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A Top 100 Thank You


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#1 Ghostrider

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Posted 13 December 2011 - 07:50 PM

We made the ModDB Top 100!

Thank you to all the community support we have received in the last few days, and the news is that we made it into the ModDB's Top 100 Mods.

We are still polishing V1.2 and should update you soon, and just to remind you, a fresh round of voting has started, so please spare a minute or two to follow this link and support this mod.

Edited by Phoenix Rising, 13 December 2011 - 11:11 PM.


#2 SpardaSon21

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Posted 13 December 2011 - 07:55 PM

Voted for you guys.

#3 Madurai

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Posted 14 December 2011 - 02:22 AM

Re-voted!

#4 Decay

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Posted 14 December 2011 - 12:50 PM

Vote #2 sent :D

#5 Admiral Lowarcher

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Posted 15 December 2011 - 02:58 AM

Whoop!!I voted....Hope theres no re-count!!

#6 Tropical Bob

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Posted 15 December 2011 - 04:59 AM

So...much...voting...

#7 P.O._210877

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Posted 15 December 2011 - 06:08 AM

I know it's probably too soon but any luck on the recruiting front? BTW, how many people are on the PR team?

In any case, I'm rallying up some of my buddies (non pc players for the most part) so I should bring you some 3 to 5 votes. Hope this makes a difference. :good:

Best of luck! (Although we all know there is no such thing) :wink_new:

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

Actarus


#8 Ghostrider

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Posted 15 December 2011 - 07:47 AM

I know it's probably too soon but any luck on the recruiting front? BTW, how many people are on the PR team?


We've done quite well this year, with Nertea and Evilbobthebob as Modeller and Mapper, and there's a solid testing team in place as well as myself and PR. The list of assorted contributors is huge.

Still - could always use more talent! :good:

#9 P.O._210877

P.O._210877

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Posted 15 December 2011 - 07:57 AM


I know it's probably too soon but any luck on the recruiting front? BTW, how many people are on the PR team?


We've done quite well this year, with Nertea and Evilbobthebob as Modeller and Mapper, and there's a solid testing team in place as well as myself and PR. The list of assorted contributors is huge.

Still - could always use more talent! :good:



Well you know I don't think I'm any good at modding but I do have extra time this winter, do you have some stuff I could help you with? Editing XMLs or the like. I know that fiddling around those files can be very tiresome, very tedious work but if you like I could lighten your load a bit...

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

Actarus


#10 Phoenix Rising

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Posted 15 December 2011 - 09:56 PM

The list of assorted contributors is huge.

While that is true, none of the models on that list were built with us in mind, which means they were usually free releases and we could either take them or leave them. Up until Nertea joined, I didn't truly have a choice over what units were used in the mod. Imagine trying to do a campaign if I'd enforced unique maps for every new planet added. You couldn't do it... or at least it wouldn't be PR.

Well you know I don't think I'm any good at modding but I do have extra time this winter, do you have some stuff I could help you with? Editing XMLs or the like. I know that fiddling around those files can be very tiresome, very tedious work but if you like I could lighten your load a bit...

That's actually one of the few areas where no help is needed. The XMLs are in very good shape by this stage of development and I can add a new unit in a matter of hours, which is much faster than it takes to model/skin/texture. We really need help on the art end: soldiers, heroes, vehicles, structures, ships, maps, props, planets, particles. It's all skilled work unfortunately.



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