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Red Alert 2: Chronostorm!


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#1 WoRmINaToR

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Posted 31 October 2008 - 03:42 PM

After nearly a month's delay, the first release of my new MOD is ready to go! Read below for more info.

First off, this is my current storyline. Since this is Beta and the campaign won't be finished for awhile this is subject to change, but I think that this will work for now. Anyways:

With the war over, and Yuri sealed away in time forever, it seems like mankind can once again rest in peace. The mutual alliance created between the Allies and Soviets has surprisingly held.
Now, in the aftermath of a devastating era of conflicts, there is finally a resting period where the world can recuperate and bring itself back to the way it was before the whole mess of the world wars happened.
However, The legacy of Yuri isn't completely dead just yet. Yuri had a special research and development team, who call themselves "Avengers", and they still have the weapons and the resources to fight.
Despite them being under Yuri's command, the Avengers are quite different than Yuri's own army. They have tons of 'otherworldly' technologies, but none consist of Yuri's psychics, mutagenics, kinetics, or the like. It is like a new faction entirely.
Nonetheless, after Yuri's defeat, they are bent on nothing more or less than the utter destruction of the nations that sealed Yuri away. The world must once again brace itself for a catastrophic conflict.
The Avengers also have timetravel technology. We're going to have to use our time machine to battle against thiers.

So as you can see, it is still a Red Alert game. It is very much like an expansion pack to Red Alert 2: Yuri's Revenge. What the mod focuses on gameplay-wise was really cleaning up the balance in the game; if you were a very experienced player like I was, you would agree that there were many gameplay issues. Another focus on the mod was adding new units wherever necessary. For instance, the soviets get a main airforce now (besides kirovs and choppers), both factions get an APC, brand new anti tank infantry (which really helps infantry equal tanks on the battlefield) and close range infantry that decimate other infantry at close ranges. Another addition to the mod was an extra tier of units. The Allies and the Soviets are both different in the new techs. The allies get very advanced aircraft, like the Laser Chopper and the EMP bomber (try attacking a large group of oncomming tanks!). The Soviets get new experimental weapons, like the Lightning Storm Tank, the Sonic disruptor (With the help of NPatch, it is almost exactly like the TS disruptor), and the stealthy Flame Wall Tank (Great for assaulting an undefended base or outpost).

However there is one thing in my mod that has never been done before in RA2/YR, and that is a working upgrade system. It works very similar to The Generals and the CNC3 upgrading system, except for one minor flaw (which is due to engine limits), and that is that a new upgrade only affects NEW units, not ones currently on the battlefield. Nonetheless, buying the upgrades will undoubtedly give you the upper hand on the battlefield, with upgrades like the Allied Augmented Shells upgrade, which increases the attack power of all grizzly and robot tanks, or the Apocalypse EMP shells upgrade, which grants the Apocalypse the ability to shut down any tank it attacks for a short time, making the tank even more fearsome (Did I mention that I gave it general upgrades to make it more useful?).

Finally, I would like to mention that I did give some attention to naval. Not onlu do all factions get an upgrade to one of thier naval units, the Soviets get a brand new ship, the heavy cruiser, which fills in the the gap of the soviet's naval. The last thing here is that I have introduced amphibious units. That's right; Shotgun APCs and Shredder APCs Are amphibious. The allied robot tank (Which got a buff to make it worth it) and the Soviet Ripper tank hover over water, and the Avenger's Splitter tank, Inferno tank, and Speeder all hover and can cross water. Please note that the amphibious tanks are slightly weaker than the land based variants to make up for thier much higher versatility.

