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Isengard - rescaled for S.E.E.


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#101 Rider of Rohan

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Posted 15 May 2014 - 07:36 PM

Perhaps this is what you want to know ?

http://forums.revora...ow-map-terrain/


99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

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#102 Nazgûl

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Posted 15 May 2014 - 09:57 PM

That's it! 


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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#103 njm1983

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Posted 16 May 2014 - 03:52 AM

Yeah it does look cool. Ive got a similar thing going on, however some of the holes are just too large to fill completely. However I do plan to put smoke emitters in there to muck things up as well as add more little details like the downed trees etc....Ive placed some warg ambience sound flags in a couple of the pits to give the impression of the warg dens.



#104 Nazgûl

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Posted 16 May 2014 - 11:58 AM

Sounds great! I can also check with my Edain contacts if they could possibly hint the secret behind the cravass technique


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#105 njm1983

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Posted 17 May 2014 - 12:42 AM

No harm in asking. Im sure it might be useful



#106 MattTheLegoman

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Posted 20 May 2014 - 12:42 PM

As it turns out. Isengard has destruction animations that I cannot scale. So I will not be able to scale Isengard in 3ds Max 8. =(


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#107 Pixel

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Posted 20 May 2014 - 01:30 PM

The destruction animations are relatively basic. Anyone with a basic understanding of animation should be able to recreate them with little trouble.

 

I have yet to re-install 3ds Max 7/8, as I'm using a new version at the moment. Though, I could lend a hand with that once I re-install it. That's assuming no one else offers to do it, beforehand.



#108 njm1983

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Posted 21 May 2014 - 12:51 AM

That'd be great!

#109 njm1983

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Posted 20 June 2014 - 04:14 AM

Been working on the forest, and the burned parts.

 

fangornisendoorstep_zps77ef6015.jpg



#110 Nazgûl

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Posted 20 June 2014 - 09:32 AM

Just checking, is SEE getting both versions of Isengard. I mean pre destruction, and before. Or are you going for one of them?


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#111 njm1983

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Posted 21 June 2014 - 01:01 AM

Originally I had intended to do both, however after losing the other versions. I've decided to simplify since isengard was destroyed through the majority of the war.

Could be possible to do the undefiled version. I may not be up for it though.

#112 Nazgûl

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Posted 21 June 2014 - 01:33 PM

I understand completely  :whatoa:


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#113 Tacalmo

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Posted 19 December 2014 - 10:43 PM

I can help, send me the defiled version, and it can spruce things up for you.
Still round that corner may await, A new road or a secret gate.-J.R.R Tolkien

#114 njm1983

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Posted 07 January 2015 - 12:02 AM

I appreciate the offer. Im pretty well settled on what Id like to do. I always like fan interaction and input so if you have a suggestion to mkae the map more like in the films, dont hesitate to type something up. If you have source material to share too, even better.






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