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The Wild Faction


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#21 Unknown

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Posted 13 May 2012 - 12:18 PM

In what way do you mean?

#22 Bofur

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Posted 13 May 2012 - 12:47 PM

As in even though EA did a poor job on the goblins, their buildings did look very similar. Just wonderin' if it fits in with the others in terms of colours etc.

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#23 Unknown

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Posted 13 May 2012 - 01:25 PM

I kinda understand, but the colour is what Lukas is very good at, and he's not here :p

#24 Chocolate Star

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Posted 27 May 2012 - 11:42 PM

Wow the Goblins fortress looks graphically amazing, did you use an enb series for it? The ground looks great as well. I also like those artworks.

Edited by Unknown, 01 October 2012 - 11:04 AM.


#25 Unknown

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Posted 28 May 2012 - 03:42 AM

Credit goes to luh-koala for it :p

#26 _FgF_

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Posted 28 September 2012 - 08:39 AM

Great mod! :)

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#27 Unknown

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Posted 07 October 2012 - 02:59 PM

Wild Walls:
Wild Walls.png

Monster Lair:
(Monster) Lair.png

Both modelled and textured by FellbeastIII

#28 Ridder Geel

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Posted 07 October 2012 - 03:06 PM

UV stretching on the side of the monster lair? It don't look right :p (Yes i'm just going to be real precise bout this :xd: )
Oh and... What kind of crappy raytracer are you using? The renders don't look normal... How about putting the ones up from the simple W3D viewer on ingame? Gives us a better impression of what it will look like ingame... ;)

Edited by Ridder Geel, 07 October 2012 - 03:07 PM.

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#29 Unknown

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Posted 07 October 2012 - 03:07 PM

I didn't make it :p
I'm just supplying the images :xd:

#30 Radspakr Wolfbane

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Posted 07 October 2012 - 03:18 PM

Something that's bothered me with this mod's textures is they lack detail and shading they tend to look like basic textures put on a model.

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#31 Ridder Geel

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Posted 07 October 2012 - 03:23 PM

Now that you say it Rad, I do see where you are coming from, there is truth in what you said :) Try adding some shadows, lighter and darker spots on the texture.
Although I do see multiple UV errors which kind of distort the texture as well, so those are two things for them to work on :)

Edited by Ridder Geel, 07 October 2012 - 03:24 PM.

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#32 Unknown

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Posted 07 October 2012 - 03:32 PM

If you look at it closely, by the window, there is good textures which make brick shaped frames ;)

#33 Ridder Geel

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Posted 07 October 2012 - 04:18 PM

Yea that's one detail :xd:
What rad means is more than just that :p
Though it is a good start :)
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#34 Unknown

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Posted 07 October 2012 - 04:31 PM

It's basically a cave, it doesn't really need loads of detail but I'm sure FellbeastIII can add some nice stuff to it :p

#35 Irenë Hawnetyne

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Posted 23 October 2012 - 06:16 AM

Unknown, what have I told you about posting my pictures? I do need to see my own feedback.
Anyway, you've got a point, it's more than a bit crap. After our first release, which ironically won't include the Wild Faction, we'll be scrapping and redoing it.

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