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Version 1.2 In Numbers


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#21 Phoenix Rising

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Posted 24 March 2012 - 08:06 PM

Here's the one, at least.

#22 smashedsaturn

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Posted 24 March 2012 - 08:25 PM

Here's the one, at least.

Finaly a victory that doesn't look like a mini ISD with greebles on it!

#23 Phoenix Rising

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Posted 24 March 2012 - 09:22 PM

Get out and enjoy spring today, those in the northern hemisphere - we're on track for midnight. That's the only unfortunate part of a non-winter release, although we might've hit some spring breaks at least.

#24 Kitkun

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Posted 24 March 2012 - 10:04 PM

Ugh, sun shining in the eyes and bugs buzzing in your ear... what's to enjoy about Spring? :crazed:

At least I can still read the manual.

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#25 smashedsaturn

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Posted 24 March 2012 - 10:09 PM

Get out and enjoy spring today, those in the northern hemisphere - we're on track for midnight. That's the only unfortunate part of a non-winter release, although we might've hit some spring breaks at least.

*looks out window* *Pouring rain and thunderstorms*
5:51:00 left till midnight EST :thumbsuphappy:

#26 Phoenix Rising

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Posted 24 March 2012 - 10:13 PM

This is what I was staring at out the window while writing the installer script.

#27 Madurai

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Posted 24 March 2012 - 10:33 PM

This is what I was staring at out the window while writing the installer script.


Odd, I had this impression you were British.

#28 Henry X

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Posted 24 March 2012 - 10:49 PM

I was thinking German.

Regardless, I'm down in Georgia at the moment, so the weather is great.

#29 evilbobthebob

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Posted 24 March 2012 - 11:55 PM

2.2 GHz dual-core laptop with 2 GB RAM running Windows 7

3.0 GHz dual-core desktop with 2 GB RAM and a GeForce 7200 running Windows XP

Those are the mod development computers? :omg:


Hahahahaaa no, well, not for me anyway. I've got my 3.4GHz quad core desktop with 8GB of RAM and a HD5870. With those specs I can play even Operation Shadow Hand, just about. If you do play that campaign, go "spring cleaning" with the Sovereign to improve your framerate a bit ;)

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#30 Brashin

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Posted 25 March 2012 - 12:07 AM

Thats a good point evilbob, any other hints and tips you can give us to improve the performance of say core worlds or other campaigns when 1.2 comes out in a couple hours.

#31 anakinskysolo

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Posted 25 March 2012 - 12:21 AM

2.2 GHz dual-core laptop with 2 GB RAM running Windows 7

3.0 GHz dual-core desktop with 2 GB RAM and a GeForce 7200 running Windows XP

Those are the mod development computers? :omg:


Hahahahaaa no, well, not for me anyway. I've got my 3.4GHz quad core desktop with 8GB of RAM and a HD5870. With those specs I can play even Operation Shadow Hand, just about. If you do play that campaign, go "spring cleaning" with the Sovereign to improve your framerate a bit ;)


With Windows 7 or XP?

#32 Phoenix Rising

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Posted 25 March 2012 - 12:28 AM

He has 7. But the point is, it does run on Ghost's laptop there.

#33 smashedsaturn

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Posted 25 March 2012 - 12:53 AM

2.2 GHz dual-core laptop with 2 GB RAM running Windows 7

3.0 GHz dual-core desktop with 2 GB RAM and a GeForce 7200 running Windows XP

Those are the mod development computers? :omg:


Hahahahaaa no, well, not for me anyway. I've got my 3.4GHz quad core desktop with 8GB of RAM and a HD5870. With those specs I can play even Operation Shadow Hand, just about. If you do play that campaign, go "spring cleaning" with the Sovereign to improve your framerate a bit ;)

So does CPU clock scale with performance? Im already at 4.0 Ghz on my i5 but i could push ~700Mhz farther if it will give a noticeable improvement.

#34 evilbobthebob

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Posted 25 March 2012 - 01:03 AM

Yes, as far as I can tell performance scales with clock speed, but there is likely to be diminishing returns because the game engine (not the CPU) is the thing bottlenecking performance. Also of note is that FoC only runs on one core so you can underclock the others if you want to reduce the risk of overheating.

Otherwise there's not much you can do about performance. You can quite easily force AA/AF if you have a decent graphics card, though the AA may cause some framerate decreases on land (lots of trees) or when the enemy has a lot of starfighter squadrons. That's all dependent on your graphics card, though.

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#35 Phoenix Rising

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Posted 25 March 2012 - 01:16 AM

I'd suggest turning off shadows. They do little in space, yet take up the majority of a model's file in most cases.

#36 P.O._210877

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Posted 25 March 2012 - 02:14 AM

Is that a recommendation regardless of performance issues...?

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

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#37 Phoenix Rising

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Posted 25 March 2012 - 02:20 AM

No, only if your GPU is having trouble with the frame rate.

#38 P.O._210877

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Posted 25 March 2012 - 02:22 AM

10/4 Thanks.

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

Actarus


#39 Henry X

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Posted 25 March 2012 - 02:48 AM

What exactly is there we can do to improve famerate on the campaign map? In battles, I've always been quite alright, but the campaign map just brings my computer to its knees.

#40 Phoenix Rising

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Posted 25 March 2012 - 02:53 AM

Probably not a whole lot... it's an inefficient implementation that's causing the lag. We did what we could here, but it's mostly a problem with the engine source code.



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