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Kanak Skull Takers *FINAL* Voice Script List


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#1 thudo

thudo

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Posted 25 March 2012 - 07:53 PM

Unscripted / Completed (see next messages) / Voicing / Voiced

Proposed List

BUILDERS
Conscripted Builder/Peon

INFANTRY+SERGEANTS
Scouts
Kanak Warriors
Kanak Warriors *SPOTTING VOICES*
Kanak Warriors Champion
Stone Thrower Squad
Wild Man Squad - Beast Master
Wild Man Squad - Lava Wyrm
Wild Man Squad - Salamander
Wild Man Squad - Furlok
Salamander Riders
Salamander Riders Champion
Feral Ogryns
Tribal Guard
Tribal Guard Champion
Magma Guard
Magma Guard Champion


COMMANDERS
War Chief Command Squad - War Chief
War Chief Command Squad - Battle Standard
War Chief Command Squad - Colonel Commissioner
Shaman
Medicine Man
Sky Speaker


VEHICLES
War Party
Ogryn Cannon
Magma Cannon
Bane Wolf
Warbeast
Xenosaur


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#2 thudo

thudo

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Posted 26 March 2020 - 12:48 AM

Builders

Conscripted Builder/Peon (Unman)
Notes: Kanak tribal voice, but submissive and not prideful. The model should be a Kanak warrior, without little or no tattoos/war paint, bald, and postured as kinda hunched over being meek. He might have something like a wicker basket on his back and be holding a tool like a simple power wrench or arc welder
Unit_Complete1: When warrior runs... ... he become unman [pronounced "un-man"]
Unit_Complete2: Unman no fight... do what you want
Unit_Complete3: Unman build like skymen show
Unit_Complete4: Unman bring in the warriors from sky barge
Unit_Complete5: Unman do logistics support for warriors
Unit_Complete6: Unman makes crafts for warriors
Unit_Complete7: Warrior with no heart ... become unman
Selection1: Hail, chief
Selection2: Krogg [pronounced "Krog"]
Selection3: Unman no warrior
Selection4: Villager
Selection5: Olga [pronounced "OL-ga"]
Selection6: Unman hard worker
Selection7: You want unman do something?
Move1: Zugzug [pronounced "zug-zug"]
Move2: Yes master
Move3: I do that
Move4: Torvan [pronounced "tor-van"]
Move5: I have good tools
Move6: For Kanak tribe [pronounced "kah-nak"]
Move7: Unman make camp for warriors
Attack1: Unman not fight good
Attack2: Unman not run and hide?
Attack3: Unman need warrior help
Attack4: Torvan!
Attack5: But unman not have weapon
Attack6: Unman obey great chief
Attack7: Unman need support
Build1: Unman make camp for tribe
Build2: Skymen are generous
Build3: Sky god give us house
Build4: Unman does as skymen showed him
Build5: Unman set up cargo
Build6: Unman make it good
Build7: Unman builds
Capture1: Eeza Kanak [pronounced "ee-zah ka-nak"]
Capture2: Unman prepare that place for tribe
Capture3: Unman can contribute much to tribe
Capped1: Unman can make cave here
Capped2: Unman can make camp for warriors`
Capped3: Is easier than knapping good flints
Lay_Mines1: Unman put thunder rocks there
Lay_Mines2: I bury thunder rocks there
Lay_Mines3: Skymen gave unman many thunder rock
Load_Transport1: I go in there
Load_Transport2: It look dangerous
Unload_Transport1: Unman strong, can carry many loads
Unload_Transport2: I make starch and meat for warriors?
Morale_Break1: O great sky emperor save unman!
Morale_Break2: Unman not live long now!
Morale_Break3: Unman face enemy too fierce!
Morale_Restored1: Unman lived, is miracle
Morale_Restored2: Unman very thankful he live
Morale_Restored3: Unman skull belong to him, thank great chief
Charge1: Zugzug!
Charge2: Zut hak! [pronounced "zoot hak"]
Charge3: Hako [pronounced "hak-oh"]
Ability1: Unman make big bang
Ability2: Unman hurt enemy
Ability3: Unman fights like warrior
Ability4: Unman hide from many enemy
Ability5: Unman take shelter from enemy
Repair1: Unman patch it right up
Repair2: Unman fix it for you
Repair3: Unman make repairs
Combat1: Need help from warriors!
Combat2: Fight-fight!
Combat3: Unman need weapon!
Under_Fire1: Unman facing enemies!
Under_Fire2: Unman not can fight these enemies!
Under_Fire3: Unman sees slug throwers!
Damage1: Unman need skymen help!
Damage2: Help!
Damage3: Torvan!
Death1: Na.... [pronounced "na"]
Death2: *pained oomph*
Death3: *wussy version of barbarian pained yell*
Death4: *single choke*


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#3 thudo

thudo

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Posted 26 March 2020 - 12:49 AM

Squads+Sergeants

Scouts (Runner Squad - the term “scout” has a special, holy meaning to 40k humanity, having connotations of aspiring Space Marines)
Notes: Especially young/youthful and eager guttural Kanak feral world accent. Their model should be the same as the Warriors, but maybe sized just a tiny bit smaller/shorter to show their relative youth, and have a mix of only bare heads and topknots, if possible they should have little grass bundles on their ankles like Zulu warriors in ceremonial garb. They have smaller squad size than Warriors, but can later take just as many heavy weapons as the bigger squad and move a little faster. Suggest Defensive Ability: “War Chant,” which is the same one described below for the Warrior
Unit_Complete1: RUnners take meat and skulls for Terra
Unit_Complete2: Runners ready for hunt
Unit_Complete3: Runners give meat to Saint Quickfoot
Unit_Complete4: Kanaks runners are quick and strong [pronounced "kah-naks"]
Unit_Complete5: Kanaks have strong legs and sharp axeheads
Unit_Complete6: They say, runner from the smallest tribe can become mighty warrior
Unit_Complete7: Many foot race, runners won at clan hunts
Selection1: Durc Kanak [pronounced "dirk kah-nak"]
Selection2: Strong hunters
Selection3: Horns
Selection4: Utu [pronounced "Oo-too"]
Selection5: Fast runners
Selection6: Firm ground
Selection7: Long striders
Move1: We make our own way
Move2: Chinookan [pronounced "chin-oo-cahn"]
Move3: Fast as the long horn
Move4: We run fast
Move5: As the blood hawk flies!
Move6: Eeja! [pronounced "ee-JA"]
Move7: We scout
Attack1: Fighters go!
Attack2: Skulls for sky emperor!
Attack3: Trogodak! [pronounced "Tro-go-dack"]
Attack4: Take skulls!
Attack5: We put them in surround!
Attack6: Ta gahak! [pronounced "Tah gah-hak"]
Attack7: Torma lodh enh! [pronounced "TOR-ma LOAD en"]
Capture1: Trophy-take
Capture2: Kanaks not stopped by any enemy
Capture3: Kanaks climb any mountain, cross any redflow
Capped1: This... good place
Capped2: This place is for Kanaks now
Capped3: Unmen can make dragon here
Load_Transport1: We will ride in strange skymen beast
Load_Transport2: It swallow us, like wolf saint and sea monster (not sure if retconned, Russ is an important saint to the Imperial Guard)
Unload_Transport1: Kanaks can go on own legs and feet
Unload_Transport2: What you need runners do?
Morale_Break1: Find shelter!
Morale_Break2: Enemies too many!
Morale_Break3: This fight no good!
Morale_Restored1: Kanakmen hunt big beasts, no have fear
Morale_Restored2: True Kanak warriors do not know here
Morale_Restored3: Many skymen soft, not Kanak warriors
Charge1: Dharodka! [pronounced "kar-road-KA"]
Charge2: Haka! [pronounced "hah-KA"]
Charge3: Get close!
Charge4: Barak! [pronounced "bah-RAK"]
Jump_Teleport1: Close your eyes!
Jump_Teleport2: Skymen making big magic, stand still!
Deepstrike1: Reinforcements inbound (imperial standard voice from Navy personell, like a british ship crew)
Deepstrike2: Sending the barbarians down (imperial standard voice from Navy personell, like a british ship crew)
Ability1: Grenade rock!
Ability2: Make thunder!
Ability3: Hya! Hya! Hya! (chanting as one, continues as long as ability runs)
Ability4: Hak! Hak! Hak! (chanting as one, continues as long as ability runs)
Ability5: Haru! Haru! Haru! (chanting as one, continues as long as ability runs)
Combat1: Hannu Baka! [pronounced "HAN-new ba-KA"]
Combat2: Cut their heads!
Combat3: Dijihak! [pronounced "dee-jee-HAK"]
Under_Fire1: Did you see that!
Under_Fire2: Bolt throwers, down!
Under_Fire3: Enemy hunters!
Damage1: Haaaaaaa! (very fierce barbarian warcry)
Damage2: Lash Kagar! (slightly alarmed sounding) [pronounced "lash ka-gar"]
Damage3: Olo nak! (a bit desperate sounding) [pronounced "oh-low nak"]
Death1: Aaaahh! (more youthful barbarian yell of pain)
Death2: *choke*
Death3: Haa- (more youthful beginning of barbarian yell, abruptly cut off)
Death4: Sonak...! [pronounced "Son-nak"]

