Changes:
1.) Inclusion of Sisters of Battle and Dark Eldar AI
2.) Harassing code was reworked to focus on a leader, which is usually the commander. This should make harassing less chaotic.
3.) Building and repair assist for allied buildings and vehicles in home range (Rem.: There seems to be a difference of which races can assist other races. DE can't help Necrons for some reason.)
4.) Countless performance improvements. It's still not perfect, but it should be a bit better now.
5.) Turrets and mines can be deactivated in the control panel.
6.) Force tech times change now with tech speed setting in the control panel
7.) Some adjustements to the build programs of the old races
8.) Kroot carnivores should now use cannibalize ability
9.) Some other improvements...
Custom content:
1.) Heroes Special mod adjusted to Soulstorm. It should also work with the campaign.
2.) NEW: Fortress mod included. Makes turrets, fortified posts and mines a lot tougher and stronger. The AI will react by building more turrets and mines.
3.) NEW: Massive Battles mod included. Increases army size of all players by 50%. (More of less taken from Cuttershanes original heroes mod)
For testing reports, please focus on new things, especially the new races. The general behaviour of the AI is more or less fixed since DC. Things like sub-optimal capturing routes and in general the path selection are annoying but we can't fix them since they are hard coded.
I'm especially interested if the campaign works, saving and reloading and multiplayer stability (with/without mods).
Edited by ArkhanTheBlack, 18 March 2008 - 11:00 AM.