new faction : Eriador
Started by
Guest_Guest_myself_*_*
, Jan 10 2010 09:58 PM
12 replies to this topic
#1 Guest_Guest_myself_*_*
Posted 10 January 2010 - 09:58 PM
my idea to add a new faction eriador
hero's : pepin/sam/frodo/gandalf the grey/bilbo/ other hobbits lol
units : hobbit archers/hobbit rock trower/hobbit swordman / ballista : firework shooter / donky riders /spy's (low healt but can take over enymie buidlings)
buildins : Green dragon inn (recruits hobbits swords man and spy's
i need more ideas for it but only simpe things yet
hero's : pepin/sam/frodo/gandalf the grey/bilbo/ other hobbits lol
units : hobbit archers/hobbit rock trower/hobbit swordman / ballista : firework shooter / donky riders /spy's (low healt but can take over enymie buidlings)
buildins : Green dragon inn (recruits hobbits swords man and spy's
i need more ideas for it but only simpe things yet
#2
Posted 10 January 2010 - 10:00 PM
I dont think we have place for new factions... But we may consider your idea's
Ridder Geel
#3
Posted 11 January 2010 - 06:12 AM
If we do have a hobbit faction then a hero should be Fatty
The Nazgûl's Watch
#4
Posted 11 January 2010 - 02:36 PM
I think we would add Merry too, but it will go against our ringbearer system, if you could kill a Creep Sam with Hobbit Sam.
And as RG says, we most likely have not enough space for others .
Thanks anyway , I like it when people show their interest .
And as RG says, we most likely have not enough space for others .
Thanks anyway , I like it when people show their interest .
#5 Guest_fubufubu_*
Posted 20 January 2010 - 12:28 PM
HOBBIT HEROES
BILBO BAGGINS: (not in missions)
Cost: 2000_____sword/rock toggle. LV1
Strength: 150_____The One Ring: Bilbo becomes invisible for 150 seconds but cannot attack. LV3
Attack speed: fast____Help: Summon gandalf for 60 seconds with no abilities. LV5
Range strength: 250_____Attercop, attercop: doubles all stats for 180 seconds. LV7
Vision: 200___Burglar: gives Bilbo the ability to Steal enemy worker or up to 3k. LV10
Health: 2000
Speed: 65
Armor: light
FRODO BAGGINS: (not in missions)
Cost: 1100 _____Phial of Gallidria: scares away enemies LV2
Health: 1500______
Strength: 80____Mithril vest: permanently increases armor and health by 50%. LV3
Attack speed: fast____The One Ring: Frodo becomes invisible for 50 seconds but cannot attack.LV5
Range strength: 125__Sting: doubles attack and health for 100 seconds.LV7
Vision: 100__Smeagol: summons an invisible gollum to scout for you. LV10
Speed: 55
Armor: light
SAMWISE GAMGEE:
Cost: 2000
Health: 2k________Disguise: disguises him as a enemy unit LV2
Strength: 125______Leadership: +50% does not stack. LV3
Attack speed: medium________ Advanced true sight: reveals entire map for 20 seconds. LV5
Range strength: 100_____Fury: triples strength for 180 seconds. LV7
Vision: 150_______Assassin: one hit kill against enemy unit or hero, cannot target air. LV10
Armor: light
Speed:55
MERRIODAC BRANDYBUCK:
Cost: 1100___sword/rock toggle. LV1
Health: 1750____elven cloaks: invisible when still. LV2
Strength: 120____mount/dismount toggle: mounts pony. LV5
Speed: 50 (mounted 80)_____Fools: 20% more armor whe nnear pippin. LV5
Range: 140____Rohan warrior: + 75% more armor, speed,strength. Pony turns to Rohan horse. skin to rohan skin. LV7
Vision: 200
Armor: light (LV7 and up Hero)
Attack speed: meduim
PERRIGRIN TOOK: ABILITIES:
Cost: 1100 ________sword/stone toggle. LV1
Health: 2200______pipe weed: heals and gives experience to units of your choice: Lv4
Strength: 95_____Fools: 20% more strength whe nnear merry. LV5
Speed: 60____gondor knight: +50 strength, + 800 health, +20 armor, + 15 speed. LV7
Range strength: 250____curious palantir: forces enemy to see only through pippins vision. 15 sec. LV10
Vison:200
Armor: light (LV7 and up Hero)
Attack speed: mediuom
BEORN: ABILITIES
Cost: 3000____bear/hunter toggle. LV3
Health: 4k____Charge: +50% strength for 30 sec. LV4
Strength: 350_____Roar: scares enemies away. LV6
Range strength: 60______Anger: doubles health, strength and attack speed for 100 seconds. LV7
Vision: 50____lord of the beasts: take over a lair. LV10
Speed: 45
Armor: heavy
Attack speed: (archer) fast (bear: slow)
Trample: 10 units to slow down.