Kanak Warriors (Axemen Squad)
Notes: Guttural feral world accent, like a caveman. Model is a tattooed and painted Kanak warrior, with a mixture of bald heads, topknots, and Ogyrn skull helmet/masks. They have various shaped hand axes in one hand and las pistol in the other. Suggest Defensive Ability: “War Chant ”, where they stand in place doing pre-battle barbarian chants while they raise their axes like in the Chaos Space Marines capture animination or beating their chests, a small smoky flare is lit in the middle of them, which represent the activated stimms they are inhaling. The longer they chant, the more buffs they get... though the buffs are temporary. If they have a Medicine Man or Sky Speaker attached, the Medicine Man or Sky Speaker shakes like a CSM heretic doing a building ritual. The way I imagine this working is for each second they chant, they get a separate global buff that lasts for X seconds, so the longer they chant, the more buffs they have but at a certain point you can’t buff any more because your first buff has worn off. At later tiers, they can upgrade with Flamer or Double Axe (loses las pistol)]
Unit_Complete1: First kill is always sweetest
Unit_Complete2: Kanaks are war makers [pronounced "kah-naks"]
Unit_Complete3: Axe must taste blood
Unit_Complete4: Bring war for Sky God
Unit_Complete5: Skull taker strong tribes
Unit_Complete6: You need warriors kill?
Unit_Complete7: Kanak loyal to Sky Emperor
Selection1: Chieftan?
Selection2: Skull taker clan
Selection3: Hauke [pronounced "Howk"]
Selection4: Here, brother
Selection5: Head hunters
Selection6: Warriors
Selection7: Draekar [pronounced "DRAE-car"]
Move1: Kanaks have no fear
Move2: Warriors hunt
Move3: Chest and horns!
Move4: We get in close
Move5: Tauron! [pronounced "TAO-ron"]
Move6: Talut ai losondak [pronounced "ta-loot aye lo-son-DAK"]
Move7: We eat well tonight!
Attack1: Haka! [pronounced "hah-KA"]
Attack2: It will be good kill!
Attack3: Get heads!
Attack4: Clean cuts!
Attack5: Skulls!
Attack6: Kill big!
Attack7: Kanak axe bite deep!
Capture1: Kanak warrior take what tribe need
Capture2: What warchief wants we get
Capture3: This land will belong to Kanak
Capped1: The Kanak sign stands in many strange lands
Capped2: The Kanak mark is here
Capped3: All men will know Kanak tribe was here
Load_Transport1: Skymen’s metal beast will carry us in stomach
Load_Transport2: Go into the mouth
Unload_Transport1: Good to breath open air again
Unload_Transport2: Warriors meant to fight, not hide
Morale_Break1: Get to shelter!
Morale_Break2: Enemies too strong!
Morale_Break3: They too many!
Morale_Restored1: Better dead than unman [pronounced "un-man"]
Morale_Restored2: Kanak women will eat cowards’ hearts
Morale_Restored3: Warrior who is beaten, is no warrior
Charge1: Haka! [pronounced "ha-KA"]
Charge2: Skulls!
Charge3: Uru tu! [pronounced "ore-rue TOO"]
Charge4: Kanak! [pronounced "kah-NAK"]
Jump_Teleport1: Skymen sending magic!
Jump_Teleport2: Warriors stand still!
Deepstrike1: Teleports inbound (imperial standard voice from Navy personell, like a british ship crew)
Deepstrike2: Reinforcements homing in (imperial standard voice from Navy personell, like a british ship crew)
Ability1: Haru grenade!
Ability2: Throw thunder rock!
Ability3: Hya! Hya! Hya! (chanting as one, continues as long as ability runs)
Ability4: Hak! Hak! Hak! (chanting as one, continues as long as ability runs)
Ability5: Haru! Haru! Haru! (chanting as one, continues as long as ability runs)
Combat1: Sky God!
Combat2: Haaaaaaaaa! (a very barbarian warcry)
Combat3: Hoo-k! [pronounced like “who,” ending with “k,” not “hook” like “fish hook”]
Under_Fire1: Take their heads!
Under_Fire2: Here is great danger!
Under_Fire3: Battle begins!
Damage1: Haaaaaa! (pained yell, that tapers off a bit at the end)
Damage2: Solomaaaar!
Damage3: Fight to death!
Death1: Aaaahh! (barbarian yell of pain)
Death2: Ha, ah- (barbarian yell of pain and then a choke)
Death3: Haa- (beginning of barbarian yell and coughing)
Death4: Oooah...! (pained grown)

Kanak Warriors Champion (Strong Man)
Notes: Sounds like a prouder, more boisterous version of the standard warrior squad. Looks like Warrior with more skull decorations and one big axe welded in both hands
Unit_Complete1: We take many skulls for Sky Emperor!
Unit_Complete2: Our numbers grow with warriors!
Unit_Complete3: Every lodge must give warriors to fight Sky Emperor’s feuds!
Unit_Complete4: Great honor fight among the stars like saints and thunder angels!
Unit_Complete5: For enemy, I gouge out eye
Unit_Complete6: Even warrior with no axe will fight with hands and teeth
Unit_Complete7: Evil men, I kill and warriors eat
Selection1: Hetman
Selection2: Hail, brother
Selection3: No talk, we fight
Selection4: Here, brother
Selection5: Head hunters
Selection6: Warriors
Selection7: Draekar [pronounced "DRAE-car"]
Move1: Watch your footing
Move2: Kanak warriors are strong as stone [pronounced "kah-nak"]
Move3: Respect strength
Move4: We get in close
Move5: Tauron! [pronounced "TAO-ron"]
Move6: Talut ai losondak [pronounced "ta-loot aye lo-son-DAK"]
Move7: We eat well tonight!
Attack1: We feast on Terra tonight!
Attack2: Cut throats!
Attack3: Khakhak Kumak! [pronounced "kak-HAK coo-MAK"]
Attack4: Clean cuts!
Attack5: Skulls!
Attack6: Kill big!
Attack7: Kanak axe bite deep!
Capture1: Kanak warrior take what tribe need
Capture2: What warchief wants we get
Capture3: This land will belong to Kanak
Capped1: The Kanak sign stands in many strange lands
Capped2: The Kanak mark is here
Capped3: All men will know Kanak tribe was here
Load_Transport1: Skymen’s metal beast will carry us in stomach
Load_Transport2: Go into the mouth
Unload_Transport1: Good to breath open air again
Unload_Transport2: Warriors meant to fight, not hide
Morale_Break1: Get to shelter!
Morale_Break2: Enemies too strong!
Morale_Break3: They too many!
Morale_Restored1: Better dead than unman [pronounced "un-man"]
Morale_Restored2: Kanak women will eat cowards’ hearts
Morale_Restored3: Warrior who is beaten, is no warrior
Charge1: Haka! [pronounced "ha-KA"]
Charge2: Skulls!
Charge3: Uru tu! [pronounced "ore-rue TOO"]
Charge4: Kanak! [pronounced "kah-NAK"]
Jump_Teleport1: Skymen sending magic!
Jump_Teleport2: Warriors stand still!
Deepstrike1: Teleports inbound (imperial standard voice from Navy personell, like a british ship crew)
Deepstrike2: Reinforcements homing in (imperial standard voice from Navy personell, like a british ship crew)
Ability1: Haru grenade!
Ability2: Throw thunder rock!
Ability3: Hya! Hya! Hya! (chanting as one, continues as long as ability runs)
Ability4: Hak! Hak! Hak! (chanting as one, continues as long as ability runs)
Ability5: Haru! Haru! Haru! (chanting as one, continues as long as ability runs)
Combat1: Sky God!
Combat2: Haaaaaaaaa! (a very barbarian warcry)
Combat3: Hoo-k! [pronounced like “who,” ending with “k,” not “hook” like “fish hook”]
Under_Fire1: Take their heads!
Under_Fire2: Here is great danger!
Under_Fire3: Battle begins!
Damage1: Haaaaaa! (pained yell, that tapers off a bit at the end)
Damage2: Solomaaaar!
Damage3: Fight to death!
Death1: Ahhhhhhhh! (very macho barbarian dying cry)
Death2: Kanak!
Death3: War chief!
Death4: Oooah...! (pained grown)

