Name: Mammoth Tank
Side: GDI
COST: $2500
Tier: 3
ERA: Tiberian Dawn
Base Asset: Westwood! (Renegade)
Gameplay
There are several small changes & a single massive change, some are improvements, one would be considered a massive nerf.
The easiest thing to do would be to compare this non-upgraded Mammoth with the C&C3 non-upgraded Mammoth.
The TD Mammoth has a Kane's Wrath stat improvement from the beginning, it is 12.5% faster (40->45).
So far so good!
New for this Mammoth is the reintroduction of self-repair. If the Mammoth is not actively engaged in combat, then it will slowly (and I mean slowly) repair itself.
Unlike the TD Mammoth, this version will get itself back up to full health... if it gets the time!
If they're really damaged, back them up to a safe area so they can heal in peace!
Not bad eh?
Once we get to the respective upgraded versions, things start to get wildly different. To start with, there is no more Railgun upgrade in the game.
This was something that I was always going to do, as I never liked EA's implementation in C&C3.
So instead of the Rail upgrade, each Mammoth can get a 'Sonic grenade' upgrade. The Sonic grenade does area-of-effect damage to ground targets, very similar to the Zone Raiders weapon. An upgraded Mammoth tank fires a burst of 4 grenades.
The big deal here is that the Sonic grenades are anti-ground only. So upgraded Mammoths will lose their ability to target aerial threats.
So the decision is yours, do you keep the basic Mammoth, a Mammoth which as discussed above is basically superior to the C&C3 basic Mammoth. Or do you upgrade, greatly increasing your Mammoth's ability to deal with ground based crowds?
Whatever you decide, a group of Mammoth tanks cannot be ignored, a Reaper Tripod with a full load of 'Tiberium ammo' is the only unit that will go toe-to-toe with a Mammoth tank.
While a single unit spam of Mammoth tanks could well get the job done for you, against better opponents you'd be advised to bring along counters for either massed 'Rocket squads', for example a few APC's. Or Hover MRLS's for large Scrin capitol ships, or rather boringly a ton of your own 'Missile squads' to counter most things the enemy throws at you.
If you can mix even more types of units and maintain control over them, even better!