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#1 Ghostrider

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Posted 10 December 2009 - 01:37 PM

The Phoenix Rising Team is proud to announce the introduction of a new campaign:

Operation Skyhook – the Rebel Alliance operation to locate and destroy the DEATH STAR.

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This campaign charts the earliest beginnings of the Rebel Alliance six months prior the Battle of Yavin and the events in A New Hope. Armed with nothing more than a handful of ancient or stolen warships and a wave of popular support from the provinces the Rebel Alliance takes on the might of the Imperial Navy.


As the Imperial Commander, you can choose where the final phase of the DEATH STAR construction programme takes place; either the penal colony of Despayre or the secret Maw Installation, both of which are heavily defended. The cost of this administrative decision is a mere $1 as everything is otherwise paid for. In addition to this project, the might of the Empire is at your disposal, at the forefront of which is an armada of Imperial-class Star Destroyers, which are common throughout the galaxy, and are the most prominent symbol of Imperial authority. Even the most ruggedly independent worlds have grudgingly accepted Imperial ways and Star Destroyers are now seen orbiting most major worlds.

Despite this obeisance, however, a number of worlds have seen fit to reject Imperial law and must be punished. In response the Emperor has initiated Operation Strike Fear to stamp out hidden rebel bases in the Outer Rim and suppress opposition. This offensive has already seen its first easy victory at Praadost II, beginning the Kwymar Suppressions. The remainder of the worlds around Telos IV should be relatively easy to take, especially given the additional support available from forces guarding the super-laser test facility at Toprawa.
While, ground commanders have reported heavier than expected casualties in recent ground assaults, fresh reserves in the form of AT-AT walkers have been made available to key strongholds.

The Imperial fleet at Toprawa takes Feriae Junction

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Other key Imperial worlds include the mirkanite mines of Mustafar, the spice mines of Kessel, the slave pool of Wookies on Kashyyyk and Corulag, which houses both the Sienar Advanced Research Division and the Corulag Academy. By purchasing the Alpha/Delta/Eta product line some time after the Clone Wars, SFS is making incredible advances in the Twin Ion Engines, and a prototype Avenger model is now within reach. This new technology line might prove vital as recent reports indicate that a new class of rebel starfighter has been seen.

To counter this threat in the Mid and Outer rim territories, Darth Vader has assembled his personal attack squadron of 5 Star Destroyers over Eriadu, lead by his flagship, a Praetor-I class Star Battlecruiser. This assault fleet is in prime position to begin the hunt for Outer-Rim strongholds and crush the last remnants of resistance to the Empire.

Vader at Darknell

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These assaults also serve an additional purpose; to distract rebel outposts and ensure the DEATH STAR is completed to schedule.

You win the game if you capture or obliterate all Rebel planets, but you lose instantly if the DEATH STAR is torpedoed. If all of the DEATH STAR’s escorts are destroyed, any Rebel starfighter Hero will do the job ~ and there are plenty out there ~ but these starfighter jocks are vulnerable to any competent Imperial Commander. Let’s hope so for your sake…

The Despayre fleet obliterates Axxila

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“What of the Rebellion? If the Rebels have obtained a complete technical reading of this station, it is possible, however unlikely, they might find a weakness and exploit it”


“Any attack made by the Rebels against this station would be a useless gesture, no matter what technical data they have obtained. This station is now the ultimate power in the universe. I suggest we use it.”


Edited by Phoenix Rising, 10 December 2009 - 09:26 PM.


#2 Kitkun

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Posted 10 December 2009 - 02:23 PM

$1 for the two-second decision? That must be quite a paycheck!
Either way, this is awesome!

Edited by Kitkun, 10 December 2009 - 02:25 PM.

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#3 feld

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Posted 10 December 2009 - 03:29 PM

Excellent! That sounds fantastic!

#4 keraunos

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Posted 10 December 2009 - 03:56 PM

Awesome indeed :p To be honest, as I wrote before, I got sick of modding EAW - it's simply too unwieldy comparing to some other games. But the sheer amount of research and attention to small details put into this project makes it a class on its own. If there's another SW strategy ever coming out on PC that I can mod, I'll surely use your excellent job as a reference and ideal I'll be heading towards.


Thanks a lot.

#5 Phoenix Rising

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Posted 10 December 2009 - 09:48 PM

$1 for the two-second decision? That must be quite a paycheck!

