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Yarrum's Models


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#1 Yarrum

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Posted 18 January 2010 - 08:50 PM

Edit: I removed the really bad model from the first post. Here's the two I actually like.

Rohirrim Spearhead:
Posted Image
I need to finish the texture, but I'm gonna hold off on that until I get my copy of Max 8 up and running again.

Aragorn:
Posted Image

Hair is still a placeholder, but I need to learn how to model hair before I can fix it...

Edited by Yarrum, 11 September 2011 - 10:29 PM.

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#2 Nertea

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Posted 18 January 2010 - 09:32 PM

I recognized it as what it was before reading the text, so that's a start. The proportions are somewhat off if you're going for an exact match (blade needs to be longer and the haft-blade connection thinner). The larger problem is that it's quite a bit higher poly than it needs to be. This probably isn't important as you're just starting, but it's something to keep in mind. Milkshape is the utter devil in terms of clean modeling, btw.

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#3 Yarrum

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Posted 18 January 2010 - 10:51 PM

You definitely got that right, it's way easier to make clear shapes in Max. As soon as I can figure out how to create individual vertices in 3dsMax, I'm gonna switch over. I working on getting the proportions right as well.

Edit: Image removed, too much bandwidth, I've scrapped that model anyways.

Edited by Yarrum, 27 March 2010 - 01:11 PM.

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#4 Kwen

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Posted 19 January 2010 - 12:39 AM

Looks like a modified sting to me.

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#5 Yarrum

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Posted 19 January 2010 - 01:09 AM

Not quite. I can post the concept photos for it if you want, if you doubt that I actually made it from scratch. Now that you mention it, it does have a faint resemblance to sting though. This was inspired by the spears that Turambar87 and King Kong had made for their Gondorian units in TATW.

Edit: Concepts; front and side

Spear_Top.jpg Spear_Side.jpg

Edited by yarrum, 19 January 2010 - 01:17 AM.

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#6 Nertea

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Posted 19 January 2010 - 01:18 AM

Ok, you do know that those are basically WETA concepts right? Aside from the fact that the movie spears aren't as curved in the blade, the TATW team certainly didn't design them.

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#7 Yarrum

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Posted 19 January 2010 - 01:21 AM

Yeah, I know that. I just wasn't able to find any photos from the movies, so I used the in game ones as references.

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#8 NewErr

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Posted 19 January 2010 - 09:31 PM

Where I heard about plug-ins not workings in max2009 ?

Never tried Milkshape , and to be honest never heard of it until now, sounds a software for newbies .
As for the model , i think it's a good start , by starting doing more and more scratch you learn how to play with the settings and learn more options. But as Nert said you must always keep in mind the ploy-count, it's recommended to not use more then it's actually needed . (why? makes old age computers have lag :) )

#9 Yarrum

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Posted 20 January 2010 - 12:34 AM

Not quite a problem with my machine. :) I recently upgraded; I'm using an Intel I7 860 Quad Core at 281 GHZ and 4 GB DDR3 RAM. It can run Medieval 2 on maximum settings with 8000 units on screen without any lag at all.

The downside to this is that I no longer have any money saved up at all...

Edited by yarrum, 20 January 2010 - 12:35 AM.

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#10 Kwen

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Posted 20 January 2010 - 12:35 AM

Yikes.

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#11 NewErr

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Posted 20 January 2010 - 03:07 PM

Well if your doing a personal Mod I don't see a problem of poly-count. :)

#12 Yarrum

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Posted 21 February 2010 - 11:45 PM

Rohirrim spear head, scratch modeled in Max 8, took me about an hour and a half.

Posted Image

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#13 man_of_gondor

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Posted 22 February 2010 - 09:08 AM

looks good :sleep:

#14 Kwen

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Posted 22 February 2010 - 01:19 PM

Aye it does. Now, texture it.

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#15 NewErr

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Posted 22 February 2010 - 02:12 PM

Very good.

#16 Yarrum

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Posted 22 February 2010 - 10:32 PM

Now, texture it.

:p

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#17 Yarrum

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Posted 14 March 2010 - 02:57 AM

Here's a pretty picture for everyone to look at. The hair is just a placeholder. I'm not excited to make proper hair.

Posted Image

Made in facegen from two photos. Most likely far too high poly to ever be used for bfme. I'm sure I could use it for TATW though. My main problem with it is the lower cheeks; they're far too dark and gray, they should be more fleshy. Also, the shadowing under his nose is too exaggerated. I'll see if I can fix it.

Edited by Yarrum, 14 March 2010 - 02:59 AM.

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#18 Kwen

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Posted 14 March 2010 - 06:22 AM

Aragorn? On a quick glance, that look a lot like Viggo.

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#19 Yarrum

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Posted 09 May 2010 - 03:16 PM

Uruk-Hai short sword, scratch modeled in Max 2009. The texture is from the Weapons and Warfare book.
Uruk_Short_Sword.jpg

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#20 ArronSwan

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Posted 12 July 2010 - 02:37 AM

Here's a pretty picture for everyone to look at. The hair is just a placeholder. I'm not excited to make proper hair.

Posted Image
Most likely far too high poly to ever be used for bfme. I'm sure I could use it for TATW though.


I not sure, I tested out some Mtw2 models in Bfme2 and they worked. But I got rid of those beacuse I saw the thing about Copyright laws. :crazed: at least I didn't release them.


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