Stone Thrower Squad
Notes: Sounds the same as a Kanak warrior, without the axe or pistol. Model is a small squad of Kanak warriors, with baskets on their backs, and who only throw frag grenades to attack. Same animation as a tac marine throwing a grenade, Tactically, acts like short range mini artillery, with similar range as the Steel Legion Lieutenant-Colonel hand throwing his melta grenade. They should be shielded from both ranged and melee attacks with other squads to survive. At later tiers, a couple of squad members can be upgraded with sniper-like Hunting Rifle (kroot rifle without the spikes) or Krak Grenades (only good at attacking vehicles and buildings. Basically, they are tribesmen who used to fighting by throwing rocks, but have now been armed with grenades. Suggest defensive ability: “Take Cover” (squad temporarily stops attacking, becomes unable to move, ducks down as if in cover, and take much reduced ranged damage and morale damage)
Unit_Complete1: Death follows when rock from fire mountain fall from sky
Unit_Complete2: Thunder rocks can kill many, injure more
Unit_Complete3: More Kanak practice sling, better he get [pronounced "kah-nak"]
Unit_Complete4: Born Kanak is born hunter
Unit_Complete5: We have grenade stones from skymen
Unit_Complete6: We can hit enemy far away with thunder rock
Unit_Complete7: Skymen’s rocks have fire inside
Selection1: Joharran [pronounced "Joe-HAR-ran"]
Selection2: War chief?
Selection3: Stone Throwers
Selection4: Rushemarak [pronounced "rush-eh-MAR-ak"]
Selection5: We have hot stones
Selection6: We hear enemies
Selection7: Ander thaw! [pronounced "an-der THAW"]
Move1: If war chief not forbid
Move2: Brun jaradak [pronounced "brun jara-DAK"]
Move3: We hunt big game
Move4: Kanaks are fearless hunters
Move5: Kanak not lack strength or speed
Move6: We kill from afar
Move7: This best way to hunt
Attack1: Throw thunderrock
Attack2: Make big bang
Attack3: We hit them good
Attack4: They get thunder rock
Attack5: Like hunt rock bear
Attack6: They not live long
Attack7: Grenade rock to head
Capture1: We stake out place
Capture2: Watch footing
Capture3: It not far
Capped1: Done as war chief asked
Capped2: Watching for more enemy
Capped3: We defend this place
Load_Transport1: Metal beast not afraid even swallow thunder rocks
Load_Transport2: Come and join us in metal beast stomach
Unload_Transport1: Kanaks out in open air again
Unload_Transport2: Can’t throw grenade rocks from inside metal beast
Morale_Break1: We head back or die!
Morale_Break2: Mercy, Great Sky Emperor of all save us!
Morale_Break3: Get back... need more warriors!
Morale_Restored1: True warriors not hide
Morale_Restored2: War chief will know what do
Morale_Restored3: Have enough thunder rocks, keep fighting
Charge1: Throw at faces!
Charge2: Get close for throw!
Charge3: Habu! [pronounced "ha-BU"]
Jump_Teleport1: This strong magic...
Jump_Teleport2: Warriors not fear teleport
Deepstrike1: Bombardier squad inbound (imperial standard voice from Navy personell, like a british ship crew)
Deepstrike2: Reinforcements homing in (imperial standard voice from Navy personell, like a british ship crew)
Ability1: Thunder rocks kill many today!
Ability2: Throw in middle of warriors!
Ability3: No man outrun thunder rock!
Ability4: Warriors get down!
Ability5: Keep your heads down!
Combat1: Raclaw! [pronounced "rah-CLAW"]
Combat2: Will be very little left!
Combat3: Hak Kanak! [pronounced "HAK ka-NAK"]
Under_Fire1: Enemies! Over there!
Under_Fire2: Going to throw grenades!
Under_Fire3: Stone throwers facing many enemies!
Damage1: Need more warriors!
Damage2: Kanaks will fight
Damage3: Haru na! [pronounced "HAR-roo na"]
Death1: Aaaahh! (barbarian yell of pain)
Death2: Ha, ah- (barbarian yell of pain and then a choke)
Death3: Haa- (beginning of barbarian yell and coughing)
Death4: Oooah...! (pained grown)

Wild Man Squad - Beast Master (Wild Man)
Notes: Sounds like a regular Kanak Warrior, with some random growls/snorts/animal sounds in the background. Beast Master remains the squad’s voice so long as he is alive, even after reinforcing with different beasts. His model should look like a Warrior, wearing a bulky fur on his shoulders like the Vanilla DoW Chaos Lord, without war paint, holding a bulky club welded in both hands and maybe with some animal paraphernalia bits tacked on like a teeth or claws necklace. Each member of the squad becomes individually more powerful, the bigger the squad gets, so you want a big pack of beasts rather than just a few IE each additional beast buffs the whole squad. Also, individual beasts do more damage when they have very low health. Heavy Infantry. Slighter wider sight range, does more morale damage than Warriors or Scouts. Hardcapped, but available in T2. Suggest Defensive Ability: “Feeding” (Can consume gibs like Kroot, but to recover health and morale, not buff stats)
Unit_Complete1: Many will die in the hunt
Unit_Complete2: When kill enemy, I keep skin and tail, claws and teeth
Unit_Complete3: Beasts follow Kanaks, Kanaks follow Sky Emperor [pronounced "kah-naks"]
Unit_Complete4: Some always drawn to wander with beasts
Unit_Complete5: Kanak by self must have great strength
Unit_Complete6: Beasts are hungry, war chief
Unit_Complete7: Those who try kill me, my beasts kill first
Selection1: Beast tamer!
Selection2: Ho!
Selection3: Wurmhak! [pronounced "worm-HAK"]
Selection4: I defend my own
Selection5: Giornahak! [pronounced "gee-OR-na-HAK"]
Selection6: Hunting beasts
Selection7: Barka [pronounced "bar-KA"]
Move1: They’ll save your life, brother
Move2: I stay close
Move3: I can hunt in my own way
Move4: I stay under open sky
Move5: Ha! I not need lodge
Move6: Not get tired so easy
Move7: My beasts need meat
Attack1: It will be good hunt
Attack2: I make big hurt
Attack3: Kill, not wound
Attack4: Awoo! [pronounced "ah-WOO"]
Attack5: Go hunt!
Attack6: Kill, hannohak! [pronounced "Hah-no-HAK"]
Attack7: Get meat! Kill!
Capture1: Hunting will be good
Capture2: It be good place for wild lodge
Capture3: I make territory of Kanak
Capped1: This totem will be strong
Capped2: Many beasts will know this place
Capped3: This place... tamed by Kanak
Load_Transport1: I mark skymen beast with spirit of carnodon
Load_Transport2: Strange beast, no heart, no blood
Unload_Transport1: My beasts not like go in there
Unload_Transport2: Metal beasts shallow us and spit back out
Morale_Break1: Even four legged hunters know when to break off chase!
Morale_Break2: I need to tend to wounds!
Morale_Break3: This food fights back too hard!
Morale_Restored1: Even wounded beasts are dangerous
Morale_Restored2: Sacred Sky God make my beasts fierce and hungry
Morale_Restored3: My beasts will eat raw meat before long
Charge1: Take down prey!
Charge2: Go! Hunt!
Charge3: Chase them!
Charge4: Zut Bahak! [pronounced "zoot ba-HAK"]
Jump_Teleport1: War chief asks much...
Jump_Teleport2: Hunter not meant have so much spirit magic
Deepstrike1: Sending the... animals down (imperial standard voice from Navy personnel, like a british ship crew)
Deepstrike2: Teleports powering (imperial standard voice from Navy personnel, like a british ship crew)
Ability1: Beasts bite at heels
Ability2: Not let enemy warriors escape
Ability3: Tear at throats
Ability4: Eat now, proud beasts of Kanak!
Ability5: Eat well, this good meat!
Combat1: Haaaaaa! (barbarian warcry)
Combat2: Teeth sharp as flint!
Combat3: Kereja! [pronounced "kear-re-JA"]
Under_Fire1: Look, over there, enemies!
Under_Fire2: There’s something out here!
Under_Fire3: We should hunt these enemies!
Damage1: We need more warriors!
Damage2: Much death here!
Damage3: Heavy blood toll!
Death1: Aaaahh! (barbarian yell of pain)
Death2: Ha, ah- (barbarian yell of pain and then a choke)
Death3: Haa- (beginning of barbarian yell and coughing)
Death4: Oooah...! (pained grown)