TOM BOMBADIL: ABILITIES:
Cost: 3000______LD: +50% strength, +75% speed. LV2
Health: 3k__________high note: knock back splash attack of 500 damage. LV4
Strength: 300____Brave hearts: grants units experience and Gains money for kills. LV5
Attack speed: medium.__beauty of the wood: temporally freezes enemy units around Tom. LV7
Trample: 50 to slow down.
Speed: 40
Armor: heay
Glarond: (only for missions)
Cost: 1100
Health: 2200
Strength: 120
Attackspeed: fast
Speed: 55 (65 when mounted)
Vision: 50
Armor: hero
trample: 5 to slow down
Abilities:
Mount/dismount: LV1
Athelas: LV2
Wind rider: LV5. Same as glorfindel's
SunFlare: LV7 A miniture version of the power point one.
UNITS
Hobbit militia.
Cost: 200_____Strength: 20______Speed: 45______
Health: 120_____Range strength: 35_______Attack speed: medium__Size: 15
Ability sword/rock toggle (drunken ability)
Bree militia:
Cost: 325____Strength: 45_______Speed: 30_________(drunken ability)
Health: 150_______-Attack speed: slow_______-size: 15
Bree riders:
Cost: 450_______Strength: 40____Speed: 70____(drunken ability)
Health: 200________Attack speed: fast_________size: 15
Hobbit sheriffs:
Cost: 400_____Strength:30________Speed: 35___(fire damage)
Health: 220_________Attack speed: medium________size: 15
Gandalf fireworks wagon:
Cost: 1000_________Strength: 300___Speed: 40
Health: 1000________Attack speed: slow______
Dunedain:
Cost: 500_______Strength: 50_______Speed: 75
Health: 400________Attack speed: fast____Armor: 2___-size: 10
Beorning:
Cost: 1000 _____Strength: 80________Speed: 45__(charge)
Health: 600_____Attack speed: medium _____ __size: 5
Hobbit porter:
Cost: 500____Builds: buildings___Strength: 20 (as a final stance workers can drop their port and fight)
Health: 125______Fire: puts out fire
Fruit Flinger:
Cost: 750_____Strength: 250______speed: 40
Health: 550____Attåckspeed: slow______(siege)
BUILDINGS
Fortress:
Cost: 5000 _______Strength: 50_______Vision: 300
Health: 5000________Income: 100% (25$)______Builds: heroes and porters
Hobbit hole:
Cost: 300_______Units: Hob militia, Hob sheriffs,
Health: 2000_______Vision: 100
House of Bree:
Cost: 500________Units: Bree militia, Bree riders.
Health: 2500_______Vision: 150
House of Beorn:
Cost: 700_________Units: Beorn, Beornings.
Health: 4000________Vision: 300
Dunedain tent:
Cost: 500_______Units: Dunedain ranger.
Health: 2000____Vision: 300
Hobbit farmhouse:
Cost: 200________Income: depends on percentage
Health: 1300___________Full income: 100% 25$_____Vision: 200
House of Tom Bombadil:
Cost: 400_______Units: Goldberry______-this building heals sorrounding units
Health: 1200_________Vision: 150
Pipe tower:
Cost: 300__________Ability: gives LD to nearby units
Health: 1000_________Vision: 100
Weather top:
Cost: 900_______Strength: 200+ fire damage
Health: 1800_______Vision: 300
Dunedain-post:
Cost: 500_____Strength: 80
Health: 1000______Vision: 100
Fence hub:
Cost: 500_______Units: fence pieces
Health: 1000_____Vision: 50
Fence:
Cost: 50________Vision: 50 Health:300
UPGRADES:
Unit upgrades:
Drunken Haze:
Cost: 1000 __________Effect: units equipped with this +30% strength, +25% speed,
Cost per unit: 300_____________+20% attack speed, .Level 3, house of beorn.
