-Unzip into your main Phoenix Rising directory ( ...\Mods\Phoenix_Rising_v1.1\ )
-Due to confusion, the bug fixes are now based off of Ghostrider's Land Patch. I would recommend it otherwise, but now the game will probably break in 20 different ways without it. So install the Land Patch first, then the bug fixes.
-The bug fixes also include my Space Colony Scripting files
While I had previously listed out each painstaking edit, the recent swath of edits has overwhelmed me, and I forget lots of things, and so on. From now on, I won't list out the manual edits. Sorry if you used those, but it gets to be too much for me to keep track of two different projects editing the same files and being integrated, etc.
List of bug fixes: (Not exhaustive)
-Garm Bel Iblis with Peregrine not appearing for Rebellion in Space Skirmish
-Wedge Antilles squadron infinite invulnerability
-Hotfix for cloneable heroes
-Republic-class Star Destroyer research bug
-Jan Dodonna bugs
-"Imperial Obi-wan"
-Lando Calrissian Millennium Falcon bonuses
-Missing Maximillian Veers in AT-AT Text ID
-Tector IV-class Star Destroyer spinal firing pattern
-Rebel Golan I credit cost
-Hyperspace speed factor
-Hero proton beam bugs
-Melee combat exceptions
-Magic Space Defense scripts
-Firmus Piett's Accuser fighter complement
-Possible AI aggression improvements
-Land Structure exceptions (Included in Land Patch)
-Unfocused Thrawn Campaign AI
-Missing/incorrect projectiles
-Missing hardpoints
-Invalid Pirate force references
-Invalid Armor/Damage references
-Invalid Trade Routes
Edited by Tropical Bob, 21 March 2010 - 05:55 AM.