Wild Man Squad - Lava Wyrm -- SoundFX used
Notes: A segmented alien snake that looks similar to the tail of the Tyranid mod Trygon with Kroot quills on it, which slithers like a snake and thrashes with its body spikes around to attack. has streaks of war paint on it

Wild Man Squad - Salamander -- SoundFX used
Notes: Sounds like an alligator or crocodile. Model is scaly, big enough for a Kanak warrior to ride, maybe something kitbashed from Kroot units and Squiggoth. The Salamanders Chapter have a Salamander head as their symbol. The lizard on the cover of Promethean Sun seems like a pretty good representation of a salamander. Similar stats to the Kanak Salamander rough rider. Has streaks of warpaint on it.

Wild Man Squad - Furlok -- SoundFX used
Notes: Not sure what a Furlok is exactly. Suggest asking the Space Wolves mod guys for maybe an earlier version of the Fenrisian wolf, recoloring it in tiger orange and black. Rename “Sabre Wolf”

Salamander Riders (Clan Rider Squad)
Notes: Kanak warrior accented voices, with their salamander mounts growling in the background. Model is a giant carnivorous lizard salamander that attacks with its jaws and front paws. A Kanak warriors welding duel laspistols sits on its back. Like SoB Seraphim, they don’t lose accuracy with their las pistols when movings, so they are good at chasing enemy ranged squads. Fast, heavy infantry, but don’t have the numbers to do as well as other Kanak melee infantry in a sustained fight
Unit_Complete1: There are no old or weak among Kanak riders
Unit_Complete2: Kanaks can ride from skyrise to skyfall [pronounced "kah-naks"]
Unit_Complete3: The mounts are fierce and hungry today!
Unit_Complete4: Haha, Kanak mounts *eat* horse meat (emphasis on “eat”)
Unit_Complete5: Haha, Kanak mounts smell meat!
Unit_Complete6: The mounts will eat well today!
Unit_Complete7: The mounts feel need to fight
Selection1: Tribal cavalry!
Selection2: Riders prepared!
Selection3: Proud riders!
Selection4: Ratan! [pronounced "rah-TAN"]
Selection5: Riders have many scars!
Selection6: Eston! [pronounced "es-tong"]
Selection7: Riders!
Move1: The mounts need meat
Move2: We go fast!
Move3: Haha, Kanak mounts not tire so easy
Move4: Stay together!
Move5: Ride for clan!
Move6: We ride!
Move7: *tough Karnak laugh, like Ha! Ha! Ha!*
Attack1: Zelandonak! [pronounced "zel-lan-don-AK"]
Attack2: Meat for mounts, skulls for warriors!
Attack3: Take their skulls!
Attack4: Ute! [pronounced "oo-TAY"]
Attack5: Ride them down!
Attack6: Eat them!
Attack7: Brut Kanak! [pronounced "brute can-NAK"]
Capture1: It not take long
Capture2: We get it fast
Capture3: You want riders get for you!
Capped1: Haha! We did it for you, war chief!
Capped2: You can build cave here!
Capped3: That not far, we got easy!
Load_Transport1: Settle inside metal beast
Load_Transport2: Metal beast’s mouth is like cave
Unload_Transport1: Kanaks ride free and fierce
Unload_Transport2: Ready run on open ground!
Morale_Break1: This charge broken!
Morale_Break2: Riders turn back!
Morale_Break3: Riders retreat to lines!
Morale_Restored1: Have courage, riders
Morale_Restored2: Riders will paint faces white with shame
Morale_Restored3: Riders ask Sky Emperor forgiveness
Charge1: Attaka! [pronounced "ah-tah-KA"]
Charge2: Kanak! [pronounced "can-NAK"]
Charge3: Mandronak! [pronounced "mahn-dro-NAK"]
Charge4: Hanah! [pronounced "ha-NA"]
Jump_Teleport1: Hold mounts still
Jump_Teleport2: Not move... skymen working magic
Deepstrike1: Rough riders inbound (imperial standard voice from Navy personnel, like a british ship crew)
Deepstrike2: Rough riders deploying (imperial standard voice from Navy personnel, like a british ship crew)
Ability1: Trample them!
Ability2: Ramparak! [pronounced "rahm-par-AK"]
Ability3: Stampede!
Ability4: Keep out of way!
Ability5: Keep mounts move!
Combat1: *salamander roar*
Combat2: *salamander jaw snapping shut*
Combat3: Haaaa! (barbarian warcry)
Under_Fire1: Watch out!
Under_Fire2: Many enemy here!
Under_Fire3: Many enemies!
Damage1: Haaaaaaa! (longer barbarian warcry, urging his mount on)
Damage2: Yaa! Yaaa! (barbarian urging his mount on)
Damage3: Ya! (barbarian urging his mount on)
Death1: *fading salamander roar*
Death2: *salamander huff*
Death3: *salamander try to roar, stops short*
Death4: *salamander whine, then stops short*

Salamander Riders Champion (First Hunter)
Notes: Like a salamander rider, but the rider is richly decorated with skulls and welds a lasrifle with two hands instead of a pair of pistols
Unit_Complete1: The dirt will shake to know Kanaks ride on it [pronounced "kah-naks"]
Unit_Complete2: It good to ride and fight for Sky Emperor
Unit_Complete3: Kanaks ride under many strange suns for Sky God
Unit_Complete4: The thunder of Kanak mounts are known by many tribes
Unit_Complete5: Even Sky God’s enemies in stars know to run from Kanaks
Unit_Complete6: When Kanak die, he ride to paradise on great Terra
Unit_Complete7: On fire plains of Kanak, riders kill or tribe starve
Selection1: What you say?
Selection2: Tharka! [pronounced "thar-KA"]
Selection3: Kill, or be killed
Selection4: Ratan! [pronounced "rah-TAN"]
Selection5: Riders have many scars!
Selection6: Eston! [pronounced "es-tong"]
Selection7: Riders!
Move1: Kanak pride!
Move2: Ahsak! [pronounced "ah-SAK"]
Move3: Tharkanak! [pronounced "thar-ka-NAK"]
Move4: Stay together!
Move5: Ride for clan!
Move6: We ride!
Move7: *tough Karnak laugh, like Ha! Ha! Ha!*
Attack1: We hunt the big game
Attack2: We take many heads back to camp
Attack3: It be good take down
Attack4: Ute! [pronounced "oo-TAY"]
Attack5: Ride them down!
Attack6: Eat them!
Attack7: Brut Kanak! [pronounced "brute can-NAK"]
Capture1: It not take long
Capture2: We get it fast
Capture3: You want riders get for you!
Capped1: Haha! We did it for you, war chief!
Capped2: You can build cave here!
Capped3: That not far, we got easy!
Load_Transport1: Settle inside metal beast
Load_Transport2: Metal beast’s mouth is like cave
Unload_Transport1: Kanaks ride free and fierce
Unload_Transport2: Ready run on open ground!
Morale_Break1: This charge broken!
Morale_Break2: Riders turn back!
Morale_Break3: Riders retreat to lines!
Morale_Restored1: Have courage, riders
Morale_Restored2: Riders will paint faces white with shame
Morale_Restored3: Riders ask Sky Emperor forgiveness
Charge1: Attaka! [pronounced "ah-tah-KA"]
Charge2: Kanak! [pronounced "can-NAK"]
Charge3: Mandronak! [pronounced "mahn-dro-NAK"]
Charge4: Hanah! [pronounced "ha-NA"]
Jump_Teleport1: Hold mounts still
Jump_Teleport2: Not move... skymen working magic
Deepstrike1: Rough riders inbound (imperial standard voice from Navy personnel, like a british ship crew)
Deepstrike2: Rough riders deploying (imperial standard voice from Navy personnel, like a british ship crew)
Ability1: Trample them!
Ability2: Ramparak! [pronounced "rahm-par-AK"]
Ability3: Stampede!
Ability4: Keep out of way!
Ability5: Keep mounts move!
Combat1: *salamander roar*
Combat2: *salamander jaw snapping shut*
Combat3: Haaaa! (barbarian warcry)
Under_Fire1: Watch out!
Under_Fire2: Many enemy here!
Under_Fire3: Many enemies!
Damage1: Haaaaaaa! (longer barbarian warcry, urging his mount on)
Damage2: Yaa! Yaaa! (barbarian urging his mount on)
Damage3: Ya! (barbarian urging his mount on)
Death1: Haaaa! *defiant barbarian cry and simultaneous salamander groan*
Death2: *salamander groan*
Death3: *mournful salamander dying groan*
Death4: *salamander whine, then stops short*

