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C&C Tiberian History: Hints and Tips #23

zone raiders c&c3 gdi

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#1 Madin

Madin

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Posted 08 October 2010 - 05:09 PM

Name: Zone Raider Drop
Side: GDI
COST: $4500
ERA: Kane's Wrath
Special power type: Reinforcement
Reinforcement amount: 3
Base Asset: EA


ZoneDrop_Info.jpg


Gameplay
The Zone Raider drop replaces the Zone trooper drop, which becomes available after a Space Command uplink building is built. This special power is the only method of obtaining the Zone Raiders, so use it wisely!
The power drops 3 squads of Zone Raiders. Those who have played Kane's Wrath will be aware of the differences and also the strengths and weaknesses they have in comparison to the Zone Troopers.

For a quick overview, their weapon is projectile based and can miss, but in turn it does area splash damage, so it can damage many units at once. Also they have shoulder mounted anti-air rockets, for dealing with aerial threats.
One benefit of having the Zone Raiders guest in Tiberian History, is that they bring the improved stats for the Zone Troopers upgrades with them!
This means that instead of a 10% range increase, you'll get a 20% increase when you research the 'ZoneTrooperScannerPack' upgrade. Also instead of a 30% health increase, you'll get a 50% health increase when you research the 'ZoneTrooperAutoInjectors' upgrade.

How you use them is up to you, but I'd recommend using the 'Call for transport' ability (if available) to provide them with added protection and mobility.
After that's done, have fun! Don't forget that you can also target air units!

Stats
Sonic grenades

<WeaponTemplate id="GDIZoneRaiderSonicGrenade" Name="GDIZoneRaiderSonicGrenade" AttackRange="300.0" WeaponSpeed="700" MinWeaponSpeed="700" MaxWeaponSpeed="900" ScatterRadius="1" FireFX="FX_SonicGunFire" FireVeteranFX="FX_SonicGunFireHeroic" PreAttackType="PER_SHOT" RadiusDamageAffects="ENEMIES NEUTRALS" ClipSize="1" AntiMask="ANTI_GROUND" AutoReloadsClip="AUTO" CanFireWhileMoving="true" AcceptableAimDelta="20d">

<PreAttackDelay MinSeconds="0.0s" MaxSeconds="0.1s" />

<FiringDuration MinSeconds="1.8s" MaxSeconds="2.2s" />

<ClipReloadTime MinSeconds="0.23s" MaxSeconds="0.27s" />

<Nuggets>

<ProjectileNugget ProjectileTemplate="GDIZoneRaiderGrenadeProjectile" WarheadTemplate="GDIZoneRaiderSonicGrenadeWarhead">

<VeterancyProjectiles VeterancyLevel="HEROIC" ProjectileTemplate="GDIZoneRaiderGrenadeProjectile_Veteran" />

</ProjectileNugget>

<SuppressionNugget Radius="50.0" Suppression="20" DurationSeconds="7.5s" />

</Nuggets>

</WeaponTemplate>

<WeaponTemplate id="GDIZoneRaiderSonicGrenadeWarhead" Name="GDIZoneRaiderSonicGrenadeWarhead" ProjectileCollidesWith="ENEMIES" RadiusDamageAffects="ALLIES ENEMIES NEUTRALS" HitStoredTarget="true">

<Nuggets>

<DamageNugget Damage="250.0" Radius="50.0" DamageType="CANNON" DeathType="EXPLODED">

<!--DamageFXType="GDI_GRENADE"-->

</DamageNugget>

</Nuggets>

</WeaponTemplate>

AA Rocket

<WeaponTemplate id="ZoneRaiderRocketBWeapon" Name="ZoneRaiderRocketBWeapon" AttackRange="300.0" WeaponSpeed="250" MinWeaponSpeed="300" MaxWeaponSpeed="310" RadiusDamageAffects="ALLIES ENEMIES NEUTRALS" AcceptableAimDelta="20d" FireFX="FX_GDIMissileManFire" FireVeteranFX="FX_GDIMissileManFireHeroic" PreAttackType="PER_SHOT" ReAcquireDetailType="PRE_FIRE" ClipSize="1" ProjectileCollidesWith="ALLIES ENEMIES NEUTRAL STRUCTURES WALLS" AntiMask="ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY">

<PreAttackDelay MinSeconds=".2s" MaxSeconds=".2s" />

<FiringDuration MinSeconds="2.8s" MaxSeconds="3.0s" />

<ClipReloadTime MinSeconds="0.4s" MaxSeconds="0.6s" />

<Nuggets>

<ProjectileNugget WarheadTemplate="ZoneRaiderRocketAWeaponWarhead" ProjectileTemplate="NODRocketBunkerSpawnWeaponProjectile">

<VeterancyProjectiles VeterancyLevel="HEROIC" ProjectileTemplate="NODRocketBunkerSpawnWeaponProjectile" />

</ProjectileNugget>

<SuppressionNugget Radius="50.0" Suppression="50" DurationSeconds="2s" />

</Nuggets>

<ScatterRadiusVsType Radius="30.0">

<Filter Rule="NONE" Include="INFANTRY" />

</ScatterRadiusVsType>

</WeaponTemplate>

<WeaponTemplate id="ZoneRaiderRocketAWeaponWarhead" Name="ZoneRaiderRocketAWeaponWarhead" ProjectileCollidesWith="ALLIES ENEMIES NEUTRAL STRUCTURES WALLS" RadiusDamageAffects="ALLIES ENEMIES NEUTRALS" AntiMask="ANTI_GROUND ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY">

<Nuggets>

<DamageNugget Damage="100.0" Radius="10.0" DelayTimeSeconds="0s" DamageType="ROCKET" DamageFXType="GDI_MISSILE" DeathType="EXPLODED" />

</Nuggets>

</WeaponTemplate>

Show the guys how it's done!

29nv76v.jpg

 

 

Release 7 Update:

  • Increased jump jet speed to 260 (was 160). A Kane's Wrath change.

Edited by Madin, 12 May 2017 - 05:53 PM.





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