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#41 keraunos

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Posted 13 December 2008 - 10:52 AM

The starting AI gets more cash to begin with and more units. Also, Hard difficulty no longer modifies AI damage or health, just income and build rate.

Thx for info, that's what I wanted to hear :)

While I have nothing against the prequel ships (the Acclamator, Venator, Recusant... those are all excellent additions), I have an absolute vendetta against LFL writing off the original CW units: the T.I.E. Starfighter, Z-95 Headhunter, Carrack, Dreadnaught, etc. Neither set is ignored in the mod, which is how it should be.

And that's one of the biggest advantages of the mod. Actually stick to coherent world full with ships, not create some fancy stuff just for one novel/movie... Thx for keeping the mod closer to Galaxy Far, Far Away - then established canon :)

The MC line is probably the most technically-neglected group of ships in the EU: no one can decide on what the classes are, their lengths have been inconsistent for decades, and the weapons are totally boring and redundant. I think the top brass's inability to retcon these into something better (last year's Starships of the Galaxy just said that Home One was 1200 meters) really limits their potential and it shows in-game.

I, for one, like the MC ships, especially most canon MC-80s :good: On the other hand it's quite suprising that in galaxy having many thousands of shipyards etc there are so many ships belonging to race that populate only few planets. C'mon, there are probably species hundreds times as numerous as Mon Calamari, yet they get all the glory. We could really use some more canonic background on, e.g. Duros ships...

#42 Casen

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Posted 13 December 2008 - 02:31 PM

I have to agree with Phoenix, I don't mean chronologically but all the ships for the prequel films were not taken from the EU but they just made new stuff to fill it in, despite there being tons of stuff in the EU that could have been used. Not a single dreadnought, Z95, Carrack, Victory, etc have appeared in the prequels. It's downright sad.

I've noticed this same trend in Star Wars RTS games, where they make up new units, mostly ground units, for the games, yet you can dig deep into the Expanded Universe for that stuff. So we get dumb stuff like the T4-B which looks very un-star wars ish.

Edited by Kacen, 13 December 2008 - 02:33 PM.


#43 Kaleb Graff

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Posted 13 December 2008 - 04:52 PM

While I have nothing against the prequel ships (the Acclamator, Venator, Recusant... those are all excellent additions), I have an absolute vendetta against LFL writing off the original CW units: the T.I.E. Starfighter, Z-95 Headhunter, Carrack, Dreadnaught, etc. Neither set is ignored in the mod, which is how it should be.

Definitely. The only prequel-era book with any of those ships is Outbound Flight.

And that's one of the biggest advantages of the mod. Actually stick to coherent world full with ships, not create some fancy stuff just for one novel/movie... Thx for keeping the mod closer to Galaxy Far, Far Away - then established canon :)

Yes. Would it kill anyone to read some books before writing or making a movie. Just because Lucas didn't make it, doesn't mean it's bad.

I've noticed this same trend in Star Wars RTS games, where they make up new units, mostly ground units, for the games, yet you can dig deep into the Expanded Universe for that stuff. So we get dumb stuff like the T4-B which looks very un-star wars ish.

Ground combat is neglected in general, and RTS game only contribute. On wookiepedia, half the ground units have but one source, in an RTS.

#44 Droideka

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Posted 13 December 2008 - 05:13 PM

I have to agree, the T4-B is ugly, too strong, and just too advanced for the Rebels to get. The Rebels really shouldn't have any heavy tanks. They might have stolen some Imperial stuff, but probably very little. The Rebels pretty much slapped weapons onto any speeders and such they could find. The closest thing to a Heavy Tank I can see the Rebels having are some old CIS AAT's or some captured Imperial stuff.

#45 Casen

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Posted 13 December 2008 - 05:56 PM

Honestly I preferred the Force Commander ground units to the Empire at War ground units. They felt more Star Wars-ish. I seriously want the T1-B Hovertank and the T3-B Attack Tank in the mod.

#46 Droideka

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Posted 13 December 2008 - 07:33 PM

What I would like to see is the AAC Hovertank(yes it is from BF2), TX-130(also from BF2), the T1-B was good, but I dislike the T3-B, it and the T4-B are way too similar imo, and lastly the Rebel armoured freerunner, that looks cool and fits the ragtag rebellion well. :)

#47 Casen

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Posted 13 December 2008 - 10:08 PM

Please, God, nothing from Battlefront. Those were quite possibly the worst Star Wars games ever made. Next to Galactic Battlegrounds.

The BF series sacrificed way too much canon for the sake of game mechanics...when they didn't even really need to.

