A question about bfme2 models
#1
Posted 11 February 2011 - 03:43 PM
#2
Posted 11 February 2011 - 11:37 PM
#3
Posted 12 February 2011 - 11:45 AM
#4
Posted 12 February 2011 - 02:27 PM
I know Robnkarla's tutorial on the process of porting structures from BfMe1 to BfMe2, so I thought there might be also a few problems in the reverse process. If you have some positive experiences on this, you should consider sharing those.
... a star shines on the hour of our meeting ...
#5
Posted 12 February 2011 - 04:11 PM
#6
Posted 12 February 2011 - 07:40 PM
... a star shines on the hour of our meeting ...
#7
Posted 12 February 2011 - 08:06 PM
Honestly, don't bother. Just do it.Hey, I know that it's considered illegal to use bfme2 stuff in bfme1 without EA's permission but if I got some bfme2 models and edited them a lot so they looked nothing like the original, would I be allowed to use them and would they work?
I know the general tone around here is that "normal modding" is all perfectly just and legal, even though people kitbash copyrighted images they find with Google, and that taking BFME2 models and putting them into BFME1 is somehow a cardinal sin and will get you thrown in jail, but that's ridiculous. EA has never once given a damn about such a thing, so why should we? On the off-chance that they do mind and that they somehow manage to recognise their models, they will let you know and you'll have to take the models out. End of story. Heck, read the EULA for details; it might even be perfectly legal.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#8
Posted 12 February 2011 - 08:22 PM
Edit: I use a lot of smileys...
Edited by Unknown, 12 February 2011 - 08:23 PM.
#9
Posted 12 February 2011 - 08:22 PM
Honestly, don't bother. Just do it.
That's one of the most straightforward no-nonsense statements that I've read in a long time. Thanks a lot, Phil.I know the general tone around here is that [...] taking BFME2 models and putting them into BFME1 is somehow a cardinal sin and will get you thrown in jail, but that's ridiculous. [...] End of story.
... a star shines on the hour of our meeting ...
#10
Posted 12 February 2011 - 09:04 PM
Allowed: probably not.Well Ridder Geel even said to me that EA wouldn't care about bfme anymore So I think we should be allowed to use models from one game to another in the bfme series and even let them be put up as public mods
Nobody stopping you: probably yes.
There is a pretty common saying in German that we took from the Latin original: nullo actore, nullus iudex (= Without a plaintiff, there is no judge). Basically, not everything needs to be perfectly right and strictly legal - as long as nobody complains, you don't have a problem.
Like I said, you're probably not. But we won't complain before EA complainsAnyway, am I allowed to use certain models from bfme2 in bfme1 and put the mod publicly on T3A?
Yeah... don't. It makes me think a certain someone has had a bad influence on your posting behaviour.Edit: I use a lot of smileys...
Thanks, but I don't think I deserve much praise here. I'm really just writing down my opinion.That's one of the most straightforward no-nonsense statements that I've read in a long time. Thanks a lot, Phil.I know the general tone around here is that [...] taking BFME2 models and putting them into BFME1 is somehow a cardinal sin and will get you thrown in jail, but that's ridiculous. [...] End of story.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#11
Posted 12 February 2011 - 09:18 PM
Is his name Lauri by any chanceYeah... don't. It makes me think a certain someone has had a bad influence on your posting behaviour.Edit: I use a lot of smileys...
#12
Posted 12 February 2011 - 10:07 PM
on-topic:
I forgot to link to Robnkarla's article mentioned above. I don't know if it's useful, as you're doing the reverse porting, but it's a very good article in relation to the subject; there might be some hints at least.
Article by Robnkarla: Retain textures when importing for BFME2 models
If you're not familiar with Hex-editing, don't be scared ... learn it; it's really very simple, and in some cases essential and extremely useful.
... a star shines on the hour of our meeting ...
#13
Posted 12 February 2011 - 10:27 PM
Anyways, I'll read Rob's tutorial and see if it helps.
#14
Posted 13 February 2011 - 02:37 AM
I think you're right in that backporting BFME2 content isn't a big deal and that EA couldn't care less, but i think it's more the principle that most people disagree with. If people wanted to play a game with BFME2 models and factions, they'd just play BFME2. Or if you're creating a mod with a fair amount of BFME 2 content, why not just mod BFME2 instead of BFME1? It makes far more sense to mod BFME2 to be similar to BFME1, then visa versa (just look at BFME 1½ or RC mod)....and that taking BFME2 models and putting them into BFME1 is somehow a cardinal sin and will get you thrown in jail, but that's ridiculous. EA has never once given a damn about such a thing, so why should we?
Besides that, most of the new BFME2 stuff wasn't all that impressive. The only things i'd probably consider using are some of the civilian buildings or various natural props. Even then, you'd still have to model build-up/destruction states to use them as faction buildings. Modelling something from scratch is going to give you much more satisfaction as a modder, and the public are more likely to be impressed, rather than thinking "well it's just a remodel of a BFME2 model. Big whoop.".
Go ahead and try it if you like. But if they're going to look completely different, why not just start from scratch? It would save you the trouble of trying to fix any bugs you might come across.if I got some bfme2 models and edited them a lot so they looked nothing like the original, would I be allowed to use them and would they work?
I don't think Phil was referring to Lauri. Think a bitI do not deny the fact that Lauri is a good modder and person but he doesn't really use smileys anymore..... or does he
#15
Posted 13 February 2011 - 11:16 PM
#16
Posted 14 February 2011 - 12:42 PM
Oh boy is it me?
You use more 's and 's than anything
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