MattTheLegoman's Maps
#82
Posted 17 October 2011 - 03:24 AM
From A Reader's Guide to the Silmarillion, by Paul H. Kocher page 234
Quote

S.E.E. Team - Mapper Projects: City of the Dead [90%] Gundabad Mountains [100%] Barrow-downs [100%] Paths of the Dead [100%] Gundabad [100%] Eyries of the Eagles [90%] Barad-dur [100%] Coldfells [100%] Sauron's Forge [90%] Fangorn [99%] Forochel [99%] Iron Hills [99%] Ruins of Rhudaur [99%] Westmarch [98%]
LW Mapper Projects: Red Forest (Forest under Autumn) [99%]
Other Projects: Foundations of Stone TDH [80%] Nargothrond Quenta Silmarillion [Finished] Ettenmoor Fortified Fissure [100%] Moria Map Pack [70%] Minas Morgul Macro [40%] Helcaraxe, the Grinding Ice [50%] Rover&dom Map Pack [70%]
"A mapper is a machine that turns Twisties into visions of Middle-earth." A great Australian designer at (and an inspiration for me - I like the way he uses white space and mood colour): https://www.facebook.com/jbcreatives
#84
Posted 19 October 2011 - 11:43 AM

It is the Good Campaign Wild Fortress. I have converted it fully into a single player map, with some minor edits on the wall (tis like the one in the Campaign movie).
P.S.
This happens to be my advertisement for it.

link
Edited by MattTheLegoman, 19 October 2011 - 12:07 PM.

S.E.E. Team - Mapper Projects: City of the Dead [90%] Gundabad Mountains [100%] Barrow-downs [100%] Paths of the Dead [100%] Gundabad [100%] Eyries of the Eagles [90%] Barad-dur [100%] Coldfells [100%] Sauron's Forge [90%] Fangorn [99%] Forochel [99%] Iron Hills [99%] Ruins of Rhudaur [99%] Westmarch [98%]
LW Mapper Projects: Red Forest (Forest under Autumn) [99%]
Other Projects: Foundations of Stone TDH [80%] Nargothrond Quenta Silmarillion [Finished] Ettenmoor Fortified Fissure [100%] Moria Map Pack [70%] Minas Morgul Macro [40%] Helcaraxe, the Grinding Ice [50%] Rover&dom Map Pack [70%]
"A mapper is a machine that turns Twisties into visions of Middle-earth." A great Australian designer at (and an inspiration for me - I like the way he uses white space and mood colour): https://www.facebook.com/jbcreatives
#85
Posted 19 October 2011 - 01:54 PM
Now to my critiques... don't think the enter should be there. Its a nice thought, but way too far north. The hidden wild allies should go too this will imbalance the players if one gets them first. In all maps players must be effected equally as possible, including.g creeps outposts inns etc.
The fortress looks good, I assume its merely decorative? One of the maps will need a new name, ill have to reviews my middle earth maps to get one.
Edit: perhaps this map stays ettenmoors, and the original becomes Coldfells. By the way there should be troll creeps on the map since ettenmoors literally means troll hills.
Edited by njm1983, 19 October 2011 - 03:16 PM.




#86
Posted 19 October 2011 - 03:39 PM
#87
Posted 19 October 2011 - 05:02 PM
The Goblin City were situated not much north of the High Pass, and thus not very far from Rivendell either.
... elen síla lúmenn´ ómentielvo ...
... a star shines on the hour of our meeting ...

#88
Posted 19 October 2011 - 10:38 PM
Id rather not use Goblin-town as the name- Ive always envisioned something inside a cave or mountain for that place. Dont know why, its just stuck there.
@ Naz np, I dont have plans to scale any units. In fact Im avoiding anything that will use geometry work as much as possible - the exception being scenery maps. I dont have any going at the moment.




#89
Posted 19 October 2011 - 11:29 PM
But that scaling thing, does that mean I can continue Minas Morgul Macro?
Also could someone test this map? They get a fully playable map and all I need to know is whether or not to get rid of the lower player.
Possible names:
Carn Dum (the campaign reconed this map was a re-habited Carn Dum, not going with this)
Ettenmoor Fortress (I still like this)
Ettenmoors
Coldfells
Goblin Town (maybe this map is just an entrance to the underground town)
Will say more later today.
Thanks for the brilliant support and suggestions everyone!

S.E.E. Team - Mapper Projects: City of the Dead [90%] Gundabad Mountains [100%] Barrow-downs [100%] Paths of the Dead [100%] Gundabad [100%] Eyries of the Eagles [90%] Barad-dur [100%] Coldfells [100%] Sauron's Forge [90%] Fangorn [99%] Forochel [99%] Iron Hills [99%] Ruins of Rhudaur [99%] Westmarch [98%]
LW Mapper Projects: Red Forest (Forest under Autumn) [99%]
Other Projects: Foundations of Stone TDH [80%] Nargothrond Quenta Silmarillion [Finished] Ettenmoor Fortified Fissure [100%] Moria Map Pack [70%] Minas Morgul Macro [40%] Helcaraxe, the Grinding Ice [50%] Rover&dom Map Pack [70%]
"A mapper is a machine that turns Twisties into visions of Middle-earth." A great Australian designer at (and an inspiration for me - I like the way he uses white space and mood colour): https://www.facebook.com/jbcreatives
#90
Posted 20 October 2011 - 12:08 AM
Carn Dum has actually been remade by yours truely using EA's map from Rotwk, and ironically I used the goblin walls, towers, and fortress object. Never made a public debut though.

