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Tech Tree 2.0


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#21 keraunos

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Posted 24 December 2008 - 07:35 AM

That's what Ghost just confirmed - you get them at certain techlevel :p The point is, when you start the campaign, those research won't be triggered as researched, so AI would research them again. That's why modding tech epochs (if you use much more complicated tech tree - like PR or AotR) is a tricky bussines.

As you can easily see, now all we need to do is set campaign techlevel to 2 and we have Thrawn Campaign; techlevel 3 = Shadow Hand ;)

#22 Ghostrider

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Posted 24 December 2008 - 09:11 AM

That's what Ghost just confirmed - you get them at certain techlevel :p The point is, when you start the campaign, those research won't be triggered as researched, so AI would research them again. That's why modding tech epochs (if you use much more complicated tech tree - like PR or AotR) is a tricky bussines.

As you can easily see, now all we need to do is set campaign techlevel to 2 and we have Thrawn Campaign; techlevel 3 = Shadow Hand ;)



I think these levels have been set in the campaigns already following enquiries on this thread. You shouldn't have to do anything.

#23 Kaleb Graff

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Posted 29 December 2008 - 01:50 AM

Good. That always bugged me.

#24 Kaleb Graff

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Posted 03 January 2009 - 02:44 AM

That apparently wasn't what I meant. I meant that on Thrawn, for example, I didn't just have Z-95MkIs buildable, I had, say AF4s.

#25 keraunos

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Posted 03 January 2009 - 08:05 AM

Ah, that was my initial idea as well. With a twist I'd say, as seen in one of the previous topics. The key would be to unlock further versions of units only after you have certain level of unit, not the first model.

While it takes a while to do even this basic research, it's too easy now to go after couple of types of units. It's even more important with PR 1.1, since units now got their canon prices (vs cost-effectivness), so end game units are better then early ones, and there's no point in teching up those 'worse' units, other then to keep AI in check. Paying for upgrades halfway to the tree would encourage us to use early units more. Even after researching 'better' ones, since they are weaker models (and thus inferior). My whole point is to increase the importance of techtree, as now it's too easy to simply skip various models...

Maybe in the next version... :p

#26 keraunos

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Posted 04 January 2009 - 10:14 PM

Has anyone made a printable techtree for 1.1 that includes starbases production? I remember seeing one topic on the subject, but I can't find it now :(

#27 coinich

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Posted 04 January 2009 - 10:20 PM

http://forums.revora...showtopic=67704

This one?

#28 keraunos

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Posted 05 January 2009 - 06:02 PM

Yup, this one, thx



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