I felt it was imperative to the integrity of the campaign that the Rebellion not know the location of the final construction site. That was really the whole point of the first phase of Operation Skyhook, to find where it was being built. Certainly we could've made the Death Star a starting unit, but that's boring and the campaign would've been over too quickly in that case. In terms of EaW, the Death Star isn't a "real" unit that you can attack anyways, so I couldn't honestly make it cost real money.

It still has the longest construction time of any unit in the game though, so it would be helpful to further build up your infrastructure (Star Base 5s) before beginning. Ghost mentioned Despayre and The Maw as being your options for construction and that's true: they're the only locations with starting Star Base 5s. However, there are secondary locations not under direct Imperial control that may make better options in the long run, Corellia and Lianna among them. You can also win without building the Death Star at all, but that's not very fun :p. At any rate, our goal was to make it replayable several different ways and this is just one of them.

#6 Reedek

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Posted 10 December 2009 - 11:18 PM

Looks great :p

#7 feld

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Posted 10 December 2009 - 11:30 PM

The Despayre fleet obliterates Axxila
Posted Image

Hang on a tic here. Ghost, does that picture mean that "that thing's operational" in game?

v/r
feld

#8 Ring o' Fate

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Posted 10 December 2009 - 11:45 PM

Oooooooooooooooooooooo! Ringy is gonna enjoy this campaign. :p
Keep up the amazing work.

Edited by Ring o' Fate, 10 December 2009 - 11:45 PM.

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#9 Phoenix Rising

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Posted 11 December 2009 - 12:50 AM

Ghost, does that picture mean that "that thing's operational" in game?

Fully operational :p. Well, no starship targeting based on the 24-hour recharge time, but you can blow away planets in tactical and galactic. The only way to destroy it is to have a starfighter hero present (and still alive) at the end of a battle with the Death Star. If you catch it unescorted, the Death Star can call for emergency reinforcements in the form of two Imperial Is, so you'll always have to fight something.

#10 Tropical Bob

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Posted 11 December 2009 - 06:02 AM

News news news news news!

Oh geez. You guys are amazing.

So what's the ARR victory condition/s? Stop the construction of the Death Star? Kill the Death Star? End the Empire?

#11 Phoenix Rising

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Posted 11 December 2009 - 07:52 AM

News news news news news!

So what's the ARR victory condition/s?

Yeah, we've been working like mad... probably because we are.

ARR wins by destroying the Death Star or taking all Imperial planets; GE wins by either obliterating or taking all Rebel planets.

#12 Ghostrider

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Posted 11 December 2009 - 08:07 AM

The Despayre fleet obliterates Axxila
Posted Image

Hang on a tic here. Ghost, does that picture mean that "that thing's operational" in game?

v/r
feld



Yup.

#13 BansheeMalthus

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Posted 11 December 2009 - 08:20 AM

OMG!! I bow to you guys. This is amazing. Hats off.

#14 P.O._210877

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Posted 12 December 2009 - 06:04 AM

One simple word for you guys: BRAVO! :p

If it's hard then it's worth doing.

 


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puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
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#15 feld

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Posted 12 December 2009 - 02:08 PM

The Despayre fleet obliterates Axxila
Posted Image

Hang on a tic here. Ghost, does that picture mean that "that thing's operational" in game?

v/r
feld



Yup.

Ahhhh.

Somebody cue the Imperial March

You guys rule.

v/r
feld

#16 Aizen Teppa

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Posted 14 December 2009 - 05:04 PM

My jaw dropped to the floor 10 minutes ago and I'm in the process of locating it after reading this. Posted Image

Simply looks too good to be true.

Bring it on! :p

#17 Stormhawk

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Posted 22 June 2011 - 01:00 AM

A few random questions regarding the "fighter heroes kill the Death Star" part.

How many starting fighter jockey heroes does the rebellion start with? Can more be hired? Does Obi-Wan count as a snubfighter jockey in his Delta-7? If so, does he tell himself to use the Force? :ohmy:

Also, if I upgrade a fighter pilot past the stage where they are a fighter or squadron, does that victory condition still hold? Can I kill the DS with Wedge in Lusankya, Tycho in Bail Organa or Luke with Justice?

#18 Phoenix Rising

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Posted 22 June 2011 - 02:30 AM

Any hero that flies in a starfighter and has Piloting skill is a "starfighter hero". Obi-Wan counts; Wedge in Lusankya doesn't. There are plenty of them in Skyhook for the Rebellion, both active and recruitable.



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