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Winter Update 2


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#1 Creator

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Posted 14 January 2012 - 01:12 PM

Many discussions were about if super weapon general needs a super unit. And if yes then what should it look like? Super weapon general has her unique play style – to build defenses near enemy and attack by building defenses closer and closer to enemy base. At last, final decision was made. The thing you see on the render is walking fortress. Yes it is fortress because it can sustain direct hit of a nuclear missile and it is walking – with 2 legs. It is very complex to destroy it – it repairs itself and builds structures like a construction dozer. Its disadvantages are relatively weak firepower and very slow movement speed. It moves slower than infantry. Its usage is very similar to super weapon general play style – to move forward slowly and build defenses around itself.

Model by Creator.
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Nemesis is new fighting vehicle for cyber general. It is not decided yet if it is a 3-rd rank or 5-th rank unit. But, in any case, it will be universal attack flyer with good armor, ability to attack both ground and air targets and slow movement speed.

Model by DCesarec and Creator.
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Yet another cyber general unit is Harbinger cargo helicopter. It will replace Chinook. It will be absolutely equal to Chinook by its functions, but will be slightly faster.

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New 3d model for laser general "Omega" cannon.

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And at last, here are a couple of models for maps and missions. There units won't be buildable, but you will see them on some multiplayer maps and in single player missions. First model is China armored train. It has radar, ECM, antiaircraft turrets, dual nuke cannon and two Overlord turrets on board. In addition, it rams and crushes everything on its way. It will be strong enemy.

Model by Creator.
Skin by DCesarec and Creator.
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The second model is neutral bunker, which can be found on some maps. It is just a conventional building with good armor. In contrast to other buildings, you can't clear it by destroying garrisoned enemy infantry with fire, poisons and other antipersonnel weapons.

Model and skin by DCesarec.
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Edited by Creator, 10 March 2012 - 08:58 AM.


#2 Madin

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Posted 14 January 2012 - 03:12 PM

Great stuff!

Super weapon general has a moving pyramid with an all seeing eye at the top? Well at least I know where her allegiance lies!
:sleep:

Edited by Madin, 14 January 2012 - 11:53 PM.


#3 Guest_Johny.Whooof_*

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Posted 14 January 2012 - 05:44 PM

Hi Contra team, I am your loyal fan and I check Contra site and forum multiple times per day. I know that updates are not so frequent, but every time I spot new one I feel like "HOLY SHIT MOTHERFUCKING SON OF A BITCH THIS IS ONE SWEET ASS OF AWESOME!!! mind blown..." Keep on good work, this is worth of waiting.

#4 Dr. Lord

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Posted 14 January 2012 - 06:05 PM

Great stuff! But as a curious person I must ask a few questions about this new stuff:
-The "Saturn" fortress can build up any defences? Even SDI? Is it builds a defence with tha same build speed like a dozer? Which weapons does it have?
-Cyber's Nemesis gunship I think it must be a Rank5 toy if it can attack anything...Raven Combat Drone can be the Rank3 AA with Antipersonel capabilities.
-The Harbringer can also do the Combat Drop?
-Omega Cannon's parameters were not changed? Will it be stealth by default?
-The Chinese train can be destroyed?
At the moment I don't have anything else to ask...I'm glad to see this update!

#5 Thats me!

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Posted 14 January 2012 - 06:33 PM

thats one hell of a nice update!
one question:where will saturn be build?from the Warfactory or something else?because it looks bigger than the Warfactory so it might look weird?maybe a dozer will build it?

Yes it is fortress because it can sustain direct hit of a nuclear missile

OMG!!!!!!!!

China armored train. It has radar, ECM, antiaircraft turrets, dual nuke cannon and two Overlord turrets on board. In addition, it rams and crushes everything on its way. It will be strong enemy.

don't wanna mess with that one 0_o.

