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Best Answer jONES1979, 14 May 2018 - 06:41 PM

OP_SS mod updated: Added proper Ultramarines mod support. Have fun!

 

http://www.moddb.com...d-for-dc-and-ss

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#1 jONES1979

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Posted 03 July 2011 - 09:23 PM

The latest build is here http://www.moddb.com...usade/downloads  dated by 2018-05-14
History log:

Spoiler


F.A.Q.
 

What is this mod doing?

 
This mod is a kind of middleware for DOW custom races mods.
It provides the updated strategic-, objective- and relic- point's 3d model, and not intended to be played directly.
 
 

How/where do I install the mod?

 
Just unpack it into DOW SS/DC directory.


Edited by jONES1979, 14 May 2018 - 07:34 PM.


#2 thudo

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Posted 04 July 2011 - 09:14 PM

Thanks you so v.much man! OP mod is a HUGE deal to all major mods coming out and one key project I've been waiting to see completed for years!
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#3 thudo

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Posted 20 July 2011 - 09:00 PM

:thumbsupsmiley:
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#4 RMX

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Posted 21 August 2011 - 09:19 PM

I've just tried the new beta3 RC and the Objective Point still looks textured incorrectly. I'm pretty sure I overwrote the files of Objective_points_SS with yours.

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#5 thudo

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Posted 21 August 2011 - 09:28 PM

Marvelous man! Really coming along bro!
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#6 jONES1979

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Posted 10 November 2011 - 01:36 PM

November 2011 news

Global rework have been performed on Objective_Points mod. All 3 types of point's 3d models was merged in one "new" model, and OE + AE code was completely remade. This is allow now to significantly reduce amount of work for future adding race's banners to the mod.

Though, integration yet not complete (some relic/necron/tyranid FX-es not moved to new model properly), but for other modder's races everything looks good now.

The updated mod will be uploaded soon.

----
Also, WH banner is re-merged
Posted Image

Edited by jONES1979, 10 November 2011 - 05:54 PM.


#7 thudo

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Posted 10 November 2011 - 02:25 PM

You are beyond saint-hood, bro! Thank you!!!!
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#8 thudo

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Posted 10 November 2011 - 07:05 PM

Massive, Jones!

So which vanilla/mod factions are actually moved over to have their strat/relic/and critical points fixed? Are the rest going to be added? Is it time consuming or much less now since you have a better cleaner system to work with?
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#9 jONES1979

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Posted 10 November 2011 - 07:48 PM

So which vanilla/mod factions are actually moved over to have their strat/relic/and critical points fixed?

All they, which in prev. version had only proper strat points, not relic and objective ones.

Are the rest going to be added? Is it time consuming or much less now since you have a better cleaner system to work with?

Much less now,.. mostly

Though, TS race obelisk need to its model be adapted/remade. Texture re-topology require to be performed.

#10 thudo

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Posted 10 November 2011 - 07:56 PM

Thats tremendous news!! Something whole community and I have waited on since 2007. :good:
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#11 thudo

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Posted 10 November 2011 - 10:41 PM

Outstanding! Will test!
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#12 Claymore

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Posted 11 November 2011 - 04:55 AM

Excellent, jONES :-)

#13 jONES1979

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Posted 02 December 2011 - 11:22 PM

link deleted

-- Additions banners for Mods fully or partially(i.e. OE-coded only with placeholders) supported in this version:
-- Black Templars, Blood Pact, Chaos Renegades, Craftworld Eldars, Dark Angels, Daemons, Emperor Childrens, Harlequins, Imperial Fists, Ultramarines, Wolf Lords

Edited by jONES1979, 04 December 2011 - 07:12 AM.


#14 thudo

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Posted 02 December 2011 - 11:24 PM

Ah... whats new in this build?
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#15 jONES1979

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Posted 02 December 2011 - 11:26 PM

OE-code (with placeholders) support for: Blood Pact, Chaos Renegades, Craftworld Eldars, Daemons, Emperor Childrens, Harlequins, Ultramarines, Wolf Lords

#16 thudo

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Posted 02 December 2011 - 11:33 PM

Is Tyranids supported? They are almost ready to go forward with their next public build.
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#17 thudo

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Posted 02 December 2011 - 11:35 PM

Yeah trying to convince the Nid team to include OP. We'll see...
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#18 thudo

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Posted 03 December 2011 - 12:48 AM

Ok thanks!
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#19 goldenhorde

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Posted 03 December 2011 - 01:53 AM

there's a Blood Pact mod? whoa...

#20 thudo

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Posted 03 December 2011 - 01:59 AM

Yes.. voices to commence soon-ish ;)
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