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General Veers...Prepare your troops for a surface attack!


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#41 BansheeMalthus

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Posted 19 August 2009 - 06:43 PM

Man, idk, I like the changes, but when playing the Echo Base battle, it was a little weird. At-At's we destroying turrents and vehicles faster than they could build, still from 2/3's across the map. I like the changes, but until the maps get resized(only thing that could happen to keep the "coolness" of the land patch) maybe a slight downgrade of ranges again. I played every map yesterday and on only 3 custom HUGE maps did it seem realistic and allow me time to build.

#42 Invadious

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Posted 19 August 2009 - 08:20 PM

Well, that's the problem. We have around 158 planets which all need a unique map. The normal map size is 5x5 with 640 on all boundaries, I tried to make a map yesterday with 20x20 with 200 on all boundaries. This would allow you to have everything with canon stats, but the maps are so time consuming. One map would take around 3-4 days when working hard (including implementing them in the game with the appropriate mini map). So that would almost take 2 years considering the maps. I know that it's possible to copy some maps but it would still be time consuming.

I don't know if this would work or even be possible, but wouldn't it be possible to make all the land props 1/4th their original size and scale down all the units as well. And maybe enable the camera to zoom in further, if it isn't hard coded. Then it would be possible to allow the units to have canon stats. It would take less time to do and the textures would be descaled, so also more detailed. Just my thoughts though, don't take it too serious.

I find it hard to agree with changing canon stats just to make it work on those small Petroglyph maps.

#43 Phoenix Rising

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Posted 26 August 2009 - 05:42 PM

For practicality, we'll nerf the ranges until they work within the size of the vanilla maps. This is still a game, after all (and we still lack mappers).

#44 BansheeMalthus

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Posted 27 August 2009 - 03:00 AM

For practicality, we'll nerf the ranges until they work within the size of the vanilla maps. This is still a game, after all (and we still lack mappers).

I have actually being working on a few maps, when I am done, IF they look good, I will send em your way for thoughts.

#45 Sūlherokhh

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Posted 03 October 2009 - 07:06 PM

Finally. Ground battles here i come! :p

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Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#46 feld

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Posted 20 October 2009 - 02:28 AM

hee hee hee.

Boy, did I pick a good time to come back.

#47 feld

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Posted 22 October 2009 - 01:09 AM

Ghost,

Moved all the feedback to separate thread here.

V/R
feld

Edited by feld, 04 November 2009 - 11:41 PM.


#48 Phoenix Rising

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Posted 22 October 2009 - 10:17 PM

I think the long and short of it is that the patch only improves upon something that's inherently broken. Expect a complete overhaul for the next full release.

#49 feld

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Posted 22 October 2009 - 10:47 PM

I think the long and short of it is that the patch only improves upon something that's inherently broken. Expect a complete overhaul for the next full release.

Roger. I'm just putting feedback here for Ghost to help with the his next version.

v/r
feld

#50 Phoenix Rising

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Posted 22 October 2009 - 11:35 PM

Just saying, most of the errors are of my doing.

#51 Longleaf

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Posted 22 October 2009 - 11:43 PM

Woah that is a lot of weapons for Infantry this mod has caught my attention now.

#52 feld

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Posted 23 October 2009 - 03:26 PM

Just saying, most of the errors are of my doing.


Ohh. I get it. It'd been so long since I played land that I forgot all of the changes you'd made. Roger then. I guess I'll wait until Ghost makes the next land patch before I post lots more feedback.

Overall - I can see some of the changes that you made and they are making things better. I'll keep trying to find a good target world to test out the stormies.
v/r
feld

edit: deleted all my comments and put them in a separate thread here.

Edited by feld, 04 November 2009 - 11:38 PM.


#53 Ghostrider

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Posted 04 November 2009 - 12:30 PM

Just to remind everyone that the patch is just that.

A patch to make something vaguely workable under PR's guidance.

I just got irritated that you could kill an AT-AT with pistol fire and fixed it for basic realism only. I hate :party: the paper/scissors/stone basis of the vanilla.

There is still a lot wrong with land but it took months for me just to get the patch right. Anything else is way out of my league. And yes - heroes die far too fast.


Apart from the update (a few bug fixes) that went live a month ago, I have NO plans to change this further.
I have more important things to do with the mod....



Ghost.

#54 feld

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Posted 04 November 2009 - 12:43 PM

Apart from the update (a few bug fixes) that went live a month ago, I have NO plans to change this further.
I have more important things to do with the mod....


Ghost.

OK. I was late coming to the land-patch party and misunderstood - I thought you were looking for feedback for further patching. That's why you got a book from me above. I was ecstatic because the changes you made have made land playable for me again and wanted to help!

Roger that many things need doing and that they're not top priority now. Understand will happen "later" as PR defines "later" meaning "when it's done...whenever that is."

Looking forward to the other work you're doing.

v/r
feld

#55 Ghostrider

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Posted 04 November 2009 - 05:21 PM

Writing a book about what we have done is GOOD. Keep it up if you can please! It pretty much describes how I ended up on this side of the forums writing for you guys. Sorry if I havn't been responding to the forums muich recently but I have been very busy at work and spending what little spare time on ... other projects.

Ghost

#56 feld

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Posted 04 November 2009 - 06:11 PM

Writing a book about what we have done is GOOD. Keep it up if you can please!

OK then - I'll start a "Land Patch Observations" thread over in "Community Suggestions" when I get a chance. I hope to have some time to do that and blast Rebs tonight. I'll tell you this...I think the patch is remarkably successful in removing the "rock/paper/scissors" feeling from land combat.

Land patch thread started here

... other projects.

Hmmm...when might we be seeing a news item on those???
v/r
feld

Edited by feld, 04 November 2009 - 11:37 PM.


#57 Phoenix Rising

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Posted 05 November 2009 - 02:52 AM

OK then - I'll start a "Land Patch Observations" thread over in "Community Suggestions" when I get a chance.

Just don't spend too much time on it because, like Ghost said, the chance of making revisions to it at this point is pretty slim. Personally, I think your time could be better spent on letting us know what you'd like to see out of Land going forward (opposed to looking back). Not necessarily new units, because we can't accommodate that right now, but overall gameplay.

Hmmm...when might we be seeing a news item on those???

This month I'd say. The whole team's been busy on their own big project, so apologies for the lack of news, but when the new stuff hits, it will be big. Promise.



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