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Arnor - The Old Kingdom


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#1 Ridder Geel

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Posted 20 August 2011 - 03:18 PM

Arnor, The Old Kingdom

Instead of keeping the "Lore-killing" Ridder Clan faction,
I have decided that I will corporate some of those things into the faction of arnor.
Seeing as all of the previous models and such for the Ridder Clan are fairly low quality,
most of the Ridder Clan objects that might be used will most likely get some sort of make-over.


So to start off here is the Library!

The Youtube upload might not have any music, due to the relation to one of the songs from lord of the rings...

ModDB Link (With music):

http://www.moddb.com...s/arnor-library

The Library is not in its final state. I will be honest, I have made slight changes to it already :p

2 of the Fountains!

The Youtube upload might not have any music, due to the relation to one of the songs from lord of the rings...

ModDB Link (With music):

http://www.moddb.com...arnor-fountains


Comments are welcome, as always!


Edited by Ridder Geel, 04 December 2011 - 10:59 AM.

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#2 future4

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Posted 21 August 2011 - 09:35 PM

Wow, that looks really nice :wub:
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Check out my website for maps that I'll do for bfme2\Quenta Silmarillion

my website: http://future4.weebly.com/

#3 Rob38

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Posted 22 August 2011 - 02:24 AM

Indeed, excellent work on the building. :xcahik_:

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#4 Guest_Guest_*

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Posted 28 August 2011 - 03:06 PM

I liked the Ridder Clan frction :ninja: , it just needed infantry. :ermm:

#5 Guest_Sauron's eyes and ears_*

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Posted 28 August 2011 - 03:11 PM

Arnor sounds good :thumbsupsmiley: , Ridder Clan needed alot of work, invening things as well as making them whereas Arnor, the is alot of stuf out there to download such as skins. But if you make an arnor, shouldn't you then make (or use from rotwk!) an angmar to destroy it? :ermm:

#6 Ridder Geel

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Posted 29 August 2011 - 10:14 AM

We were possibly planning that, but it really all depends on the time and will we have...
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#7 Ridder Geel

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Posted 04 December 2011 - 01:08 AM

And voila 2 fountains for you all to look at :D
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