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#1 Phoenix Rising

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Posted 03 September 2009 - 04:47 AM

Given the new mechanic for hero leadership, it would've been cruel to simply reform the existing heroes and leave it at that. Breaking up that news into two posts, however, is merely deceptive.

While working on the aforementioned changes, I concurrently took the opportunity to introduce a whopping 18 original heroes to the mod - 9 for each faction. This was mostly done with an eye towards fleshing out our historical campaigns, but it's a diverse lot and a few serve other purposes. Since most of them are leaders, some will provide complementary qualities to old heroes, while others will populate previously underrepresented service branches. Here's the list for the Alliance:

Afyon - ornery veteran of the Clone Wars who joined the Rebellion when his native Alderaan was obliterated. Afyon served as the commander of several starships throughout the war, including the Eridain and the Larkhess, the latter of which was eventually converted to run cargo from Sluis Van for the nascent New Republic. In spite of this duty, he still takes great pride in keeping his vessel in top form.

Arhul Narra & K-3PO - as wing commander of the venerable Renegade Flight, Narra saw plenty of action behind the stick for the early Alliance, all of which he recorded in his protocol droid, K-3PO. Storing this information accidentally made the droid into a tactical expert and it became one of the few droids to ever receive a commission. Narra is at his best when raiding Imperial interests, with K-3PO providing tactical advice.

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Bria Tharen - pre-Alliance Rebel cell leader romantically linked to Han Solo, Tharen preys on slavers from the Retribution, having famously busted Hutt operations on Ylesia. She's known for her unrelenting brutality in combat and ability to complete a mission.

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Hiram Drayson - formerly of the Chandrila Defense Fleet, Drayson was tapped by Mon Mothma to coordinate the overall security of her personal flotilla for the Rebellion. When the New Republic captured Coruscant, he was placed in charge of its space defenses, a position he still held upon Thrawn's reemergence. Drayson thrives in the relative peace, but would be outmatched by more militaristic flag officers.

Huoba Neva - female Sullustan officer in the Imperial Navy who defected to the Alliance only after seeing her career stagnate due to systematic prejudice. She now commands the Rebel Star as Imperial forces spew from the Deep Core. Neva is a promising tactician, with a business sense that comes from her connections to SoroSuub.

Judder Page - skilled SpecForce lieutenant who served in General Solo's strike team at Endor and would later go on to lead the prestigious Katarn Commandoes. As the ranking commander in the field, it's up to Page to orchestrate tactical deployment.

Sarin Virgilio - captain of the Quenfis under Admiral Drayson's Home Guard during the Thrawn Crisis. Virgilio is a competent starship pilot and gunner.

Syub Snunb - a senior officer of the Sullustan Home Guard, Snunb became a Rebel when allegiances shifted for his homeworld before Endor and he was given command of the Antares Six, the ship that would later rescue survivors of the Liberator caught in the Imperial Civil War. Snunb is skilled at counter-piracy and keeping his command in good working order.

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Ten Numb - during the Battle of Endor, Numb led members of Blue Squadron in assaulting the Executor, actions that got him promoted to squadron leader. He's an aggressive commander who also has experience as a bounty hunter.

And Empire:

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Bevel Lemelisk - father of the modern superweapon, Lemelisk is a genius at devising engines of doom, having famously worked on all iterations of the Death Star. His input provides inspiration for all technical and R&D staff.

Brandei - rose from a Fleet Support role to the captaincy of the Judicator on persistence and talent. His varied assignments have left him without a specialization though.

Dorja - an old guard star destroyer captain who led the Relentless in an auxiliary role in Thrawn's Offensive. Dorja is noted for his caution in battle.

Freja Covell - the ranking army officer of Thrawn's armada, Covell was groomed by Veers to be a walker prodigy, the two both commanding AT-ATs at Hoth. He's an innovative tactician who's respected by his subordinates.

Khabarakh - leader of the Death Commando team sent to capture Leia on Kashyyyk during the Thrawn Crisis; he would be the first to recognize her as the Mal'ary'ush, setting in motion Thrawn's downfall. Khabarakh is able to both protect friendly heroes and assassinate enemy ones.