Keep up the good work guys :thumbsupsmiley:

#6 Creator

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Posted 14 January 2012 - 10:06 PM

-The "Saturn" fortress can build up any defences? Even SDI? Is it builds a defence with tha same build speed like a dozer? Which weapons does it have?
Can build all buildings which construction dozer builds. Its weapon is a beam which is fired from its eye on the top.

-The Harbringer can also do the Combat Drop?
No. Combat Drop was removed in previous versions and won't be returned.

-Omega Cannon's parameters were not changed? Will it be stealth by default?
It is just visual update.

-The Chinese train can be destroyed?
Yes, of course.

-one question:where will saturn be build?
In war factory now, but it does not look good. I'm thinking about to change it and allow dozer to build Saturn like a building.

Edited by Creator, 14 January 2012 - 10:09 PM.


#7 Guest_Sam_*

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Posted 16 January 2012 - 09:34 AM

You were saying about ways that the fortress could be built, as the war factory method doesn't work for it... Just wondering, why not make it a purchasable drop? Like a supply drop from supply centres. Have it purchasable from a level 5 building, and then wait for the drop to come in.

That, or perhaps a building like a reinforcement pad? Where you could purchase the drop to come in, and the timer would start for that building, and to ensure the drop would make it there, have the carrying vehicle be something like the drop pod for cyber generals commandos and stormtroopers.

I'm suggesting these because it could look considerably better than the war factory option, and from a glance, they seem relatively easy... the traits for the parts of these already exist in contra, and could be amalgamated into a functioning mechanic.

Anyway, just an idea, and I hope the progress is going well. Really pleased with this update =D

#8 Guest_ROFLsaucecopternot_*

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Posted 16 January 2012 - 09:00 PM

My question is on the Train.
is it like some Disgruntled Chinese units thats randomly attack your base when it drives by or can you actually Capture it?
and if so will it be respawnable like Oil Derricks if it blown up. also how would you capture it? is it like the aircraft carrier and only black lotus and capture it from a distance?

#9 lil tasman

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Posted 17 January 2012 - 12:07 AM

My question is on the Train.
is it like some Disgruntled Chinese units thats randomly attack your base when it drives by or can you actually Capture it?
and if so will it be respawnable like Oil Derricks if it blown up. also how would you capture it? is it like the aircraft carrier and only black lotus and capture it from a distance?


It is going to be in campaign missions only. I think putting this in Multiplayer would be a bit unbalanced...
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#10 Guest_ROFLsaucecopternot_*

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Posted 17 January 2012 - 06:58 AM

There units won't be buildable, but you will see them on some multiplayer maps and in single player missions. First model is China armored train. It has radar, ECM, antiaircraft turrets, dual nuke cannon and two Overlord turrets on board. In addition, it rams and crushes everything on its way. It will be strong enemy.

Then that CONTRAdicts what he said earlier. (that was lame) xD

#11 Creator

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Posted 17 January 2012 - 07:02 AM

You were saying about ways that the fortress could be built, as the war factory method doesn't work for it... Just wondering, why not make it a purchasable drop? Like a supply drop from supply centres. Have it purchasable from a level 5 building, and then wait for the drop to come in.

That, or perhaps a building like a reinforcement pad? Where you could purchase the drop to come in, and the timer would start for that building, and to ensure the drop would make it there, have the carrying vehicle be something like the drop pod for cyber generals commandos and stormtroopers.

I'm suggesting these because it could look considerably better than the war factory option, and from a glance, they seem relatively easy... the traits for the parts of these already exist in contra, and could be amalgamated into a functioning mechanic.

Anyway, just an idea, and I hope the progress is going well. Really pleased with this update =D

Thanks for the idea. I'll consider it.

My question is on the Train.
is it like some Disgruntled Chinese units thats randomly attack your base when it drives by or can you actually Capture it?
and if so will it be respawnable like Oil Derricks if it blown up. also how would you capture it? is it like the aircraft carrier and only black lotus and capture it from a distance?

It is not decided how it will work on in multiplayer yet. We will try different variants and choose the best. Or maybe we will not add it to multiplayer maps if no suitable solution is found.