Now, without futher ado, here are some pictures showcasing many of the new units in the mod:

Allied Shotgun APCs: Great Anti inf (and anti tank if you attack crazy ivans )
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Grizzly And robot tanks attacking with thier Laser Capacitors upgrade:
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Brand New Allied Oblivion Tanks attacking:
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New Allied Laser Harpies:
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New Prism Troopers and Grenadiers Cleaning up a soviet base:
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New Sidewinder Troopers assisting an Apocalypse assault:
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The Russian Tesla Fighter, a faction-specific variant of the Soviet Missile Fighter:
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One of the new soviet experimental units, the Lightning Storm Tank (No, that lightning bolt was not coincidental!):
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Another one of the soviet experimental tech units, the Disruptor from TS:
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And last, but certainly not least, a pretty good shot of what a late game Avenger's assault might look like:
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Also, a BIG note: This mod REQUIRES NPatch Autumn Edition to play! No Exceptions!

Alright, so now, without any futher ado, here is the link to the mod download site:

http://www.mediafire...php?nxtqmezynnj

When it loads, simply click on the 'click here to start download' button

And lastly, as I have no intention of claiming works that weren't mine, all art assets (excepting only the Lightning Storm Tank, which I made myself) were downloaded from the public at YR Argentina.

Edited by WoRmINaToR, 09 November 2008 - 05:39 AM.


#2 Allied General

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Posted 31 October 2008 - 04:50 PM

Interesting, not bad for a first attempt, I hope others can provide feedback. I would suggest posting on PPM as well if you haven't done so.
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#3 WoRmINaToR

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Posted 31 October 2008 - 05:36 PM

Thanks for the compliment and the suggestion. I'm trying to find as many places to post it so I can get as much feedback as possible.

Just curious, were you referring to my Descriptions and Screenies or did you actually try the mod?

#4 Allied General

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Posted 31 October 2008 - 06:03 PM

Just curious, were you referring to my Descriptions and Screenies


That statement :sad: You spent some time and effort making a good description.

Does your mod have a readme?
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#5 WoRmINaToR

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Posted 31 October 2008 - 06:33 PM

Yes, my mod has a readme. It very clearly describes all the new units, structures, support powers, and upgrades that my mod contains, as well as a description of all the extra faction-specific changes I made (Like for instance, only the russians get Tesla tanks, Tesla fighters, and Tesla troopers start as vetersns, etc.).

Aside from that, I am planning on opening up a VPN via hamachi so that anyone who is interested in the mod can play via network. How does that sound?

Edited by WoRmINaToR, 31 October 2008 - 06:38 PM.


#6 Allied General

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Posted 31 October 2008 - 06:55 PM

Oh invalid link
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#7 WoRmINaToR

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Posted 31 October 2008 - 07:42 PM

Got that fixed, along with fixing some strange cameo issues in the mod itself.

Anyways, some more eye candy; this time, showcasing the might of Yuri's successors, the Avengers:

Heavy amphibious assault backed by the only tank from Origional YR that The avengers have, the Lasher(with some upgrades). The Lasers are from the Splitter tanks:

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Hurricane Attack buats bombarding offshore targets (just look at all the shells!):

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In order from Left to right: First, the Stormrider, a big, heavy, artillery-like capital ship. Then, the Pulse bomber, a kind of carped bomber that drops plasma shells. Them, lastly, the laser drone, little mini drones that do rather minor damage and are lightly armored, but great for harassing undefended targets, especially in large groups. Also, they do not have any limits on ammo.

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A huge aircraft assault. Stormriders are on the bottom left corner and the laser drones are hard to spot but they are everywhere.

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Edited by WoRmINaToR, 01 November 2008 - 02:31 PM.


#8 some_weirdGuy

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Posted 02 November 2008 - 01:16 AM

nice work :p

some of your images aren't working in the first post...

very solid effort, looks like you have a good mod up and running here.
do avengers use yuri's structures?

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#9 WoRmINaToR

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Posted 02 November 2008 - 08:25 PM

Avengers use many of Yuri's old structures (The Avengers are Yuri Color-schemed, so it fits), but they also have many new ones. One huge difference between Avengers and Yuri is that Avengers use the Refinery-and-harvester instead of the slave miner. Another addition-in-progress is that Avenger's war factories will use a kind of "Teleportation" device to bring thier troops and tanks onto the battle, instead of making them in a war factory. It works somewhat similar to the Scrin Portal and Warp Sphere in CNC3/KW.

