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September update(s)


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#1 vitonius

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Posted 09 September 2009 - 06:16 AM

Alright, I know there hasn't been any updates for a very long time. Venom has been busy with his personal stuff, and his computer failing on him. I have been dealing with a lack of motivation, from a lack of confidence in myself. I really haven't done any modeling in what feels like two months, all I've done is fix some small stuff on old models (that doesn't help my state).

However, I have been able to texture some of Xenos first models, the Tin-cod and Shaverfish. The textures just add color and detail, but not any weathering (like the GM and Zaku). That should be fixed in a not so soon way.

Due to school coming up in a few months, I will try to finish the few Xeno project mechs I haven't done. I do have my doubts, however....

oh well, enough about that....

Tin Cod (i'm not likeing the cockpit hatch, and some of the panel lines suck,...oh well something to fix later)
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Shaverfish (better than the Tin Cod in my opinion, still needs work though)
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#2 Digz

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Posted 21 September 2009 - 01:34 PM

Woah they look excellent! A little bit of work and adjustments here and there and all should be fine! Keep it up!

#3 DIGI_Byte

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Posted 21 September 2009 - 01:48 PM

Hey I'm from the BFME section, I troll around other pages of Revora, May I ask how old is the game engine that your unit for?


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#4 Stargazer

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Posted 01 October 2009 - 06:23 PM

Hey I'm from the BFME section, I troll around other pages of Revora, May I ask how old is the game engine that your unit for?


Universe at War came out at the end of 2007 and the engine itself debuted in EaW a year before.

Edited by Stargazer, 01 October 2009 - 06:24 PM.


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#5 Crusader

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Posted 06 October 2009 - 01:46 AM

Hey SG, I just noticed this thing myself, was about to make a note of it back on our forum, but i see now that it wouldnt be neccessary lol
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So many animes, so little time............


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