What about the mod that introduced the Pirate Alliance as a fourth playabl faction? Shouldn't it be possible to add a third if they could do that?Possibly never. The only way it's going to happen is either if I find a workaround tech tree that somehow does not use scripts, or Petroglyph changes how the games uses tags with a patch. Neither is likely. As for the first option, it's difficult enough to mod something functional one way; two ways might as well be next to impossible. At least I'm out of ideas at this point. And the second possibility isn't up to me.When will we be able to play as the CSA in Galactic Conquest?
Like painted onto the skins? Hmm . It's possible, but would require extra models actually just to accommodate the variant skins. Otherwise you end up with a case like the Action IV that has a Black Sun insignia when it shouldn't - at least for shared units. Overall, extra texture data, extra geometry on an already-taxed graphics card for such a small change probably isn't a good idea.Also I think if possible CSA logos could be added to some of the units, perhaps?
Rule Of Three
#21 Guest_Guest_*
Posted 07 August 2008 - 01:44 AM
#23
Posted 07 August 2008 - 04:23 AM
I believe there is another likeness that Wookieepedia is missing. I want to say it was in TF or XWA, but I'm not sure. At any rate, it looked like the current model.Question about the Invincible-Class Dreadnought...
...why does it look nothing like the only image I can find of it?
It will.This wont be included in the 1.1 version right?
It's about the same . Hopefully combat will be faster, but GC is probably a lost cause.And how is the lag issue working out?
It is possible, yes. I've played as them in GC. It's just not possible to assign them scripts, so the majority of the mod doesn't work for them.What about the mod that introduced the Pirate Alliance as a fourth playabl faction? Shouldn't it be possible to add a third if they could do that?
I've just been responding via PM instead of publicly. Of course, I was gone for a while and didn't notice anyone's posts at that point.Anyway, I've noticed that apparently you don't see the posts of Kalo Shin.
#24
Posted 07 August 2008 - 09:15 AM
It's about the same . Hopefully combat will be faster, but GC is probably a lost cause.And how is the lag issue working out?
Oh well, The game is playable, its just a bit slow in the GC thing. But there were some fixes that made it a little better, like removeing that one faction and doing a few of those quick fixes. The rest is really the engins fault, it isn't ment to manage so many things at once, and it has to shufle its units around all at once, there is no "shuffles some units" script or anything.
The mods looking good as allways, i wish professional game designers shared your attention to detail and origional thinking.
Edit > Sorry, the quote thingy got kinda silly, so your quote is now in my reply. Just ignore it. I was trying to make the post smaller.
Edited by hotshot389, 07 August 2008 - 01:51 PM.
#26
Posted 07 August 2008 - 09:09 PM
AI seems unable to move further if it can't conquer planet completely, so winning land battles can cripple it. Moreover, it would cut AI's problems with space-ground coordination etc.
#27
Posted 08 August 2008 - 02:57 AM
#29
Posted 08 August 2008 - 04:52 AM
I believe PR is doing whatever he can to make the CSA playable, as evidenced by his introduction of them into skirmish.Sweet! Will the CSA be a non playable attacking fraction in GCs though? Or do you think you'll even be able to have them turn into a playable fraction, or have ya tried all of the possiblitiies?
#31
Posted 08 August 2008 - 06:58 AM
I might move it to an equivalent space station, but if you need it now, it shouldn't be hard to mod.Phoenix, did you think about some kind of workaround for ground research facility?
Using the ZC faction would give you three playable factions. It would, however, not give you four.What DOESNT Make sense is why he didn't just use the Consortium, it's easy as hell to remove the crap that makes it seem like the Consortium.
#33
Posted 08 August 2008 - 09:03 PM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#34
Posted 08 August 2008 - 10:07 PM
Yes, but that's too short-sighted.But wouldn't it allow you to just replace the Consortium with the CSA in Galactic Conquest without problems?
No tech tree. I can do playable; I can't do playable + scripts.How did Foc Enchanment make four fully playable fractions?
#38
Posted 09 August 2008 - 05:50 PM
EDIT:
Now I'm embarassed It seems that I forgot half of earlier modding Could you tell me how to leave upgrades space stations dependant only?I might move it to an equivalent space station, but if you need it now, it shouldn't be hard to mod.Phoenix, did you think about some kind of workaround for ground research facility?
Edited by keraunos, 09 August 2008 - 06:08 PM.
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