#10 WoRmINaToR

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Posted 02 November 2008 - 10:12 PM

More eye candy:

This time, I went out and made my very own mecha walker unit from scratch. Walking animation isn't complete yet, but here it is:

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EDIT: oops, doublepost, sorry...

Edited by WoRmINaToR, 02 November 2008 - 10:13 PM.


#11 Rawlo

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Posted 03 November 2008 - 06:08 AM

hmm looks pretty cool, I have to say I'm quite impressed by the unit recolours, though all my tanks looks a hell of a lot better with the turret offset

Edited by Rawlo, 03 November 2008 - 06:10 AM.

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#12 WoRmINaToR

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Posted 03 November 2008 - 01:29 PM

Well, there are several problems with your tank files on YRArg. For one, all your tanks are missing thier barrels, so I was forced to compensate. Secondly, one of your tanks was replaced by a copy of your giant fortress voxel. (Which pissed me off because it was a cool looking voxel!)

Anyways, It didn't seem like the turret was offset in the sample pics...


Another thing; it seems like nobody even noticed, but I DO have a playable build of this mod posted up in this thread. I know that a major portion of the mod is graphics and my presentation of the mod on these forums, but I really want you guys to actually PLAY the mod and give me feedback on the gameplay, and not so much the graphics. I am really trying to have the best gameplay I can get, graphics are not quite as important at this very moment right now.

Edited by WoRmINaToR, 03 November 2008 - 09:35 PM.


#13 Rawlo

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Posted 04 November 2008 - 02:11 AM

to answer your question about the tanks, when I gave MJ the voxels it was in a group zip without any screens, she just put them all ingame as one unit or another, they where never actually intended to have turrets but the ones who where put in place of things such as the grizzly tank didn't hide the grizzlies turret (which you need a dumby vxl to do) which is why the screenshots look a bit dodgy. a good example of this is the stormrider vxl, it was originally intended to be a tank, I never realized when I made it that it looks alot more like a gunship of sorts. This also means she ignored all the turret offsets. Its pretty easy though, for those that have them it's -50. As to the dud download link, tell me which vxl you want and I'll send it to you (probebly best to post the screenshot, or link to it or something) Scarp that I think I found it.

Attached File  ALIAS.zip   68.86KB   16 downloads

about playing the mod, I haven't played YR for more then half an hour in the last 2 years so I don't actually test out many mods these days.

Edited by Rawlo, 04 November 2008 - 02:25 AM.

The Least I Could Do - We all wished we were like this at one point
Ctrl+Alt+Del - A webcomic for the gamer in all of us
A final good night Burnie, sleep well mate, rest in peace
Goodbye Tig, you are sorely missed.
Goodbye to you aswell till, you'll also be missed

Xeno, RIP mate
"I'm going to go on the record and say that any substance abuse problem which creates women like that is ok by me"

#14 WoRmINaToR

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Posted 04 November 2008 - 05:56 AM

Yes, thanks that was the right voxel.

Now just some recolours and other edits and this voxel will replace the splitter tank (As you can easily see, the splitter tank is just a darker color of the Inferno (Or dagger, as it is called on YRArg) tank)

So in other words, your tank voxels weren't supposed to have barrels at all? Just the turret base?

#15 Rawlo

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Posted 04 November 2008 - 02:22 PM

yer, I always thought having a barrel on an energy based weapon was supremely useless as the direction, power and range of the weapon are controlled by prisms or mirrors, and the energy used in the production of the projectile(?), a barrels only usefull if your dealing with balistics, otherwise it's just combersome.

Edit: that and the fact that barrel logic in RA2 and YR is a relic of TS and doesn't work properly anyway...

Edited by Rawlo, 04 November 2008 - 02:23 PM.