Forged blades:
Cost: 1000 ________Effect: same as all other factions
Cost per unit: 300______Level 2, house of beorn.
The war has come:
Cost: 500_______Effect: significantly increase armor of hobbit and bree units
Cost per unit: 100_____Level 3, house of beorn.
Fire arrows:
(Same as all other factions).
Level 2, dunedain tent
Banner carriers:
Same as all other factions.
Level 2, hobbit hole
Flaming stones:
Cost: 500__________Effect: hobbit throwing stones and fruits can be light on fire.
Cost per unit: 200______Level 1, house of beorn
Care of bombadil:
Cost: 1000 _________Effect: all of your cavalry units gain +40% speed
Cost per unit: 300______Level 1, house of beorn
Fortress upgrades:
Call to Arms:
Cost: 750 Per a use: 100
Effect: all porters come to fortress and gain weapons for 1 min but cannot build or leave area around fortress during that time.
Brandywine River:
Cost: 500
Effect: river surrounds fortress with water
A Pint:
Cost: 1000
Effect: surrounding units get leadership (the average)
Fire arrows:
Cost: 1000
Effect: Dunedain posts on the fortress gains fire damage
Dunedain guards:
Cost: 1000
Effect: greatly increases fortress vision
Hobbit touches:
Cost: 2000
Effect: greatly increases Fortresses armor and health
Hobbit pipe weed center:
Cost: 2500
Effect: shoots smoke circles, at selected targets, dealing 3000 damage, like wizard tower, or gorgoroth spire.
(one of these 2 will be chosen for ultimate upgrade)
True hobbit workings:
Cost: 3000
Effect: blends fortress into the ground making it look like a hill, but when attacked it returns to normal. Makes fortress harder to see. When building stuff it returns to normal, or when stuff that see invisible things come it returns to normal. (Need hobbit touches first)
Fortress extensions:
Fence hub:
Cost: 500______Units: fence pieces
Health: 800_______Vision: 30
Firework tents:
Cost: 1200 ________Strength: 350
Health: 1000_______Vision: 20
Dunedain posts:
Cost: 500_______Strength: 80
Health: 1000______Vision: 100
Hobbit burrow:
Cost: 500.__________Effect: put men in here and they will heal
Health: 3000.______Vision: 30_________Garrison: 5
Wall upgrades:
Dunedain post:
Cost: 500_______Strength: 80
Health: 1000________Vision: 50
Firework stand:
Cost: 1200 _________ Strength: 275
Health: 1000_______Vision: 100 (only available for wall upgrades)
Postern gate:
Same as all other factions (S.A.A.O.F.)
Gate:
S.A.A.O.F.
Fence hub:
Cost: 500__________ Units: fence pieces
Health: 1000______Vision: 30
POWER POINTS
5: Heal:
Effect: S.A.A.O.F.
5: Rebuild:
Effect: S.A.A.O.F.
5: Rallying call:
Effect: S.A.A.O.F.
10: Summon Hobbit allies:
Effect: summons a few battalions of hobbits to the battlefield.
10: Call Tom bombadil:
Effect: Summons Bombadil to the battle. With only 1 ability.
10: A quick escape:
Effect: Summons Eomer (level 10) and 3 battalions of rohirrim for 180 seconds.
10: Year of the Harvest:
Effect: +300% permanently to a Hobbit farm.
15: Cloud break:
Effect: S.A.A.O.F.
15: Wrath of Fangorn:
Effect: Summons a Treebeard (level 10) and 2 ents for 120 seconds.
15: Gwahir the wind lord:
Effect: Instantly summons 5 eagles to the battlefield for 180 seconds.
