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The Lone Future


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#41 Fishbone

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Posted 30 May 2009 - 02:54 PM

think I have the Nazgul names decided

Witch King
Khamul
Dark Warden - ruled in Umbar
Shadow King - lived in Dol Guldor with Khamul,Once a Numenorean King
Burz Ash - Once a Numenorean King
Fire Shadow - Originally from Harad
Tainted Blade - Ruled a Numenorean haven far South
The Cursed - Easterling King
The Nameless - the weakest of the Nine,possibly from the Men of Dunharrow.


At least give them to an ability to switch for their robes ( speed bonus ) or their armor ( hp bonus )
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#42 Radspakr Wolfbane

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Posted 30 May 2009 - 11:53 PM

That wouldn't work HP bonuses are permanent so people continuously switch and exploit it.

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#43 Githiran

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Posted 31 May 2009 - 09:42 AM

im not much of a coder, but couldnt you code it to minus hp everytime they switch to the robes? unless, itd be too tedious or anything
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#44 Ring o' Fate

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Posted 01 June 2009 - 12:37 AM

Or make it a freaking ARMOR bonus. :p
I call it:
Simple solution to complex problem.
:D

Edited by Ring of Fate, 01 June 2009 - 12:37 AM.

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#45 Githiran

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Posted 01 June 2009 - 07:39 PM

boring armour bonuses! hp bonuses would be better, there aren't enough! :p the idea of switching between robes and armour is a nice thing to implement, i would love to see them turn into proper ghosty wraith thingys (PGWT's) when they get near frodo - thatd be cool :p

ah, tis a shame there's not a new topic to talk about here :(
A master strategist, such as Zhuge Liang, will be remembered not for his intellect, but for his common sense.
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#46 Ring o' Fate

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Posted 01 June 2009 - 07:57 PM

Ah, I recall reading a WoA thing were Arwen got a Health Leadership bonus. :p I believe Dojob stills has picks of what happened. :p After a while, Health leadership was replaced with an armor one.
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#47 Radspakr Wolfbane

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Posted 06 June 2009 - 03:09 AM

New discussion time.

I came to realise I've been a bit lazy when it comes to final spell ideas and i've been rehashing the same idea for multiple factions.
This power is the "Power of the x" spell.

I went with this idea originally because final spells are the hardest to come up with and then to balance them.

So I need new spells for Dale and Harad.
I'm keeping the Lorien one because it sort of fits.

So I am opening discussion on these 2 new powers

Some things to keep in mind:
These spells have to be feasible.
They have to have some basis in Lore as well as relevance to that faction.
The spells have to be strong enough for a final spell but not overpowered.

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#48 Fishbone

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Posted 07 June 2009 - 08:04 PM

Fury of the South?
Power of the Tribes?
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#49 Radspakr Wolfbane

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Posted 08 June 2009 - 12:31 AM

I'm not looking for names for the powers, but new powers.

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#50 Taralom

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Posted 09 June 2009 - 12:17 PM

perhaps a stampede for Harad?
Several Mumakil that Charge a medium-sized area?
If you'd not make it too overpowered, it'd be a good power, i think...
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#51 Bashkuga

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Posted 10 June 2009 - 06:09 PM

i thought i was the youngest member of the3rdage.net. well, it's not true. Florisz is younger then me!

#52 Bashkuga

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Posted 10 June 2009 - 06:18 PM

Harad- corsair allies: little corsair army

i know it's not very original.

#53 Fishbone

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Posted 11 June 2009 - 09:25 PM

Perhaps call in a sand storm, just like rivendell call the water, and lorien call the nature
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#54 Radspakr Wolfbane

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Posted 28 July 2009 - 12:25 PM

I might be able to do that (sorry very late response)
I'm still looking for an idea for Dale.

OK I a bit of extra discussion before the beta goes up.

What should Morgul's Morgul Flare spell do?
At the moment it's a clone of Cloud break but I might change it.
It is a 8 PP spell so it should be decent roughly the same strength/usefulness as Eagle and Ent Allies.

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#55 Taralom

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Posted 28 July 2009 - 12:36 PM

The problem with Dale is that so little is known.
They seem like a peacefull people to me. Perhaps that could be turned into a power?

xD
A five-minute peace power :)
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#56 Radspakr Wolfbane

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Posted 28 July 2009 - 12:39 PM

Where everyone on the map takes a nap :)

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#57 Taralom

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Posted 28 July 2009 - 08:33 PM

:umad: you read minds... Minds I tell you.

... :p

Stay away from me
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#58 Florisz

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Posted 28 July 2009 - 09:32 PM

Hehe...I actually like the nap taking :p You see every units walking into the nearest building to sleep :umad:
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#59 Fishbone

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Posted 28 July 2009 - 09:42 PM

Dale seems to be a faction without real "super" powers
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#60 Githiran

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Posted 29 July 2009 - 07:44 AM

For morgul flare, how about the ability sends a pillar of light on a selected area, which then lowers the speed, armour, and attack speed of the enemy by 30%, whiloe boosting any orcs in range by 15%. Dunno if it'd be too overpowered, but i thought it would be cool :rolleyes:

Another idea for it could be that it kills any flying units on the map (perhaps targetted, but has an area once targetted?)

Dale, now that's tricky... the sleep power sounds cool :rolleyes: anything they are well known for in combat? archery? etc?
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