The Least I Could Do - We all wished we were like this at one point
Ctrl+Alt+Del - A webcomic for the gamer in all of us
A final good night Burnie, sleep well mate, rest in peace
Goodbye Tig, you are sorely missed.
Goodbye to you aswell till, you'll also be missed

Xeno, RIP mate
"I'm going to go on the record and say that any substance abuse problem which creates women like that is ok by me"

#16 WoRmINaToR

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Posted 05 November 2008 - 12:38 AM

Oh, well I didn't know what the origional intent of the vexel's design was, so i didn't know what te expect from it...

#17 WoRmINaToR

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Posted 09 November 2008 - 05:30 AM

Alright, well I know it has been awhile (nearly a week) since I last updated you guys, but today I have a big update; a whole slew of graphic updates, including 4 new unit graphics, and tons of cameos for units that needed them.

Now some screenies of the new units:

First off, my second shot at the Devourer Mech. This one with nice remaps and some good textures, and then its counterpart, the Titan, with 4 (!!) barrels:
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New plasma shell graphic and a new (and much nicer) plasma explosion animation:
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Next up, the new voxel for the Splitter tank, thanks to Rawlo:
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This is the new voxel for the Allied Oblivion Tank, a mix of the Apocalypse and my Shredder APC:
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And lastly, thanks to WeeRaby2k, a nice allied recolor of the Howitzer:
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So now, go up and download the latest version of the BETA to see all these new graphics ingame!

Aside from that, some small balance tweaks were made with the Titan and the Prism Tank.


Also, I was looking forward to getting hosted here sometime. How would i go about getting hosted?

Edited by WoRmINaToR, 09 November 2008 - 05:34 AM.


#18 WoRmINaToR

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Posted 28 November 2008 - 12:31 AM

Well i know it has been awhile since I updated you guys; I have a large update comming soon. So, in the meantime, to increase the amound of info you guys have about this mod, I am going to start showcasing one new unit from the mod every few days.

So, I thought I would start off with a unit from the avenger's arsenal, seeing as they haven't gotten much spotlight lately.

So... I present to you... the Inferno Tank (Not a generals rip ;))

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Inferno Tank

Quick Stats:
Cost: 600
Prerequisites: Warp Pad (War factory)
Strength: 300
Armor: Heavy
SpeedType: Hover
Speed: 10 (Slower than you think because of hover)
Weapon: Inferno
Damage: 15
ROF: 5
AG: Yes
AA: No
Good Vs: Infantry
Weak Vs: Heavy Vehicles, Structures, Aircraft

Description
While the Avengers are for the most part a separate faction from Yuri, The Avengers have utilised many of Yuri's best technologes. Although the Avengers have none of Yuri's famous mind control units in thier employ, not all of Yuri's psionic technologies were mind control. Nowhere in The Avenger's army is this more apparent in than the Inferno Tank. This tank uses the unique technology that Yuri's initiates used, further advanced to be used in a tank's turret, where instead of a psionic mind, there are a series of energy panels designed to perfectly reflect and focus heat on its target, producing an almost identical effect that is even more deadly against infantry.

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Inferno Tanks burning up a batallion of conscripts

However, since the heavy metal armor that tanks are equipped with is resistant to small flames, Inferno Tanks will have a hard time damaging tanks, and the structures that all military factions use are not flammable enough for a small fire to burn them, so they are weak against structures as well. Another note is that The heat weapon cannot be focused on an air target, so watch out for aircraft as well. On the other hand, it is also outfitted to be able to transport infantry, and it can hover over water, granting it extra versatility.

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The Inferno Tank can hover over water

Notes
- The most powerful anti infantry tank in the Avenger's arsenal
- Vulnerable to tanks, aircraft, and cannot damage structures
- Can hover over water
- Can carry up to 5 passengers

Edited by WoRmINaToR, 28 November 2008 - 12:32 AM.


#19 partyzanPaulZy

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Posted 28 November 2008 - 12:17 PM

I see black dots on Oblivion Tank...
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#20 WoRmINaToR

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Posted 28 November 2008 - 03:27 PM

Where do you see black dots? I don't see any.




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