25: Dragon works:
Effect: Choose a certain spot and on that spot a huge firework dragon will come dealing 4000 damage to all in that radius, and lights the ground on fire.
25: Pippin has set light to the beacons:
Effect: summons an army of rohirim with glorious charge(the OP version). Also, Theoden and Eomer come to the battlefield (all level 10 and stay mounted). 5 battalions of rohrihim knights. All this for 120 seconds:
BILBO BAGGINS: (not in missions)
Cost: 2000_____sword/rock toggle. LV1
Strength: 150_____The One Ring: Bilbo becomes invisible for 150 seconds but cannot attack. LV3
Attack speed: fast____Help: Summon gandalf for 60 seconds with no abilities. LV5
Range strength: 250_____Attercop, attercop: doubles all stats for 180 seconds. LV7
Vision: 200___Burglar: gives Bilbo the ability to Steal enemy worker or up to 3k. LV10
Health: 2000
Speed: 65
Armor: light
FRODO BAGGINS: (not in missions)
Cost: 1100 _____Phial of Gallidria: scares away enemies LV2
Health: 1500______
Strength: 80____Mithril vest: permanently increases armor and health by 50%. LV3
Attack speed: fast____The One Ring: Frodo becomes invisible for 50 seconds but cannot attack.LV5
Range strength: 125__Sting: doubles attack and health for 100 seconds.LV7
Vision: 100__Smeagol: summons an invisible gollum to scout for you. LV10
Speed: 55
Armor: light
SAMWISE GAMGEE:
Cost: 2000
Health: 2k________Disguise: disguises him as a enemy unit LV2
Strength: 125______Leadership: +50% does not stack. LV3
Attack speed: medium________ Advanced true sight: reveals entire map for 20 seconds. LV5
Range strength: 100_____Fury: triples strength for 180 seconds. LV7
Vision: 150_______Assassin: one hit kill against enemy unit or hero, cannot target air. LV10
Armor: light
Speed:55
MERRIODAC BRANDYBUCK:
Cost: 1100___sword/rock toggle. LV1
Health: 1750____elven cloaks: invisible when still. LV2
Strength: 120____mount/dismount toggle: mounts pony. LV5
Speed: 50 (mounted 80)_____Fools: 20% more armor whe nnear pippin. LV5
Range: 140____Rohan warrior: + 75% more armor, speed,strength. Pony turns to Rohan horse. skin to rohan skin. LV7
Vision: 200
Armor: light (LV7 and up Hero)
Attack speed: meduim
PERRIGRIN TOOK: ABILITIES:
Cost: 1100 ________sword/stone toggle. LV1
Health: 2200______pipe weed: heals and gives experience to units of your choice: Lv4
Strength: 95_____Fools: 20% more strength whe nnear merry. LV5
Speed: 60____gondor knight: +50 strength, + 800 health, +20 armor, + 15 speed. LV7
Range strength: 250____curious palantir: forces enemy to see only through pippins vision. 15 sec. LV10
Vison:200
Armor: light (LV7 and up Hero)
Attack speed: mediuom
BEORN: ABILITIES
Cost: 3000____bear/hunter toggle. LV3
Health: 4k____Charge: +50% strength for 30 sec. LV4
Strength: 350_____Roar: scares enemies away. LV6
Range strength: 60______Anger: doubles health, strength and attack speed for 100 seconds. LV7
Vision: 50____lord of the beasts: take over a lair. LV10
Speed: 45
Armor: heavy
Attack speed: (archer) fast (bear: slow)
Trample: 10 units to slow down.
TOM BOMBADIL: ABILITIES:
Cost: 3000______LD: +50% strength, +75% speed. LV2
Health: 3k__________high note: knock back splash attack of 500 damage. LV4
Strength: 300____Brave hearts: grants units experience and Gains money for kills. LV5
Attack speed: medium.__beauty of the wood: temporally freezes enemy units around Tom. LV7
Trample: 50 to slow down.
Speed: 40
Armor: heay
Glarond: (only for missions)
Cost: 1100
Health: 2200
Strength: 120
Attackspeed: fast
Speed: 55 (65 when mounted)
Vision: 50
Armor: hero
trample: 5 to slow down
Abilities:
Mount/dismount: LV1
Athelas: LV2
Wind rider: LV5. Same as glorfindel's
SunFlare: LV7 A miniture version of the power point one.