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Nahdonnis Praji - lieutenant colonel in charge of the Devastator's Stormtrooper complement while it served as Vader's flagship. A decade later, he would be part of a successful wave assault from Byss that would see him made governor of Kaikeilius. Praji excels at efficiently positioning his troops.

Raith Sienar - arguably the greatest engineer of his generation, Sienar pioneered countless innovations, among them the revolutionary twin ion engine. The mere presence of such a luminary is enough to put your engineers in top form.

Rukh - Thrawn's bodyguard following his return from the Unknown Regions. Rukh would exact the Noghri's revenge on the Empire by slaying Thrawn at Bilbringi. He's capable of performing, and protecting against, assassinations.

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Titus Klev - model CompForce recruit who joined the Imperial Navy and became a prominent admiral in the early stages of Operation Shadow Hand; Klev would lead the World Devastator fleet against Mon Calamari at the behest of Executor Skywalker. His command style is a cross between political policing and shows of brutality.

Full details are listed on the hero pages for the Alliance and Empire.

#2 Casen

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Posted 03 September 2009 - 07:05 AM

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Titus Klev - model CompForce recruit who joined the Imperial Navy and became a prominent admiral in the early stages of Operation Shadow Hand; Klev would lead the World Devastator fleet against Mon Calamari at the behest of Executor Skywalker. His command style is a cross between political policing and shows of brutality.

Hmm...I wonder if World Devastators will ever be put into the mod...I can only hope.

Regardless, wonderful work!

#3 keraunos

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Posted 03 September 2009 - 07:37 AM

Hmm...I wonder if World Devastators will ever be put into the mod...I can only hope.

I hope not ;) Talk about imba here ;)

Excellent update, we're really getting more and more heroes :good:

#4 Casen

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Posted 03 September 2009 - 11:22 AM

Hmm...I wonder if World Devastators will ever be put into the mod...I can only hope.

I hope not :good: Talk about imba here ;)

Balancing won't be an issue...coding would be.

#5 Tropical Bob

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Posted 03 September 2009 - 04:38 PM

Though I've never heard of most of them, I know I'm gonna like them. Especially Bevel Lemelisk. Faster/cheaper research, here I come!

Hmm...I wonder if World Devastators will ever be put into the mod...I can only hope.

I hope not :good: Talk about imba here ;)

I'm sure everyone would enjoy the manufacturing bonus and/or income bonus they would almost definitely provide...Including you.

#6 Phoenix Rising

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Posted 04 September 2009 - 04:32 AM

Though I've never heard of most of them, I know I'm gonna like them.

If you ever go back and re-read the source material, a lot of the names should pop up that aren't necessarily committed to memory otherwise. These are mostly supporting characters that we're giving another shot at life. The expensive super-heroes are nice, but some fleets can make due perfectly well with just a captain and a squadron leader. That's where these guys come in.

#7 Guest_StarWars_*

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Posted 07 September 2009 - 08:05 PM

Cronal's picture is wrong, since
Spoiler

so the other picture of him in shadows that you had in v1.1 is accurate.

#8 Tropical Bob

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Posted 08 September 2009 - 06:29 AM

Cronal's picture is wrong, since

Spoiler

so the other picture of him in shadows that you had in v1.1 is accurate.

Got this from the description of the Shadow Crown on Wookie:

hen worn, the crown would project a holographic representation of Cronal over the face of the wearer, activated by several hundred pointed crystals that projected into the skull of the wearer.

So while that may be Nick Rostu, it could be Cronal's face. Or, at least, his face when he wasn't such a crazy-crazy.

#9 Piet-Tia

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Posted 08 September 2009 - 11:33 AM

Wow, PR, the amount of new ideas in your mod is really amazing. ^_^

Just two things bother me about these heroes:
1) Did I miss something or is it still not possible to get e hero to hyperspace in during a space battle? With this amount of heroes it would be sad if you had to choose between coming with the whole fleet or using one hero at a time only.
2) Both Khabarakh and Rukh are able to "protect" other heroes from assasins. Does this mean that while you keep them on the same planet no other hero can be harmed? Also, shouldn't Khabarakh be more of a good guy or does the Republic have other characters capable of this?

