Hear Me, Baby? Hold Together!
#1
Posted 25 December 2008 - 05:11 AM
Campaign load times will still be long, but that's something we'll have to deal with at a later time. EaW has no load bar for campaigns, so you'll just have to be patient - I've never had it actually lock up while loading, although it may appear that way. Just be smart about your limitations. I've tested the regional campaigns (Core, Inner, and Outer Rims) on a 2.0 GHz machine with 1 GB RAM and as far as I'm concerned, they're playable. I wouldn't recommend GFFA with those specs though. Skirmish, on the other hand, can run with very low specs and tactical combat in general is actually noticeably faster since the last version due to the new projectiles. We'll just have to work on galactic a bit, but it'll get there too.
I'm currently in the process of re-submitting the release to Mod DB and EaW FileFront. If you've already downloaded it, you'll have to delete your copy and re-download. Sorry for the inconvenience, but this can't wait for a patch. Please remember that we actually do have lives and responsibilities outside of the mod and I've taken the time to provide this hotfix in the middle of the holidays.
Also, just a side note. This release was basically put together by two people (since jdk002 was mostly out of commission) in about five months time. We now need the community to step up and track down whatever bugs might remain. There's a whole sub-forum dedicated to reporting these. Please just remember to stay constructive in your criticisms and detailed in your bug reports. We won't be able to improve anything otherwise.
#2
Posted 25 December 2008 - 05:39 AM
In this...it lags consistently, a few times a second, just killing the frame rate. It's practically unplayable. Tactical I have no problem, skirmish works fine. However the ground battles are kinda odd...wtf did you do with the weapon ranges? My turrets and vehicles were firing -across- the map and hitting the enemy shield.
Not to mention the speeds were increased to the extent that walkers look quite comical when they move.
Also for some reason in Skirmish all the space maps are in the "unofficial" category and there's doubles of each...not really a game stopper but kinda odd.
#3
Posted 25 December 2008 - 05:54 AM
Land is a work-in-progress. It's currently pure, unfiltered canon, which doesn't necessarily work for gameplay. Is it better than vanilla? I guess that's up to you to decide. Ultimately though, it's a step in the right direction (although the destination is a ways off).
#4
Posted 25 December 2008 - 06:07 AM
Edited by Kitkun, 25 December 2008 - 06:07 AM.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#6
Posted 25 December 2008 - 06:52 AM
#8
Posted 25 December 2008 - 07:00 AM
I'd just forget GFFA for now. Is GFFA Lite as bad (the planets that aren't in it won't be missed)? Are the regional campaigns as bad (same content as GFFA)? Certainly the old historical campaigns aren't bad, if nothing else.
In all honesty with the amount of lag I experienced I doubt the differences between Lite and full would be felt much.
I have a QUAD CORE that's less than a year old, and 3 gigs of RAM. It has to be the game, not me.
Graphics card is a GeForce 8500 GT PCI Express, but that should have nothing to do with the issue. Hell considering I can run tactical at full specs minus anti-alias which is turned off and it only slows down when things REALLY get crowded, like occasionally when I spam fighters a lot on skirmish, and even then it's playable. Regardless I could have the crappiest graphics card ever and that shouldn't make a difference for the galactic map, since that's all CPU and not graphics, considering it's 2D and pre-rendered.
Land is a work-in-progress. It's currently pure, unfiltered canon, which doesn't necessarily work for gameplay. Is it better than vanilla? I guess that's up to you to decide. Ultimately though, it's a step in the right direction (although the destination is a ways off).
Heh, I get it. I think making everything canon will make the game weird and unbalanced on the ground unless you make the maps really big and at least for aesthetics sake increase the strides of the walkers rather than make them take tons of little steps.
#9
Posted 25 December 2008 - 07:55 AM
Also, did you do something with the cinematic cameras?
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#12 Guest_Guest_Alexandus_*_*
Posted 25 December 2008 - 11:19 AM
As another note, I believe the Imperial Assault II team said something in the past about a limit on the number of planets without building much lag..I think it was around 65...perhaps a version of GFFA with a similar number of planets could be made as a test?
#15
Posted 25 December 2008 - 12:48 PM
just as a note..I could play GFFA in 1.0 with ALMOST no problems..I have a 2.0 Ghz processor and gfx card is a GeForce 7900 GS...with 1.1 I cant even begin to try GFFA or GFFA Lite....otherwise everything else works great, i just would love to be able to play the full campaign...
As another note, I believe the Imperial Assault II team said something in the past about a limit on the number of planets without building much lag..I think it was around 65...perhaps a version of GFFA with a similar number of planets could be made as a test?
The reason GFFA is much harder in 1.1 is because we have added lots of pirate forces. GFFA has about 8000 more units than before.
#16
Posted 25 December 2008 - 01:15 PM
What difficulty level do you suggest for playing PR 1.0 to be challenging but not causing "bitig the keyboard with my teeth"? "Hard" would be OK? I've played UEAW two-sides-only campaign on Hard, and was haed only at the beginning; now it seems to be as easy as before...
BTW: why I can't see any hardpoints on the ships in space combat?
Is that intentional?
Usually when I saw hardpoints I could send my bombers to destroy the shield generators, to make my heavy ships' work easier...
BTW2: are the Death Stars present in the PR? (I mean, both of them)?
Edited by Darth Stalin, 25 December 2008 - 01:17 PM.
#17
Posted 25 December 2008 - 02:07 PM
I'll probably release my mod as soon as the new one becomes available. The last change will be to increase health 5/10 times (most likely 5 for inf, 10 for vehicles - inf dies way too fast now, my raiding stormtroopers got wiped out by genosians before AT-STs moved... Which is possible now, with their reduced ranges )
#18
Posted 25 December 2008 - 03:05 PM
OK, so now I'll have to wait until ewest version of 1.1. is released... but maybe I'll try to taste the PR via playing in 1.0 - I vaven't played in PR before at all, just the Ultimate EaW - yet that was with only some 70+ planets or so, and was not very hard to win.
What difficulty level do you suggest for playing PR 1.0 to be challenging but not causing "bitig the keyboard with my teeth"? "Hard" would be OK? I've played UEAW two-sides-only campaign on Hard, and was haed only at the beginning; now it seems to be as easy as before...
BTW: why I can't see any hardpoints on the ships in space combat?
Is that intentional?
Usually when I saw hardpoints I could send my bombers to destroy the shield generators, to make my heavy ships' work easier...
BTW2: are the Death Stars present in the PR? (I mean, both of them)?
Oh, please... Take a while to read some parts of the forum, its really annoying when someone asks about the hardpoints and the Death Star...
#19
Posted 25 December 2008 - 03:14 PM
Check the sticky thread that's in one of the four forums.BTW: why I can't see any hardpoints on the ships in space combat?
Is that intentional?
Usually when I saw hardpoints I could send my bombers to destroy the shield generators, to make my heavy ships' work easier...
BTW2: are the Death Stars present in the PR? (I mean, both of them)?
Yes.
No for balance reasons.
Sadly, changing either of those would completely toss out all balance in the mod.
Thank you. My stormies died before the screen finished fading in, so I lost the battle.I'll probably release my mod as soon as the new one becomes available. The last change will be to increase health 5/10 times (most likely 5 for inf, 10 for vehicles - inf dies way too fast now, my raiding stormtroopers got wiped out by genosians before AT-STs moved... Which is possible now, with their reduced ranges wink.gif )
Edited by Kitkun, 25 December 2008 - 03:18 PM.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#20
Posted 25 December 2008 - 04:53 PM
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