This is my problem with minas morgul. The models are just bad bad bad, and as a result even with uber scaling - it just wont look like it should and therefore wont be used. Id really hate for you to spend countless hours to have the map dimissed because of that. I share your passion though, I really do, but theres just no way to fix it. On a side note: we do plan to have several scaled scenery maps - Isengard is in need of a much larger and more accurate map.




#91
Posted 22 October 2011 - 11:03 PM
It should be more of a Castle (plus having to break 3 walls + a fortress as attacker is pretty damn hard ) , the first levels should be a little more packed .
Btw I like your maps .Keep them coming .
#92
Posted 22 October 2011 - 11:16 PM
Perhaps in the future I could revisit this but for now it'll have to do, my project list is quite long at the moment.




#93
Posted 28 October 2011 - 08:17 AM
I have already shown the master mapper and have his
Here is a screen.

P.S. It would be awesome if a modeler could make a large piece of lava.
All it needs to be is a flat shape and have a moving lava texture. That is it.
P.P.S. I found this funny
Quote
battlement upon battlement, black, immeasurably strong,
mountain of iron, gate of steel,
tower of adamant, he saw it:
Barad-dûr, Fortress of Sauron.
All hope left him.
Edited by MattTheLegoman, 28 October 2011 - 12:02 PM.

S.E.E. Team - Mapper Projects: City of the Dead [90%] Gundabad Mountains [100%] Barrow-downs [100%] Paths of the Dead [100%] Gundabad [100%] Eyries of the Eagles [90%] Barad-dur [100%] Coldfells [100%] Sauron's Forge [90%] Fangorn [99%] Forochel [99%] Iron Hills [99%] Ruins of Rhudaur [99%] Westmarch [98%]
LW Mapper Projects: Red Forest (Forest under Autumn) [99%]
Other Projects: Foundations of Stone TDH [80%] Nargothrond Quenta Silmarillion [Finished] Ettenmoor Fortified Fissure [100%] Moria Map Pack [70%] Minas Morgul Macro [40%] Helcaraxe, the Grinding Ice [50%] Rover&dom Map Pack [70%]
"A mapper is a machine that turns Twisties into visions of Middle-earth." A great Australian designer at (and an inspiration for me - I like the way he uses white space and mood colour): https://www.facebook.com/jbcreatives
#96
Posted 28 October 2011 - 08:20 PM
Tolkien did only mention Coldfells once, in the appendix to LotR, and we do not know the exact location. Placing Coldfells north of Ettenmoors is my personal interpretation, and I've posted a more detailed reasoning concerning that choise in this post in the Lore Forum.
... elen síla lúmenn´ ómentielvo ...
... a star shines on the hour of our meeting ...

#97
Posted 28 October 2011 - 10:06 PM




#98
Posted 28 October 2011 - 11:14 PM

S.E.E. Team - Mapper Projects: City of the Dead [90%] Gundabad Mountains [100%] Barrow-downs [100%] Paths of the Dead [100%] Gundabad [100%] Eyries of the Eagles [90%] Barad-dur [100%] Coldfells [100%] Sauron's Forge [90%] Fangorn [99%] Forochel [99%] Iron Hills [99%] Ruins of Rhudaur [99%] Westmarch [98%]
LW Mapper Projects: Red Forest (Forest under Autumn) [99%]
Other Projects: Foundations of Stone TDH [80%] Nargothrond Quenta Silmarillion [Finished] Ettenmoor Fortified Fissure [100%] Moria Map Pack [70%] Minas Morgul Macro [40%] Helcaraxe, the Grinding Ice [50%] Rover&dom Map Pack [70%]
"A mapper is a machine that turns Twisties into visions of Middle-earth." A great Australian designer at (and an inspiration for me - I like the way he uses white space and mood colour): https://www.facebook.com/jbcreatives
#99
Posted 29 October 2011 - 08:11 PM
Did I ever use the phrase "Mini Fortress Map" without really going into any details? Well, if so, you can safely bet that there were some considerations behind. I haven't had much time for experimenting with mapping (mostly wasting my time with writing all this stupid useless lore), but I believe there might be a lot of unexplored potential for making some unique (and realistic) gameplay for some of the 'historic' places in Middle-earth.
... elen síla lúmenn´ ómentielvo ...
... a star shines on the hour of our meeting ...

#100
Posted 29 October 2011 - 09:43 PM




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