Thanks.

Edited by Piet-Tia, 08 September 2009 - 12:38 PM.


#10 skie9173

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Posted 08 September 2009 - 12:52 PM

I have a just a few ideas for heroes that could eventually be added to the mod if there is ever time:

Rebels:
Airen Cracken - an army/intelligence officer. on ground with commandos, and in space with Tala Squadron Z-95s (no space bonuses though)
Pash Cracken - flight commander for an A-wing squadron
Jan Ors – paired with Kyle. On ground she could be similar to Mara, or even not present. If kyle ever gets a jedi upgrade maybe they split, he’d go to ground only and Jan always flys the Moldy Crow
Bren Derlin - a alliance army officer specializing in defense and logistic perhaps
Horton Slam - a Y-wing and eventually B-wing, Wing Commander
Adar Tallon - a star-fighter or a naval commander. Maybe give upgrade cost reductions to Z-95 upgrades if such things are still in the new hero system.

Imerpials:
Amise Griff – Admiral maybe with several points in offense, one in intelligence and a few in engineering or technical
Tiaan Jerjerrod – General/Admiral/Moff. probably little combat rating but have high logistics and medium motivation.
Kendal Ozzel – Captian of the Imp-Star Reprisal. Upgradeable to admiral. Maybe he would get fewer points then others since he was considered inept, or just make him a generalist

Misfits:
Pter Thanas – rebel or imperial depending on the campaign. Comes with or upgrades to the Carrack cruiser Dominant.

I’ve had other ideas too and can add them later depending on the response to this. Knowing PR, he’s probably already looked at most of these and evaluated them himself lol. sorry for the lenght of the post
There is no emotion, there is peace. There is no ignorance, there is knowledge.
There is no passion, there is serenity. There is no death, there is the Force.

#11 Guest_StarWars_*

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Posted 08 September 2009 - 11:43 PM

So while that may be Nick Rostu, it could be Cronal's face. Or, at least, his face when he wasn't such a crazy-crazy.

No...since he was very old at that time. And it was not a holographic image of his face...it was of something else, I'll check it out in the book later

#12 Phoenix Rising

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Posted 09 September 2009 - 04:09 AM

Cronal's picture is wrong

That's what I get for not having read it yet... I doubt I'll make it until paperback at this rate. Anyways, from what I can gather on Wook, the dude wielding the Force-enhanced swords is, in fact, Cronal - or at least "Shadowspawn". Nick Rostu does not use that image in his infobox, but it's tellingly used to describe Shadowspawn later in the article.

I'll change it if it's later determined to be wrong, but I'm not sure it is. Naturally, I have to favor Cronal in the flesh opposed to his holoimage.

1) Did I miss something or is it still not possible to get e hero to hyperspace in during a space battle? With this amount of heroes it would be sad if you had to choose between coming with the whole fleet or using one hero at a time only.

Nope, you didn't miss anything. Heroes not showing up in the reinforcements is a failure of the engine; I don't think it's possible to mod out as long as you use hero companies (similarly, they have no tactical population cost, which is incredibly annoying). You can make heroes into actual space units, like Ackbar and Piett used to be in EaW, which would be reinforceable (and have pop cost), but that's not something I want to do because it prevents them from ever showing up on land. I'll keep working on alternatives, but I can't promise anything - to be honest, I think it's a long-shot to fix.

2) Both Khabarakh and Rukh are able to "protect" other heroes from assasins. Does this mean that while you keep them on the same planet no other hero can be harmed? Also, shouldn't Khabarakh be more of a good guy or does the Republic have other characters capable of this?

In a literal sense, they have the Hero Protection ability, which is the same as what Chewbacca's always had since vanilla. Hero Protection just adds a simple modifier to the assassination cost for all friendly heroes in the same system. This won't prevent heroes from getting killed, but it helps to discourage bounty hunters, making it uneconomical. You can also get additional protection galaxy-wide by controlling Kashyyyk or Honoghr.

Tiaan Jerjerrod – General/Admiral/Moff. probably little combat rating but have high logistics and medium motivation.