UNITS
Hobbit militia.
Cost: 200_____Strength: 20______Speed: 45______
Health: 120_____Range strength: 35_______Attack speed: medium__Size: 15
Ability sword/rock toggle (drunken ability)
Bree militia:
Cost: 325____Strength: 45_______Speed: 30_________(drunken ability)
Health: 150_______-Attack speed: slow_______-size: 15
Bree riders:
Cost: 450_______Strength: 40____Speed: 70____(drunken ability)
Health: 200________Attack speed: fast_________size: 15
Hobbit sheriffs:
Cost: 400_____Strength:30________Speed: 35___(fire damage)
Health: 220_________Attack speed: medium________size: 15
Gandalf fireworks wagon:
Cost: 1000_________Strength: 300___Speed: 40
Health: 1000________Attack speed: slow______
Dunedain:
Cost: 500_______Strength: 50_______Speed: 75
Health: 400________Attack speed: fast____Armor: 2___-size: 10
Beorning:
Cost: 1000 _____Strength: 80________Speed: 45__(charge)
Health: 600_____Attack speed: medium _____ __size: 5
Hobbit porter:
Cost: 500____Builds: buildings___Strength: 20 (as a final stance workers can drop their port and fight)
Health: 125______Fire: puts out fire
Fruit Flinger:
Cost: 750_____Strength: 250______speed: 40
Health: 550____Attåckspeed: slow______(siege)
BUILDINGS
Fortress:
Cost: 5000 _______Strength: 50_______Vision: 300
Health: 5000________Income: 100% (25$)______Builds: heroes and porters
Hobbit hole:
Cost: 300_______Units: Hob militia, Hob sheriffs,
Health: 2000_______Vision: 100
House of Bree:
Cost: 500________Units: Bree militia, Bree riders.
Health: 2500_______Vision: 150
House of Beorn:
Cost: 700_________Units: Beorn, Beornings.
Health: 4000________Vision: 300
Dunedain tent:
Cost: 500_______Units: Dunedain ranger.
Health: 2000____Vision: 300
Hobbit farmhouse:
Cost: 200________Income: depends on percentage
Health: 1300___________Full income: 100% 25$_____Vision: 200
House of Tom Bombadil:
Cost: 400_______Units: Goldberry______-this building heals sorrounding units
Health: 1200_________Vision: 150
Pipe tower:
Cost: 300__________Ability: gives LD to nearby units
Health: 1000_________Vision: 100
Weather top:
Cost: 900_______Strength: 200+ fire damage
Health: 1800_______Vision: 300
Dunedain-post:
Cost: 500_____Strength: 80
Health: 1000______Vision: 100
Fence hub:
Cost: 500_______Units: fence pieces
Health: 1000_____Vision: 50
Fence:
Cost: 50________Vision: 50 Health:300
UPGRADES:
Unit upgrades:
Drunken Haze:
Cost: 1000 __________Effect: units equipped with this +30% strength, +25% speed,
Cost per unit: 300_____________+20% attack speed, .Level 3, house of beorn.
Forged blades:
Cost: 1000 ________Effect: same as all other factions
Cost per unit: 300______Level 2, house of beorn.
The war has come:
Cost: 500_______Effect: significantly increase armor of hobbit and bree units
Cost per unit: 100_____Level 3, house of beorn.
Fire arrows:
(Same as all other factions).
Level 2, dunedain tent
Banner carriers:
Same as all other factions.
Level 2, hobbit hole
Flaming stones:
Cost: 500__________Effect: hobbit throwing stones and fruits can be light on fire.
Cost per unit: 200______Level 1, house of beorn
Care of bombadil:
Cost: 1000 _________Effect: all of your cavalry units gain +40% speed
Cost per unit: 300______Level 1, house of beorn
Fortress upgrades:
Call to Arms:
Cost: 750 Per a use: 100
Effect: all porters come to fortress and gain weapons for 1 min but cannot build or leave area around fortress during that time.
