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C&C Tiberian history: Hints & Tips #34

nod buggy

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#1 Madin

Madin

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Posted 08 January 2012 - 08:20 PM

Name: Buggy
Side: Nod
ERA: Tiberian Dawn
Cost: $400
Base asset: Westwood (Conversion to C&C3 by Black_Drackon)


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This is mainly just a model change, but there are a couple of changes that serious Nod players will want to take note of.

Firstly the standard gun is more effective against infantry. The weapon no longer has the 75% damage scalar applied to it, so you are effectively doing a third more damage.
This should mean that the Buggy will be slightly more useful against infantry then before (it was useless).

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Second, the Buggy can no longer gain the Laser upgrade. The laser was famous for not really doing better in terms of damage-per-second than the normal gun.

The Buggy can still gain the EMP coils upgrade.

So overall the usage is not that different. If you are facing a serious mass infantry threat than I would recommend going for the APC, despite the much higher price it is a much more useful anti-infantry vehicle than the Buggy.
If you have to quickly respond to a threat, for example if you get a "Commando detected!" EVA, then of course a Buggy will probably be a useful option.
 

The Buggy will still see most of its usage in the early game, as an unstoppable scout or as a 'meat shield' to soak up damage when partnered with Attack Cycles that are going on an enemy harvester run.
 

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Get raiding!


Edited by Madin, 06 September 2019 - 10:51 PM.





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