Correction, you thinked up this "mod" of yours in those 4-5 minutes and copy pasted the pics to those loading screens in like minute or two.
1 or 2 minutes? No, I'm sorry, even my unsurpassed talent in loadscreen making is not sufficient for that, but thank you anyway.
Then you gotta adjust lighting of a lot things if you really want realism fully as light is normally set to cartoony levels.
Hmmmm, sound interesting! How do I? Is something to do with InfantryExtraLight and stuff?
not only that you are showcasing pictures of debris filled screens trying show off but most better coders know DAMN WELL that it makes game LAG BAD!
If you've got a lame PC, yes. No, just kidding! Actually, the game slowed down, but far less than I had expexted. Not more than if you place lots of buildings with ActiveAnims into your screen. It is still playable. But, actually, I'm still working on the code (after all, this mod is just taking its first steps), and you won't see these problems in the release.
then theres this "Jarmen Kell", you got lack of creativity? if you do then modding may not be your thing as least people are interested in some re-hash of something they seen in other game already and in this case it is C&C: Generals...
... it was just a concept thing. I didn't intend to put him in... his name does not even sound very arabian...
oh right the russian church...yes the great soviet military is gonna build cathedral churches on the field. Comrade!!! The foolish allied pigs will never suspect this cathedral, in our great thinking we have hidden nuclear missile on it we are SOOO CREATIVE No??? General: You need more vodka comrade!
Well, actually, I am thinking about a mod that work like Civilizations, Empire Earthor Age of Empires - you don't play as just a military comander, nut you play as a civilization. Churches will have some function, for example, medical personell may be trained from them them or something like that. Mainly, I thought the cameo to cool to let the opportunity pass to show it...
The terrorist muslim thing was kinda random. It can be done in a very cool manner but this is somewhat amateurish in comparison.
Que? I haven't posted single thing about Brotherhood yet, except for some cameos and a loadscreen! And side is still under development.
The lag (bomb) truck just made me >_> if your not aware of it already, debris lags the game especially when you spawning 20+ pieces, shudders when multiple trucks go off during online play which is what any good mod should attain to be.
See above.
Your ASW hind is using the rotors as shadow, its like you couldn't be bothered to look at siege helicopter/nighthawk art code.
Yes, I have fixed that. The ShadowIndex was set to 1 from a voxel I was using before, and when I moved the new voxel, which had a different order of main body and rotor, into the mix, I forgot to adjust the ShadowIndex.
Some overpowered apoc which is from final ra2 mission and some random st basil civ building.
The Black Guard Apocalypse in the mission was a regular Apocalypse remapped to black. This one
is black, just as a side note. But, again, I will fix overpowered weapons, perhaps will become dual railgun (either black, red or dark blue), and small railgun CIWS.
Do you remember giant cyborg super-unit in Firestorm which protected Cabal's Core? Black Apocalypse is like this, for missions, a superunit of which some will hang around Kremlin & and you have to get past them to destroy / capture Kremlin. Never intended as regular unit.
But in case I make it buildable (as hero unit with BuildLimit 1), if have an idea on how to give it a handicap: Firepower from the dual railgun will stress the unit's structure so much that each shot it fires will damage the tank considerably. It will have CanPassiveAquire=no and you have to choose wisely were to direct its firepower. Sound good?
How many mods do you think there has been "real" technology? Why is your universe even set with Romanov still around even though you removed pratically all the RA1 tech and interesting gameplay options of the original game?
Think of it as just another timeline... do you know game "World War Zero". It is like I intend Russia to be in my mod. A Russian superpower-civilization, not necessarily soviet. But you are right... Romanov was still in as a filler, but ultimately, I wanted to remove him as well, and replace by some Russian nationalist leader (or maybe even real-life Vladimir Putin or something).
More stuff for you to bash:
So Allies special technology is Radar Jammer, which is, in effect, indistinguishable from RA2's original Gap Generator, but affects your own Radar too! Jammer post has small radius, so you can decide for each position of your base wether is you want to jam radar at the location for the tradeoff of jamming your own radar.
Soviet have Artillery Yard (name still need to be worked on), which will produce Artillery units (maybe they get Advanced Factory or something like this for all of their heavy units). So if you build V3 Launcher or other advanced unit, it will come from your Artillery Yard, not normal factory (has this been done before that you produce different types of vehicles from different buildings? No, it hasn't be done before? Why? Always you make all units of infantry, vehicle (except for vessel) and aircraft come from one building, but would, for example be better if you make Sub come from Sub Pen, but ship from Naval Yard, right? And plane from Airfield, but helicopter from Helipad. Soldier from Barracks, but dogs from Dog Kennel. Well, you get the idea. So I will do.
Brotherhood has Chemical Weapons Facility (which is still lacking cameo). It holds the Brotherhood's SW, which will be half-way between Scud storm from Generals and Chemical Missile from TS. Also provdes Chemical technology.
Then, you can see StolenTech units:
[1] When you steal Allied tech, each side's special unit gains Stealth ability.
[2] When you steal Soviet tech, unit gains skills for defeat fortification - it will be able to move past defenses, but not by Chrono move, but something else, which I'm not telling right now...
[3] Steal Brotherhood tech, and unit gains chemical weaponry.
Oh, and...:
Thank you!
Unfortunately I was being sarcastic.
Yes, I know. Me too.
(You must think me a very retarded shmuck, thinking I wouldn't have noticed. But it doesn't matter. Apparently
you didn't notice that
I was...
)
Edited by NCoder, 29 September 2008 - 07:04 PM.