Feral Ogryns (Feral Ogryn Squad)
Notes: Sounds like the IG ogryn, maybe even a little more growly. I assume these are the Feral Ogryns duel welding clubs and big SM combat knives, like the Ogryn Auxilia from Krourk. They attack more slowly than Warriors and Scouts, but they have a lot of health. Suggest passive ability “Trample” (Ogryns charge around exactly like Grey Knights’ Furious Charge, but at normal waddling movement speed, doing little damage but knocking down enemies infantry).
Unit_Complete1: Ogryn is ere
Unit_Complete2: You wan ogyrn oo somefing?
Unit_Complete3: Ogryn ready figh for empourer
Unit_Complete4: Ogryn serve da empourer
Unit_Complete5: Ogryn figh somefing naw?
Unit_Complete6: You no strong like Ogryn
Unit_Complete7: Ogyrn can schmash gould
Selection1: Ogryn schmash?
Selection2: Wha wan? (the ‘t’ in ‘what’ and ‘want’ is a little too much to pronounce)
Selection3: Krourk? (qu-roar-k)
Selection4: Ogryn bea ches now?
Selection5: Ogryn ungry...
Selection6: You haf somfing to say?
Selection7: Wha oes cheef say?
Move1: Dis club wan smash
Move2: Yeah cheef
Move3: Can do tha
Move4: Oookay
Move5: Og bawg
Move6: Naww
Move7: Ogryn wan schmash
Attack1: Schmashy schmash
Attack2: Dis be gould figh
Attack3: Ogyrn naw like dese guys
Attack4: Cheef wan eads?
Attack5: Ogryn oo gooud
Attack6: Ogryn break da bones
Attack7: Dis schmash gould
Capture1: You wan wha?
Capture2: Dat be not ard
Capture3: You wan Ogryn raise da frag?
Capped1: Da flag iz up
Capped2: You wan somefink else naw?
Capped3: You wah banna iz ere
Load_Transport1: Ogryn no like small places...
Load_Transport2: Eef you ask Ogryn nicely
Unload_Transport1: Ogryn schmash an bash?
Unload_Transport2: Ogryn ready schmash
Morale_Break1: Dis figh too tough!
Morale_Break2: Dey urt Ogryn too bad!
Morale_Break3: Ogryn no figh no more!
Morale_Restored1: Ogryn luv da empourer
Morale_Restored2: Ogryn no run now
Morale_Restored3: Ogryn figh again?
Charge1: Comf back!
Charge2: Figh!
Charge3: Dey crush eaasy!
Charge4: Ogryn geh eads!
Jump_Teleport1: You ear somfing?
Jump_Teleport2: You naw wan Ogryn go?
Deepstrike1: Ogyrns deploying (imperial standard voice from Navy personnel, like a british ship crew)
Deepstrike2: Ogryns going to the surface (imperial standard voice from Navy personnel, like a british ship crew)
Ability1: Ogryn schmash!
Ability2: Ogryn beat da eads!
Ability3: Ogryn break puny men!
Ability4: Ogryn not die easy
Ability5: Ogryns thick skin
Combat1: Ogryn so angry!
Combat2: Ogryn bash gooud!
Combat3: Schmash!
Under_Fire1: Dey fire at Ogryn!
Under_Fire2: Dey shoot Ogryn!
Under_Fire3: Dey guns urting Ogryn!
Damage1: They urt ogryn!
Damage2: Ogryn schmash bad men!
Damage3: Make Ogryn wan bash!
Death1: *ogryn roar of pain*
Death2: *ogryn wooph, exhaled breath*
Death3: *ogryn painful groan*
Death4: Ogryn...

Tribal Guard (Tribal Guard Squad)
Notes: Have the guttural, caveman Karnak accent but speak a little more clearly than the warrior, at times trying too hard to use High Gothic words that they have hard time pronouncing. They should look like Kanak warriors but with a lasgun that they use in the same manner as the IG Guardsmen. They might wear more randomized bits and pieces of flak armor and maybe be more heavily ornamented than regular warriors. They are tribal nobles and other high ranking tribesmen who have had the most exposure to Imperial culture and regimental drill, thanks in no small part to the tireless efforts of the Commissar attached to the regiment. Tactically, they’re somewhere between IG Guardsmen and Kasrkin, but slightly better at melee. So they fire faster than guardsmen but not as fast as with hellguns. Can be equipped with Hellgun (rapid fire) or Hotshot Lasgun (slow singleshot anti heavy infantry lasguns, which look like lasguns with a thicker barrel part). Softcapped 3
Unit_Complete1: We have guns from sky men’s great barge
Unit_Complete2: We know sky men’s battle skills
Unit_Complete3: We have las sticks same like skymen
Unit_Complete4: Tribal Guard kill from further than any spear
Unit_Complete5: Skymen taught Kanaks to fight [pronounced "kah-naks"]
Unit_Complete6: We learned fight as skymen fight
Unit_Complete7: Kanaks have good weapons
Selection1: Lasgun warriors
Selection2: Infantry
Selection3: You have orders?
Selection4: Hail Sky Emperor
Selection5: Elite guard
Selection6: We know drill
Selection7: We fight as skymen fight
Move1: Yes... sir (said as if calling their commander “sir” is still something they’re not entirely natural at, but they force themselves)
Move2: Ready, war chief
Move3: Great lord
Move4: Close order march
Move5: For tribe
Move6: Close order drill
Move7: For strong Imperium
Attack1: Squad engage!
Attack2: Kanaks sustain fire!
Attack3: Go in slow!
Attack4: Fire drill!
Attack5: We approach!
Attack6: Fire at will!
Attack7: Skirmish positions!
Capture1: We take position
Capture2: Not difficult [pronounced "dif-EH-cult" as they’ve got bad pronouncation on this word"]
Capture3: We overpower any defender
Capped1: Praise winged saint Macharius
Capped2: This, we capture for Kanak
Capped3: This point belong to Kanak! (emphasis on ‘kanak”)
Load_Transport1: Tribal guard not afraid ride inside
Load_Transport2: Tribal guard ride to battle
Unload_Transport1: We have run to battle worse than this battle
Unload_Transport2: Enough sit, we fight
Morale_Break1: This fight lost, war chief!
Morale_Break2: Too many warriors dying, war chief!
Morale_Break3: Tribal guard not survive this fight, war chief!
Morale_Restored1: We thought tribal guard stood its last
Morale_Restored2: Tribal guard will fight well for Sky Emperor
Morale_Restored3: Tribal guard take defeat, make into victory
Charge1: Fire at their heads!
Charge2: Fire straight!
Charge3: Run them to ground!
Charge4: For Sky Emperor!
Jump_Teleport1: Hold position!
Jump_Teleport2: Hold for teleport!
Deepstrike1: Guardsmen inbound (imperial standard voice from Navy personell, like a british ship crew)
Deepstrike2: Reinforcements homing in (imperial standard voice from Navy personell, like a british ship crew)
Ability1: Throw grenade!
Ability2: Give them grenade!
Ability3: Throw grenade!
Ability4: Get cover!
Ability5: Duck heads down!
Combat1: Sustain fire!
Combat2: Kanak for Sky Emperor!
Combat3: Stand for Kanak!
Under_Fire1: Tribal guard has engaged enemy!
Under_Fire2: Tribal guard face many enemies!
Under_Fire3: Tribal guard face battle!
Damage1: Hard fight!
Damage2: Tribal guard not frightened at death!
Damage3: Sky God protect!
Death1: Aaaahh! (barbarian yell of pain)
Death2: Ha, ah- (barbarian yell of pain and then a choke)
Death3: Haa- (beginning of barbarian yell and coughing)
Death4: Oooah...! (pained grown)

