use?
BTW, I also fixed the DE builder problems. However, there is one not so good news. Dark Eldar seem to have a crash bug in the 30 min+ ultra late game. I checked it out and it isn't (directly) related to the AI. All units and buildings were out ten minutes ago. We should send the logs to Relic, we can't fix that.
#27
Posted 15 March 2008 - 08:08 PM
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#28
Posted 15 March 2008 - 08:45 PM
No, it's still disabled. The CTD I have doesn't occur in the AI code, that's the problem! I was going to have a look at all those deactivated abilities now. Do they all cause a CTD, too?Whooaaa Whooaa CTD in Dark Eldar Late Tier4? Did you fix the Rekindle Rage HQ Ability? Thats what caused the CTD for me in late DarkEldar's Tier4. Once I disabled that script the DarkEldar never CTD.
#29
Posted 15 March 2008 - 08:52 PM
Nope.. only CTD I got reliably was caused by the Rekindle Rage HQ Ability. Thats it. I even verified it via the ai_log.txt. It was consistent and easily omitted.No, it's still disabled. The CTD I have doesn't occur in the AI code, that's the problem! I was going to have a look at all those deactivated abilities now. Do they all cause a CTD, too?
This new CTD doesn't make sense.. what is the AI_log.txt saying? Is it the DE causing it or another faction (I obviously assume its DE since you say it is)? I tested DE out thoroughly before sending my build to both you and Larkin and noted why DE only CTD'ed for me: it was that HQ ability. Once it was omitted, it never EVER CTD.
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#30
Posted 15 March 2008 - 09:02 PM
The AI logs show nothing special. They all end perfectly clean and fine. I had all DE AI battles. The CTD is definitely unique to DE.
Edit:
I had a look at the rage script and I probably know why it crashes. Stay tuned...
Edited by ArkhanTheBlack, 15 March 2008 - 09:15 PM.
#31
Posted 15 March 2008 - 09:17 PM
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#33
Posted 15 March 2008 - 10:35 PM
BTW, is it normal that I can unleash DE soul abilities in observer mode? While watching an AI battle I saw the buttons in the interface and thought: "Hey cool, some buttons! Let's click them a bit!"
Argh, there are still some left?!There are some cpu_manager.cpu_player:GetGameTime() / 8 calls which can be substituted by g_iGMT
Edited by ArkhanTheBlack, 15 March 2008 - 10:38 PM.
#34
Posted 15 March 2008 - 10:38 PM
BTW, is it normal that I can unleash DE soul abilities in observer mode? While watching an AI battle I saw the buttons in the interface and thought: "Hey cool, some buttons! Let's click them a bit!"
It's one of the two gamebreaking multiplayer bugs.
Do you get the DE crash with vanilla AI too ?
Edited by LarkinVB, 15 March 2008 - 10:39 PM.
#35
Posted 15 March 2008 - 10:45 PM
Yep I can reproduce the 3vs3 6p_Kasrkain Lucien CTD now. It now always happens in Tier4 on the second game. Its happened regardless if I had the HQ abilities on or not. Its happened if I had both AI donations and Heroes disabled or not. Leave this one with me since I can easily reproduce.. standby..This time I got the crash earlier at ~20 min. It's weird. It would be nice if the CTD would only occur with many DE, but still... it simply shouldn't happen.
And Affirmative on this DE HQ abilities showing up for observers AND All-AI battle sessions... Relic is supposed to be fixing that..
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#36
Posted 16 March 2008 - 03:23 AM
Found the DE CTD culprit.. its in the DarkEldarInfantryTactic.ai file.. will further update but I narrowed it down totally to that as I got the 3vs3 All-Dark Eldar to run multiple games without crashing when disabling that tactic file. Hang tight..
Edit: Narrowing it down to either the Hellion's Tracking Device script or the infantry names designated as transportable. Getting close..
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#38
Posted 16 March 2008 - 06:16 AM
BTW, is it normal that I can unleash DE soul abilities in observer mode? While watching an AI battle I saw the buttons in the interface and thought: "Hey cool, some buttons! Let's click them a bit!"
It's one of the two gamebreaking multiplayer bugs.
Do you get the DE crash with vanilla AI too ?
After reading all of your comments guys I played two vanilla games to see if I'd get crashes with the Dark Eldars.
The matches consisted of all Dark Eldar factions, no others.
I've tried two 4 Vs 4's, one in an official map, another in a custom map, on Hard difficulty: No crashes (matches 32 minutes).
I've tried one 3 Vs 3 in an official map, on Hard difficulty: No crashes (match lasted 24 minutes).
And finally, a 2 Vs 2 on an official map (good ol' Mountain Trail), on Hard again: No crashes (match lasted 22 minutes).
Nice to see that you're surely narrowing the cause of the CTD down to specific units and functions.
Edited by Zenoth, 16 March 2008 - 10:02 AM.
#39
Posted 16 March 2008 - 06:26 AM
Yep cleaning that up. That was redundant code left over from my previous SS experiences from awhile ago. I think the DE Infantry as transportable is the causing the current CTD.. will investigate but need to sleep. Have an updated DarkEldarInfantryTactic too.I just noticed that DE and sister have self.squad_ai:GetStats():GetSquadName() whereas the old code always uses self.squad_ai:GetSquadName() for squad names.
And thank you Zenoth for testing Vanilla DE AI.. very much appreciated!
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#40
Posted 16 March 2008 - 02:38 PM
Extremely nasty behaviour to crash outside the AI code. Indirect AI bugs are so ***censored***!!!
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