I just read "Tiaan" in TES and it made me smile. If I'm not mistaken, he was the last major Imperial movie character without a first name (other than Palpatine :p). They named a few warlords for the first time as well.

Anyhow, appreciate the suggestions. I'm sure these won't be the last heroes I add, but I do have to focus on those relevant to the existing campaigns first.

#13 Kaleb Graff

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Posted 11 September 2009 - 10:08 PM

Judder Page!!! Yes!!!
Also, could you add an Alpha Blue upgrade for Drayson? And what about Etahn A'baht? Actually, there's lots of BFC fleet heroes I'd add.
It looks really good, though. Can't wait for it.

#14 Phoenix Rising

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Posted 12 September 2009 - 01:02 AM

Also, could you add an Alpha Blue upgrade for Drayson?

The collection of upgrades listed on the website are by no means final... that's about all I can say at this point.

#15 Invadious

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Posted 29 September 2009 - 11:52 AM

Maybe some heroes with the Lambda as their transport could have 2 (highly upgraded) TIE Fighters following the Lambda, just like you see in RotJ when Darth Vader arrives at the Death Star II.

Edited by Invadious, 29 September 2009 - 11:55 AM.


#16 Reedek

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Posted 19 October 2009 - 01:40 AM

I'll change it if it's later determined to be wrong, but I'm not sure it is. Naturally, I have to favor Cronal in the flesh opposed to his holoimage.

First off sorry that it took me so long to find this quote...I kindof forgot about it till recently...

These quotes are all from Star Wars Luke Skywalker and the Shadows of Mindor hard cover version

This describes a regular pawn of his with the holomask page 88

Rather than armor, this individual wore dark, vaugely Vaderish clothing and a cape, and a curious hat, or headgear - a jet-black-version of the odd half-moon hat that the putative Lord Shadowspawn had worn in the holoprojections. This individual had the pale, frozen face and jet-black eyes of Shadowspawn, as well - exactly, in fact.

A pale frozen face doesn't look like the person on the picture, so even if it was Cronal's holo image, it wouldn't be accurate that picture

Page 132

...for the mind of this old, old man

and
Page 138

Of course, he had been thinking of clones, but Cronal's plans were more ambitious; if such a feat was possible, he determined that he would perform it-and not to a mere clone body, either. After all, his own body had never been strong, and his service to the Dark had eaten away what little strength he'd had until he could no longer stand-until he could no longer feed himself, or even breathe without the life-support functions built into his gravity chair.

Both of these proves that that would not be how his face looked like at that time, though I guess you could say that it was an old picture of him.


Then on page 139

It's what "Shadowspawn" would do, at any rate . . . but, sadly, it was not to be

This kindof proves that he didn't consider Shadowspawn as himself, so he probably used a different face for the holo image.


There's some of my proof.

Edited by Reedek, 19 October 2009 - 01:41 AM.


#17 Phoenix Rising

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Posted 19 October 2009 - 02:23 AM

Hmm, this is all pretty confusing, so I think I'm just going to have to read it... but what are our choices for his image? Isn't the starry one also a hologram? It's a choice between two holograms, no?

#18 Reedek

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Posted 19 October 2009 - 03:06 AM

Hmm, this is all pretty confusing, so I think I'm just going to have to read it... but what are our choices for his image? Isn't the starry one also a hologram? It's a choice between two holograms, no?

At least that hologram is more of an unknown apperance. We have to wait till a new book comes out that shows his face :good:

Also there should be the book at a library somewhere I'm guessing

#19 Phoenix Rising

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Posted 19 October 2009 - 07:09 AM

Also there should be the book at a library somewhere I'm guessing

Yeah, I know, but it's not first in the queue: I'm currently re-reading the Thrawn Trilogy, then I've got a couple more new ones I haven't even touched yet. Needless to say, I don't spend tons of time reading these days, since it usually ends up being a choice between that and modding.

#20 Kitkun

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Posted 19 October 2009 - 04:30 PM

Couple of questions:
Maneuvers: Does this boost Acceleration as well? It's really, really annoying when a ship has to hit top speed to turn or suffer a penalty to turn in place.
Logistics: Energy reserves? I thought that stat was mostly useless?

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