Tribal Guard Champion (Tribal Prince)
Notes: Sounds like a younger version of the War Chief, but exceedingly proud and arrogant. Model is a more ornate Tribal Guard welding a lasgun with a sniper scope
Unit_Complete1: Me, thane of tribe guard
Unit_Complete2: We please Sky Emperor, and Kanaks will live better
Unit_Complete3: All warriors should know their status
Unit_Complete4: Skymen metal stronger than strongest flint
Unit_Complete5: Me, first born of mighty tribe
Unit_Complete6: On Kanak, I command good land, many beasts
Unit_Complete7: When fire mountain burns and land change, Kanaks go to war
Selection1: Shamutoi? [pronounced "sham-moo-TOY?"]
Selection2: Headman
Selection3: You speak?
Selection4: Hail Sky Emperor
Selection5: Elite guard
Selection6: We know drill
Selection7: We fight as skymen fight
Move1: Kanaks respect strength
Move2: The weak are not Kanak
Move3: If warchief not brave, I challenge
Move4: Close order march
Move5: For tribe
Move6: Close order drill
Move7: For strong Imperium
Attack1: Take their skulls! Engage!
Attack2: Cut down enemies!
Attack3: Use guns!
Attack4: Fire drill!
Attack5: We approach!
Attack6: Fire at will!
Attack7: Skirmish positions!
Capture1: We take position
Capture2: Not difficult [pronounced "dif-EH-cult" as they’ve got bad pronouncation on this word"]
Capture3: We overpower any defender
Capped1: Praise winged saint Macharius
Capped2: This, we capture for Kanak
Capped3: This point belong to Kanak! (emphasis on ‘kanak”)
Load_Transport1: Tribal guard not afraid ride inside
Load_Transport2: Tribal guard ride to battle
Unload_Transport1: We have run to battle worse than this battle
Unload_Transport2: Enough sit, we fight
Morale_Break1: This fight lost, war chief!
Morale_Break2: Too many warriors dying, war chief!
Morale_Break3: Tribal guard not survive this fight, war chief!
Morale_Restored1: We thought tribal guard stood its last
Morale_Restored2: Tribal guard will fight well for Sky Emperor
Morale_Restored3: Tribal guard take defeat, make into victory
Charge1: Fire at their heads!
Charge2: Fire straight!
Charge3: Run them to ground!
Charge4: For Sky Emperor!
Jump_Teleport1: Hold position!
Jump_Teleport2: Hold for teleport!
Deepstrike1: Guardsmen inbound (imperial standard voice from Navy personell, like a british ship crew)
Deepstrike2: Reinforcements homing in (imperial standard voice from Navy personell, like a british ship crew)
Ability1: Throw grenade!
Ability2: Give them grenade!
Ability3: Throw grenade!
Ability4: Get cover!
Ability5: Duck heads down!
Combat1: Sustain fire!
Combat2: Kanak for Sky Emperor!
Combat3: Stand for Kanak!
Under_Fire1: Tribal guard has engaged enemy!
Under_Fire2: Tribal guard face many enemies!
Under_Fire3: Tribal guard face battle!
Damage1: Hard fight!
Damage2: Tribal guard not frightened at death!
Damage3: Sky God protect!
Death1: Aaaahh! (barbarian yell of pain)
Death2: Ha, ah- (barbarian yell of pain and then a choke)
Death3: Haa- (beginning of barbarian yell and coughing)
Death4: Oooah...! (pained grown)

Magma Guard (Fire Guard Squad)
Notes: Same voice as the Tribal Guard. These guys are Tribal Guard, which the Munitorium armed with default flamers, and can later upgrade with melta guns, I assume? Smaller squad than tribal guard. Softcapped
Unit_Complete1: It is right of fire men to fight for sky god
Unit_Complete2: Even when carnosaur came, fire men not afraid
Unit_Complete3: Kanaks have strong fire magic [pronounced "kah-naks"]
Unit_Complete4: On shore of fire river, skymen gave Kanaks fire weapons
Unit_Complete5: Fire lodge stands ready
Unit_Complete6: These torch guns are strong
Unit_Complete7: Skymen fyceline burns well [pronounced fy-sell-lean"]
Selection1: Fire makers
Selection2: Warrior clan
Selection3: The fire is strong
Selection4: Fire is big magic
Selection5: Skymen give us fire
Selection6: Fire totem strong
Selection7: Use fire fight fire
Move1: We carry fire
Move2: Fire move as Kanak want
Move3: Make way for fire
Move4: Even carnodon run from redflow
Move5: Redflow not stop for man or beast
Move6: All beast afraid of fire
Move7: Kanak flame burn
Attack1: We make big fire
Attack2: Burn for sky emperor
Attack3: Burned by Kanak fire
Attack4: Haha! Keep warm by fire
Attack5: Fire season come early
Attack6: Even giant beast afraid of fire
Attack7: It cook, before carry back to camp
Capture1: It be ours soon, lord warchief
Capture2: We get objective point
Capture3: Ground sector soon belong to us
Capped1: Place captured for Sky Emperor
Capped2: Warriors report territory captured
Capped3: Kanaks took territory for war chief
Load_Transport1: Metal beast not even afraid of fire
Load_Transport2: Low burn weapons, not harm metal beast
Unload_Transport1: Guard ready spread fire
Unload_Transport2: Guardmen will fight hard
Morale_Break1: Too many warriors have died!
Morale_Break2: We are defeated!
Morale_Break3: Enemy fire stronger than Kanak fire!
Morale_Restored1: Warriors fire still burn strong, warchief!
Morale_Restored2: Fire warriors live, warchief!
Morale_Restored3: Warriors are strong as redflow!
Charge1: Burn all!
Charge2: Sky Emperor!
Charge3: Put to torch!
Charge4: Make burn!
Jump_Teleport1: This magic...
Jump_Teleport2: Skymen use magic...
Deepstrike1: Fire team guards coming in hot (imperial standard voice from Navy personnel, like a british ship crew)
Deepstrike2: Reinforcements homing in (imperial standard voice from Navy personnel, like a british ship crew)
Ability1: Clear out!
Ability2: Enemy will remember fire!
Ability3: Eat fire!
Ability4: Keep head down!
Ability5: Warriors not get hit!
Combat1: Burn in fires of Sky Emperor!
Combat2: Use fire!
Combat3: It burn good!
Under_Fire1: Enemy strikes first blow!
Under_Fire2: Fire guard should fight back!
Under_Fire3: Warriors face strong enemy!
Damage1: Kanaks have many warriors!
Damage2: Need more warriors, chieftan!
Damage3: Kanaks not afraid of death!
Death1: Aaaahh! (barbarian yell of pain)
Death2: Ha, ah- (barbarian yell of pain and then a choke)
Death3: Haa- (beginning of barbarian yell and coughing)
Death4: Oooah...! (pained grown)