#48 Droideka

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Posted 13 December 2008 - 11:37 PM

Maybe so, but the campaign was fun in BF2, I thoroughly enjoyed it despite it being a bit tispy. And the AAC is probably my favorite tank for the alliance, it's a light attack vehicle and is cheap which fits the alliance. The TX-130 was just badass, though probably not very canon. They did have something like it in EAW for the Empire (that heavy tank thing) and it's an updated CW vehicle for use in the Empire.

#49 Phoenix Rising

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Posted 14 December 2008 - 11:56 AM

I, for one, like the MC ships, especially most canon MC-80s :evgr: On the other hand it's quite suprising that in galaxy having many thousands of shipyards etc there are so many ships belonging to race that populate only few planets. C'mon, there are probably species hundreds times as numerous as Mon Calamari, yet they get all the glory. We could really use some more canonic background on, e.g. Duros ships...

RotJ novelization:

In a remote and midnight vacuum beyond the edge of the galaxy, the vast Rebel fleet stretched, from its vanguard to the rear echelon, past the range of human vision. Corellian battle ships, cruisers, destroyers, carriers, bombers, Sullustian cargo ships, Calamarian tankers, Alderaanian gunships, Kesselian blockade runners, Bestinian skyhoppers, X-wing, Y-wing, and A-wing fighters, shuttles, transport vehicles, manowars.

I'd love to work with a concept artist and modeler to be able to bring some of these to life for PR... of course it'd be pure speculation all around, but really it's long overdue from an official source, so someone has to step in. Presumably the "Sullustan cargo ships" are Quasar Fires, but almost everything else has been totally ignored for 25+ years. Note only one of the mentions is Calamarian in origin.

#50 keraunos

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Posted 14 December 2008 - 11:58 AM

There's another really good thing that I like in PR. With technological advancement, none of the unit is ignored - and unit keeps beeing useful later on. In PR, research only make units more useful, allowing us to develop broader choice of strategies, with many more useful crafts.

Compare it with vanilla FoC, where later stages units (like B-Wings or mentioned T4Bs) made many other units (like Imperial Stormtroopers) obsolete...

#51 Phoenix Rising

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Posted 14 December 2008 - 11:59 AM

Compare it with vanilla FoC, where later stages units (like B-Wings or mentioned T4Bs) made many other units (like Imperial Stormtroopers) obsolete...

The MC30s were the worse. It's like they were balanced for ZC.

#52 keraunos

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Posted 14 December 2008 - 12:07 PM

The MC30s were the worse. It's like they were balanced for ZC.


True - and most important reason for me never to use them :evgr: I'd strongly prefer further development of SW Rebellions' Liberators and Bulwarks - few non-MC ships that added to Rebellion firepower. But then, Rebellion creators were one of the few that actually toutched EU.

It really bothers me - there are so many SW fans all over the world, yet each time a new game is made, it's made by team totally uninterested in SW - or so it seems. And then we complain a lot. Why won't Lucas for once listen to fans and allow them to develop game closer to canon and EU? Considering how much feedback one can get while creating a mod, sales to commercial game would probably reach sky high...

#53 feld

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Posted 15 December 2008 - 01:17 PM

RotJ novelization:

In a remote and midnight vacuum beyond the edge of the galaxy, the vast Rebel fleet stretched, from its vanguard to the rear echelon, past the range of human vision. Corellian battle ships, cruisers, destroyers, carriers, bombers, Sullustian cargo ships, Calamarian tankers, Alderaanian gunships, Kesselian blockade runners, Bestinian skyhoppers, X-wing, Y-wing, and A-wing fighters, shuttles, transport vehicles, manowars.

I'd love to work with a concept artist and modeler to be able to bring some of these to life for PR... of course it'd be pure speculation all around, but really it's long overdue from an official source, so someone has to step in. Presumably the "Sullustan cargo ships" are Quasar Fires, but almost everything else has been totally ignored for 25+ years. Note only one of the mentions is Calamarian in origin.


Well, I'm no modeller...but concept art I can do.

Compare it with vanilla FoC, where later stages units (like B-Wings or mentioned T4Bs) made many other units (like Imperial Stormtroopers) obsolete...

The MC30s were the worse. It's like they were balanced for ZC.

Yeah...but at least they took the time to steal unused RotJ concept art for the unit. I liked that...

#54 Kaleb Graff

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Posted 16 December 2008 - 12:01 AM

Maybe so, but the campaign was fun in BF2, I thoroughly enjoyed it despite it being a bit tispy. And the AAC is probably my favorite tank for the alliance, it's a light attack vehicle and is cheap which fits the alliance. The TX-130 was just badass, though probably not very canon. They did have something like it in EAW for the Empire (that heavy tank thing) and it's an updated CW vehicle for use in the Empire.

TX-130 is a clone wars unit updated for the Empire's use. It's appeared enough to be almost real canon. Actually, we need a new category, V-canon (for video games)

The MC30s were the worse. It's like they were balanced for ZC.