Edited by Creator, 17 January 2012 - 07:05 AM.


#12 Guest_ROFLsaucecopternot_*

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Posted 17 January 2012 - 07:27 AM

It is not decided how it will work on in multiplayer yet. We will try different variants and choose the best. Or maybe we will not add it to multiplayer maps if no suitable solution is found.

My only Helpful idea would be too use a train station, kinda like what they did in Tiburuim wars with the different hubs, only who ever controls the Train station controls the train, but youd have to make the AI wanna steal it too, so i dunno. or your other option being, instead of a train station would be use a mass of hubs, kinda like a octogon, 1-8 and if you control 1-4 the train can travel between them but if 3 gets blown up then, itll only move between 1-2.
OR combine the two ideas and who ever CAptures the train station now has 4-8 hubs and if say GLA blows up 3-4 the train can now only move between 5-3, good luck anyways :)
hopefully my idea works for ya!

#13 Casojin

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Posted 17 January 2012 - 07:43 AM

My only Helpful idea would be too use a train station,....

That is the current idea but the problem is how to implement it with code limitation.
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#14 Guest_Johny.Whooof_*

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Posted 17 January 2012 - 07:31 PM

How about to start with a train standing still and being capturable and since one player captures it, it starts to move. When it is destroyed, it re-appears at a random place on the railroad and is capturable again?

#15 Guest_sasan_lahijany_*

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Posted 18 January 2012 - 07:00 PM

hi. this update is very good . do you think abute maps of games? because we should make arms in the our earth game.

#16 predator_bg

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Posted 18 January 2012 - 07:37 PM

hi. this update is very good . do you think abute maps of games? because we should make arms in the our earth game.


What?

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#17 dcesarec

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Posted 18 January 2012 - 08:01 PM


hi. this update is very good . do you think abute maps of games? because we should make arms in the our earth game.


What?

Arms in the our earth game....You know...we discussed it TOMORROW.
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#18 sharpghost

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Posted 22 January 2012 - 04:44 AM

-The "Saturn" fortress can build up any defences? Even SDI? Is it builds a defence with tha same build speed like a dozer? Which weapons does it have?
Can build all buildings which construction dozer builds. Its weapon is a beam which is fired from its eye on the top.

-The Harbringer can also do the Combat Drop?
No. Combat Drop was removed in previous versions and won't be returned.

-Omega Cannon's parameters were not changed? Will it be stealth by default?
It is just visual update.

-The Chinese train can be destroyed?
Yes, of course.

-one question:where will saturn be build?
In war factory now, but it does not look good. I'm thinking about to change it and allow dozer to build Saturn like a building.


I'm very surprised about all these units you're tossing into the fray. I do agree that the train should definitely not be in multiplayer since it practically has no weakness. Your only option is to spam artillery and assualt it with superweapons and Generals Powers. Its extremely similar to the Shogun Executioner in Red Alert 3's campaign if anyone has ever played it.

The only problem I see with the train is having it properly enter any map. You could replace the model for the existing train and its hitchbacks (each section of the train is a turret etc.) and have it operate just like a regular train but have the turrets operate as nearly indestructible systems that instantly destroy should its corresponding hitchback get destroyed. I'm sure this is within coding limits, but would be difficult. I'm sure Contra would be the first mod to indulge in such a thing.

The Saturn Fortress is actually a pretty creative unit creation. Whoever skinned it did a great job.

You could also just make it all into one huge unit, give it giant treads, and have it just roll into the map. Airdropping it from a plane would look ridiculous. Having a convoy of Helixes dropping into the map is reasonable though.

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#19 Guest_sasan_lahijany_*

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Posted 26 January 2012 - 07:28 PM

hi. please insert abrams m1a2 tank for usa boss. if? :sleep:

#20 Guest_GantradiesDracos_*

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Posted 27 January 2012 - 12:06 AM

ever think of loosely baseing something for the A.I general o maybe one of the A.I weappons from Metal gear solid :Peace Walker? i just meen, the models should be esily available and all...




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