Magma Guard Champion (Tribal Prince)
Notes: Sounds the same as Tribal Prince. Model is a bareheaded magma guard with a flamer
Unit_Complete1: Skymen good warriors, Kanaks just as good [pronounced "kah-naks"]
Unit_Complete2: Many caves follow warchief to fight in stars
Unit_Complete3: Kanak tribe learned fight like skymen
Unit_Complete4: Fire leave nothing for scavengers
Unit_Complete5: Warchief call fire men from reserve
Unit_Complete6: Fire men fight hard for warchief
Unit_Complete7: Haha, suddenly... fire
Selection1: Grom [pronounced "grom"]
Selection2: Native officer
Selection3: Lohak... [pronounced "LOW-hak"]
Selection4: Fire is big magic
Selection5: Skymen give us fire
Selection6: Fire totem strong
Selection7: Use fire fight fire
Move1: Kanaks get there first
Move2: Fire men obey warchief
Move3: Tribe obey you
Move4: Even carnodon run from redflow
Move5: Redflow not stop for man or beast
Move6: All beast afraid of fire
Move7: Kanak flame burn
Attack1: Get close in
Attack2: Set fires
Attack3: Roast all enemy
Attack4: Haha! Keep warm by fire
Attack5: Fire season come early
Attack6: Even giant beast afraid of fire
Attack7: It cook, before carry back to camp
Capture1: It be ours soon, lord warchief
Capture2: We get objective point
Capture3: Ground sector soon belong to us
Capped1: Place captured for Sky Emperor
Capped2: Warriors report territory captured
Capped3: Kanaks took territory for war chief
Load_Transport1: Metal beast not even afraid of fire
Load_Transport2: Low burn weapons, not harm metal beast
Unload_Transport1: Guard ready spread fire
Unload_Transport2: Guardmen will fight hard
Morale_Break1: Too many warriors have died!
Morale_Break2: We are defeated!
Morale_Break3: Enemy fire stronger than Kanak fire!
Morale_Restored1: Warriors fire still burn strong, warchief!
Morale_Restored2: Fire warriors live, warchief!
Morale_Restored3: Warriors are strong as redflow!
Charge1: Burn all!
Charge2: Sky Emperor!
Charge3: Put to torch!
Charge4: Make burn!
Jump_Teleport1: This magic...
Jump_Teleport2: Skymen use magic...
Deepstrike1: Fire team guards coming in hot (imperial standard voice from Navy personnel, like a british ship crew)
Deepstrike2: Reinforcements homing in (imperial standard voice from Navy personnel, like a british ship crew)
Ability1: Clear out!
Ability2: Enemy will remember fire!
Ability3: Eat fire!
Ability4: Keep head down!
Ability5: Warriors not get hit!
Combat1: Burn in fires of Sky Emperor!
Combat2: Use fire!
Combat3: It burn good!
Under_Fire1: Enemy strikes first blow!
Under_Fire2: Fire guard should fight back!
Under_Fire3: Warriors face strong enemy!
Damage1: Kanaks have many warriors!
Damage2: Need more warriors, chieftan!
Damage3: Kanaks not afraid of death!
Death1: Aaaahh! (barbarian yell of pain)
Death2: Ha, ah- (barbarian yell of pain and then a choke)
Death3: Haa- (beginning of barbarian yell and coughing)
Death4: Oooah...! (pained grown)


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thudo

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Posted 26 March 2020 - 12:49 AM

Commanders

War Chief Command Squad - War Chief (War Chief)
Notes: Sounds like you might expect a caveman chief to sound, mature, authoritative. The command squad voice should always be the War Chief, Battle Standard, or the Commissar, whichever one was last reinforced and still living. War chief model should look kinda like Kanak Warrior, with a weathered leather color version of the fancy cape and shoulder pauldrons that the fully decked out Dark Crusade campaign Lukas Alexander had. He should also be wearing a human skull on his head with a topknot sticking out the top. He is armed with an elongated lasgun with an axe blade on the barrel, that he can weld either as a rifle or as a big melee axe/bayonet. He provides big buffs to the squad he’s attached to. He is by far the single most powerful Kanak commander.
Unit_Complete1: It was mighty raft that Emperor sent to carry us across the stars
Unit_Complete2: Warriors... today we hunt!
Unit_Complete3: Mercy, com-pass-ee-on, forgiveness I lack (he can’t quite pronounce the High Gothic for “compassion”)
Unit_Complete4: The most worthy warriors, Emperor takes to fight wars in the stars
Unit_Complete5: Many warriors will die, for Sky Emperor
Unit_Complete6: Kanaks will fight Sky Emperor’s enemies and take their treasures [pronounced "kah-naks"]
Unit_Complete7: There are no old men among the Kanak [pronounced "kah-nak"]
Selection1: I lead clan in battle
Selection2: Time to fight, time to kill
Selection3: I would have the name
Selection4: To battle axes
Selection5: You would speak?
Selection6: Enemies are dead men
Selection7: Heavy is a war chief’s brow
Move1: The heart of a tribesman is as a volcano
Move2: Kanakmen know much about honor [pronounced "honor" like “on-ah”]
Move3: The sons of Kanak are mightiest warriors
Move4: When fire mountain roars, men die but the tribe lives
Move5: Kanak men have strong hearts and strong legs
Move6: Any who fight Kanaks, I will put in their place
Move7: Fear is disease, that Kanaks fight
Attack1: Do as Arminius taught us!
Attack2: Kanaks will fight like megasaur!
Attack3: We meet enemies today!
Attack4: Take their bones!
Attack5: Spirit of Kanaks long for kill!
Attack6: Strong axe arms!
Attack7: Take many skulls!
Capture1: We Kanaks are chosen of Sky Emperor
Capture2: It will be like gooood fighting in Kimeria [pronounced "Kim-er-i-a"]
Capture3: You have my oath
Capped1: Victorious Kanaks will feast on rich grains and meats
Capped2: It is said, Great Chief Arminius carried this sign among many stars
Capped3: Kanaks learned much from Carnodon, defend territory [pronounced "Car-no-don"]
Join1: Kanak warriors are tall and strong
Join2: Kanaks will give blood and warriors to win feuds for Sky Emperor
Join3: Many young warriors die, more gain status for Kanaks
Detach1: Go now, proud slayers of Kanak
Detach2: Your fathers are watch you from Terra
Load_Transport1: We ride in its mighty stomach
Load_Transport2: To Chimera beast, into its mouth
Unload_Transport1: Kanak are strong, because weak we not let live
Unload_Transport2: Skymen see, Kanaks fearless warriors
Morale_Break1: Cowards I will put on pain rack!
Morale_Break2: I put coward skulls on sticks!
Morale_Break3: As major of Kanaks, I will have vengeance for THIS! [emphasis on “this”, major is pronounced like “MAY-jore]
Morale_Restored1: You were not send here to run away!
Morale_Restored2: Those with killing wounds, I give to death priests of red Mars!
Morale_Restored3: Cogmen will take the dying to serve them in metal houses!
Charge1: Get the skulls!
Charge2: Not leave survivors!
Charge3: For Kanak glory, hunt them down!
Jump_Teleport1: I do not fear skyman magic
Jump_Teleport2: For Sky Emperor, we use skyman magic
Deepstrike1: Skymen use your magic, bring me to my warriors
Deepstrike2: Chief who does not fight with warriors, is not chief
Ability1: Strike at them!
Ability2: Deny them life!
Ability3: Crush em!
Ability4: Glory to warriors of Kanak
Ability5: We... are.. strong!!
Combat1: Haha! Battle makes Kanaks smile!
Combat2: You see? Kanaks are strong!
Combat3: Fight! Haka! [pronounced "ha-KA"]
Under_Fire1: This is... WAR! (emphasis on “war”)
Under_Fire2: See warriors, they make challenge!
Under_Fire3: My warriors! We slay these enemies and take skulls for tribe!
Damage1: Haaa! A little pain not stop a Kanak! (“Haaa” is a barbarian warcry)
Damage2: My warriors will have good death or victory! [pronounce “victory” as “vik-tor-EE]
Damage3: Warriors! We fight and die for tribe!
Death1: Haaaaaaa! (barbarian warcry)
Death2: Haaaaaa! Haaa! (barbarian warcry, second ‘haaa” is much weaker than the first)
Death3: *cough* Take me to Medicine Men!
Death4: *strong tough cough* Get skulls ... send my spirit to Terra!