Brandywine River:
Cost: 500
Effect: river surrounds fortress with water
A Pint:
Cost: 1000
Effect: surrounding units get leadership (the average)
Fire arrows:
Cost: 1000
Effect: Dunedain posts on the fortress gains fire damage
Dunedain guards:
Cost: 1000
Effect: greatly increases fortress vision
Hobbit touches:
Cost: 2000
Effect: greatly increases Fortresses armor and health
Hobbit pipe weed center:
Cost: 2500
Effect: shoots smoke circles, at selected targets, dealing 3000 damage, like wizard tower, or gorgoroth spire.
(one of these 2 will be chosen for ultimate upgrade)
True hobbit workings:
Cost: 3000
Effect: blends fortress into the ground making it look like a hill, but when attacked it returns to normal. Makes fortress harder to see. When building stuff it returns to normal, or when stuff that see invisible things come it returns to normal. (Need hobbit touches first)
Fortress extensions:
Fence hub:
Cost: 500______Units: fence pieces
Health: 800_______Vision: 30
Firework tents:
Cost: 1200 ________Strength: 350
Health: 1000_______Vision: 20
Dunedain posts:
Cost: 500_______Strength: 80
Health: 1000______Vision: 100
Hobbit burrow:
Cost: 500.__________Effect: put men in here and they will heal
Health: 3000.______Vision: 30_________Garrison: 5
Wall upgrades:
Dunedain post:
Cost: 500_______Strength: 80
Health: 1000________Vision: 50
Firework stand:
Cost: 1200 _________ Strength: 275
Health: 1000_______Vision: 100 (only available for wall upgrades)
Postern gate:
Same as all other factions (S.A.A.O.F.)
Gate:
S.A.A.O.F.
Fence hub:
Cost: 500__________ Units: fence pieces
Health: 1000______Vision: 30
POWER POINTS
5: Heal:
Effect: S.A.A.O.F.
5: Rebuild:
Effect: S.A.A.O.F.
5: Rallying call:
Effect: S.A.A.O.F.
10: Summon Hobbit allies:
Effect: summons a few battalions of hobbits to the battlefield.
10: Call Tom bombadil:
Effect: Summons Bombadil to the battle. With only 1 ability.
10: A quick escape:
Effect: Summons Eomer (level 10) and 3 battalions of rohirrim for 180 seconds.
10: Year of the Harvest:
Effect: +300% permanently to a Hobbit farm.
15: Cloud break:
Effect: S.A.A.O.F.
15: Wrath of Fangorn:
Effect: Summons a Treebeard (level 10) and 2 ents for 120 seconds.
15: Gwahir the wind lord:
Effect: Instantly summons 5 eagles to the battlefield for 180 seconds.
25: Dragon works:
Effect: Choose a certain spot and on that spot a huge firework dragon will come dealing 4000 damage to all in that radius, and lights the ground on fire.
25: Pippin has set light to the beacons:
Effect: summons an army of rohirim with glorious charge(the OP version). Also, Theoden and Eomer come to the battlefield (all level 10 and stay mounted). 5 battalions of rohrihim knights. All this for 120 seconds:
#7
Posted 20 January 2010 - 04:06 PM
Not sure we have space for it... Though you could mod the RC Mod and make it
Ridder Geel
#8 Guest_FuBu_*
Posted 20 January 2010 - 04:25 PM
i hopeyou gonne use it ^^
#9
Posted 20 January 2010 - 06:57 PM
We could add some of the ideas to high elves couldn't we or some other faction. ;P
The Nazgûl's Watch
#10
Posted 21 January 2010 - 02:01 PM
Seriously guys can you stop with the Its getting kinda annoying
#12
Posted 27 March 2010 - 03:21 PM
LMAO
RG seems to have a rly big habit with saying
RG seems to have a rly big habit with saying
#13
Posted 21 October 2010 - 04:14 AM
Hobbit Minstrels please xD XD (LOTRO..if u ever played it )
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot
<---- Click here for download!
Click here to level up my card!
or go here http://forums.revora...showtopic=67026 for some screenshot
<---- Click here for download!
Click here to level up my card!
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