I believe the source was one of those "tales" books. However, the Infiltrator Adjudicator uses explosive slugs specifically designed to penetrate plastoid. At least that's the armament I gave them; I'm not sure what Ghost did.
It also protected the troopers from very harsh environments as well as projectiles and kinetic energy weapons. The armor might be penetrated by a blaster bolt, but it reduced damage from the bolts significantly.
Although standard armor lacked the durability to make the wearer immune to blaster fire, it could deflect low-powered bolts. It also deflected stun beams, and served as protection against explosions and shrapnel. It was almost impossible to kill a stormtrooper with a slugthrower unless the bullet was abnormally large, specifically armor piercing, or if it hit the body glove or visor.
OK. To clarify this point - I did't know any of the detail you guys have put in - but I have made heavy infantry armour - especially Stormtrooper Grade (DR-6) and above so that it signifincatly absorbs the majority of pistol shot energy, but gives enough damage to simulate lucky shots.
Slugthrowers in general are of lower damage, but the Adjudicator is almost double the power of a normal pistol - with excellent armour piercing capability.
For example damage vs Stormtrooper grade armour: holdout blasters do 1/8 max damage; blaster pistols: 1/6 damage; sporting pistols (an epxensive high velocity bolt) 1/4 damage compared to 70% damage for heavy blaster pistols (the kind smugglers/heroes use - which drop stormies with a single shot in the films)
My take - right or wrong - is that the slugthrowers in this game are normally illegal weapons and therefore high powered versions and do have some armour piercing capability. They are of lower damage (I see blasters doing more lethal burn damage to unarmoured opponents) but have good penetrating power. The cheap slugthrowers mentioned above are probably better represented by hold-out blasters in this patch.
Basically, I have tweaked weapon damage to give a self-consistent damage profile, so that the weapons held by rough characters/pirates/illegals/special forces do more damage than the cheap ones held by civillians. If my terminology is wrong, I apologise, but you should find that Stormtroopers do pretty well against poorly armed troops.
In this damage system Stormtrooper Grade armour performs significantly better than that worn by any other infantry unit.
So, to recap - Please take another look at land combat and please let me know how the Stormtrooper fares in battle. The text stuff is irrelevant.
You shoud notice one key point - Stormtroopers take less damage than any other infantry unit, and cause more mayhem than most. And that's the point of Stormtroopers!
Edited by Ghostrider, 03 August 2009 - 11:05 AM.