True - and most important reason for me never to use them :p I'd strongly prefer further development of SW Rebellions' Liberators and Bulwarks - few non-MC ships that added to Rebellion firepower. But then, Rebellion creators were one of the few that actually toutched EU.

It really bothers me - there are so many SW fans all over the world, yet each time a new game is made, it's made by team totally uninterested in SW - or so it seems. And then we complain a lot. Why won't Lucas for once listen to fans and allow them to develop game closer to canon and EU? Considering how much feedback one can get while creating a mod, sales to commercial game would probably reach sky high...

It is strange about that. Maybe we can get them to hire PR to do the next RTS, like the mod, but better.

#55 keraunos

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Posted 16 December 2008 - 09:58 AM

I don't believe that :( PR has seen someone from Lucasarts, showed them what he did, and they still weren't interested. They don't go after even the most successful fans - same thing with novels. They simply prefer so called "professional" teams that have a lot of experience making games/novels - if not necessary SW-related. That's why we get decent games - which main downside is that they are anything but Star Wars :(

#56 Kaleb Graff

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Posted 16 December 2008 - 03:38 PM

I would rather have a slightly less decent game that was Star Wars. The same thing isn't so applicable to the earlier RPG's, though. Maybe if we all wrote letters...

#57 Tropical Bob

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Posted 16 December 2008 - 07:53 PM

I think what Lucas Arts could do with PR is have him as a quality control consultant. Everything has to go through him for the okay to go.

#58 Phoenix Rising

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Posted 16 December 2008 - 10:02 PM

I'd strongly prefer further development of SW Rebellions' Liberators and Bulwarks - few non-MC ships that added to Rebellion firepower. But then, Rebellion creators were one of the few that actually toutched EU.

A lot of the Rebellion stuff was totally made up for the game too, they just got to it first.

It really bothers me - there are so many SW fans all over the world, yet each time a new game is made, it's made by team totally uninterested in SW - or so it seems.

When I was at PG's studio, almost everyone had some kind of SW memorabilia in their office, so I don't think it's quite that. I'm guessing the problems are top-down.

For one, I'd love to know why EaW's original Carrack, 1-M, TIE Crawler, T1, T3, etc. all had to be changed before it could be released. If you read the XMLs/strings, a lot of the new units (as of EaW) used to be something else that was analogous. You wouldn't change something like that midway through development unless you had to.

I don't believe that :( PR has seen someone from Lucasarts, showed them what he did, and they still weren't interested.

Regardless of who I interview with, I seem to have a terrible time getting anyone to even download the mod. In fact, I don't know of any place that I can say for certain that's actually installed it (other than PG, but, well, it's their game). I'd say it was from not having EaW/FoC on-hand, but I've asked about that before and was told that isn't not an issue for studios to get their hands on software. Many have a video game library even. So I don't know.

I think what Lucas Arts could do with PR is have him as a quality control consultant. Everything has to go through him for the okay to go.

Meh, just consider this: EaW took, what, almost two years to make? Had I been on staff from the start, this (PR) is the kind of game it could have been. That's one extra salary for so much more content and replayability. The problem is no one offers a position called "one-man mod team" or whatever you want to call what I do around here (not to slight the rest of the team). I'm hands-on in four or so departments and that just doesn't happen professionally. Especially not with someone with no industry experience.

Edited by Phoenix Rising, 16 December 2008 - 10:06 PM.


#59 Casen

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Posted 16 December 2008 - 10:53 PM

For one, I'd love to know why EaW's original Carrack, 1-M, TIE Crawler, T1, T3, etc. all had to be changed before it could be released. If you read the XMLs/strings, a lot of the new units (as of EaW) used to be something else that was analogous. You wouldn't change something like that midway through development unless you had to.


Wait, hold on a sec, they had something as obscure as the 1-M in the game?! God, wtf happened?! It could have been a wonderful dream for Star Wars fans, but no this is what happens when you get the idiots at Westwood Studios working on Star Wars.

#60 Kaleb Graff

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Posted 16 December 2008 - 11:10 PM

For one, I'd love to know why EaW's original Carrack, 1-M, TIE Crawler, T1, T3, etc. all had to be changed before it could be released. If you read the XMLs/strings, a lot of the new units (as of EaW) used to be something else that was analogous. You wouldn't change something like that midway through development unless you had to.


Wait, hold on a sec, they had something as obscure as the 1-M in the game?! God, wtf happened?! It could have been a wonderful dream for Star Wars fans, but no this is what happens when you get the idiots at Westwood Studios working on Star Wars.

I know. I had to do a lot of looking to find even the WEG stats for that. Why did they change it? Maybe they thought it was too geeky.



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