War Chief Command Squad - Battle Standard (War Totem)
Notes: Sounds like a primitive holy man, very strong Kanak accent. His lines in Karnak Low Gothic are spoken quickly and decisively. The command squad voice should always be the War Chief, Battle Standard, or the Commissar, whichever one was last reinforced and still living. His model is a Medicine Man, but with different colored bodypaint, wearing an oval bone-colored facemask that covers his face and upper chest. The mask has 3 small horizontal notches, two for eyes and one representing a mouth. Instead of a staff, he is holding a Y shaped wooden stick with a rag hanging on it, the battle standard. Surrounding squads gets a morale boost and takes much reduced damage from enemy abilities. Required to train Medicine Man, Sky Speaker, Shaman. Hardcap 1. Suggest ability: “Rally” (same as the commissar’s Execute ability, but does not kill a unit in the squad)
Unit_Complete1: In spirit land, there are many unknowns
Unit_Complete2: I will carry tribes’ good luck
Unit_Complete3: Only acolyte to spirit lands may bear this
Unit_Complete4: Who will go to spirit lands today?
Unit_Complete5: Skymen have many gifts from Sky Emperor... but are they wise?
Unit_Complete6: We will have many stories carry back to home clans
Unit_Complete7: Even saints have respect for totem cloth
Selection1: Do honor to tribe spirits
Selection2: You wish to speak?
Selection3: Spirit world will bring us luck
Selection4: Saint Death is not gentle
Selection5: Avis [pronounced "AH-veese"]
Selection6: Kareja [pronounced "care-ray-JA"]
Selection7: Few now speak only old tongue
Move1: Tam vagham garak vaghatam [pronounced "tahm vag-hahm ga-rack vahg-ha-tahm"]
Move2: Jasmak varna na ah ast [pronounced "jas-mak var-na na ah ahst"]
Move3: Varnak vaisam karnauti [pronounced "var-vak vais-am kar-naughty"]
Move4: Ka vastram avibhjak [pronounced "kah vas-tram avi-bee-jak"]
Move5: Varnak na asti [pronounced "var-nak na as-tee"]
Move6: Tat agram kak [pronounced "tah-t ahg-ram kak"]
Move7: Akvasak ah vastrak [pronounced "AK-vas-AK ah vas-trak"]
Attack1: Jono hak a nook! [pronounced "JOAN-oh hak AH nook"]
Attack2: Hak joah a hoo-k! [pronounced "hak joe-ah AH hoo-k"]
Attack3: Kvas kardak! [pronounced "K-vas CAR-dak"]
Attack4: Kanak warriors, we shed blood
Attack5: We make sacrifice for spirits!
Attack6: Many will be called to bloodshed saint!
Attack7: Red is the sacred, blood color, life color!
Capture1: Kard vidantak [pronounced "card vi-dan-tak"]
Capture2: In this, only Kanaks may speak
Capture3: Feel the call of spirits in every task
Capped1: This dirt belong to Kanaks
Capped2: The ancients would have done no less
Capped3: This is fierce land
Join1: Put sacred colors in warpaint
Join2: Come, we fight as Kanaks fight
Join3: Many will die good deaths today
Detach1: In this matter, it is not place of skymen to speak!
Detach2: Spirit world... is near
Load_Transport1: Spirits will protect us... not skymen magic
Load_Transport2: The beast obeys Kanaks as well skymen
Unload_Transport1: In hard times, Kanaks eat rat... now we eat rations and meat
Unload_Transport2: Kanaks are mixed spirits, red fire and cold bone
Morale_Break1: Get back to skymen lines!
Morale_Break2: Soon we walk the spirit world!
Morale_Break3: We are close to next world now!
Morale_Restored1: The world of spirits awaits all brave warriors
Morale_Restored2: The dead will make their spirit journey to Terra
Morale_Restored3: Once Kanaks fought skymen, now Kanaks will fight Sky God’s feuds until death
Charge1: Oweja! [pronounced "oh-we-JA"]
Charge2: Kanewa a jak! [pronounced "kan-neh-wa AAH jak"]
Charge3: Naka a kanak hak! [pronounced "na-KA a ka-NAK hak"]
Jump_Teleport1: Ja, skymen spirit strength
Jump_Teleport2: This skymen magic, not trust
Deepstrike1: Command squad deploying by teleport
Deepstrike2: Officers, teleporting to the surface
Ability1: Ancestors sail in ash under fire river watching you!
Ability2: Bloody war pleases spirits of red mountain!
Ability3: Strong Kanaks have spirit of axe and stone!
Ability4: While spirit fire burn, it not end of Kanak warriors!
Ability5: Kanak know death, not fear death!
Combat1: Sabu hohak! [pronounced "sah-boo ho-HAK"]
Combat2: Dejak Sky God hak! [pronounced "deh-JAK ... HAK"]
Combat3: Raka aru baka! [pronounced "ra-KA ar-ru ba-KA"]
Under_Fire1: I see enemies for weak spirits they are!
Under_Fire2: Kanaks must accept war challenge such as this!
Under_Fire3: These who attack us not have strong Kanak spirits!
Damage1: If die, Kanaks will fight on in spirit lands!
Damage2: This pain is war fire of angry spirits!
Damage3: Hard fights please ancestors beyond ash and fire!
Death1: Nak... [pronounced "nahk"]
Death2: *sound of spitting blood, then thunk of falling over”
Death3: *cough*
Death4: *strangled choking*

War Chief Command Squad – Colonel Commissioner (Imperial Commissar)
Note: Sounds like the IG commissar. The command squad voice should always be the War Chief, Battle Standard, or the Commissar, whichever one was last reinforced and still living. A living Commissar is required to train Tribal Guard, Magma Guard, War Party, Banewolf, and Magma Cannon. Suggest ability: “Execute”, which kills a random member of the war chief command squad, but never himself or the War Totem. Hardcap 1.
Unit_Complete1: No discontent in the ranks will be tolerated
Unit_Complete2: The Kanaks are a praiseworthy martial race
Unit_Complete3: In their way, the Kanaks are most devout
Unit_Complete4: When one serves the Emperor, he must behave accordingly
Unit_Complete5: Know that armies from every world serve the Master of Mankind
Unit_Complete6: I will shoot the malcontents among you
Unit_Complete7: When you die, die knowing that you served the Emperor
Selection1: Account for yourselves
Selection2: Feral class auxiliaries
Selection3: Barbarian infantry regiment
Selection4: Disorder will be punished
Selection5: No excuses from any of you
Selection6: Know your duty
Selection7: Where is your pride, guardsman?
Move1: Disobedience will not be tolerated
Move2: Emperor of mankind, blessed be his name
Move3: Harsh discipline is good discipline
Move4: To fail the Emperor is treason
Move5: Fear your commissar and fear the God-Emperor
Move6: A faithful guardsman learns to love the lash
Move7: Bring shame to the Emperor, and you will face me
Attack1: Forward, Imperial Guard!
Attack2: You will fight like guardsmen!
Attack3: Into battle, you dogs!
Attack4: Charge, soldiers of the Imperium!
Attack5: Attack with me!
Attack6: The Emperor’s Guard will always prevail!
Attack7: Charge to glory, you men of the Imperium!
Capture1: You will learn to serve the Emperor
Capture2: You have no higher concern than the task at hand
Capture3: You have your orders, carry them out
Capped1: In the service of Terra, no sacrifice is too great
Capped2: You see? Those who serve Him are rewarded with victory
Capped3: Thought blood and tears, the Emperor’s will is done
Join1: Fall in, guardsmen squad
Join2: I am taking command of this squad
Join3: We shall see if you have the mettle expected of you
Detach1: You will conduct yourselves as guardsmen
Detach2: Keep discipline or face punishment
Load_Transport1: Board the transport, all of you!
Load_Transport2: Take your motion sickness capsules, all of you
Unload_Transport1: We fight on foot
Unload_Transport2: All units brace for contact
Morale_Break1: I will have men on execution detail for this!
Morale_Break2: Heads will roll for this disgrace!
Morale_Break3: If you cannot control these men, I will find someone who can!
Morale_Restored1: The Emperor neither forgives, nor forgets
Morale_Restored2: Acquit yourselves well, and have nothing to fear from me (emphasis on “me”)
Morale_Restored3: Your lives are nothing, next to the will of the God-Emperor
Charge1: Charge! For your Emperor!
Charge2: After them!
Charge3: Forward, you dogs! Charge!
Jump_Teleport1: Brace for teleportation
Jump_Teleport2: Lock on homing beacon
Deepstrike1: Commissar deploying to the field
Deepstrike2: Commissar on incoming teleport
Ability1: Cowards and fools deserve death!
Ability2: The sentence for failure is death!
Ability3: The Emperor will judge you, when you stand before him!
Ability4: For your disgrace, I sentence you to death!
Ability5: You are found wanting and I sentence you to death!
Combat1: Stand and fight, you savages!
Combat2: If you run, I will strike you down!
Combat3: Native contingent, hold fast!
Under_Fire1: We have contact with the enemy!
Under_Fire2: Enemy contact at command squad location!
Under_Fire3: This command squad is taking enemy fire!
Damage1: No retreat!
Damage2: On your feet!
Damage3: Fight on to victory!
Death1: *grunt* Someone is going to... pay for this...! (emphasis on pay)
Death2: *grunt* Men... will hang for this...!
Death3: *grunt* I’ll put you all in penal legions...!
Death4: *wet injury sound* My Emperah...!

Shaman
Notes: Sounds like a slightly more guttural version of the IG psyker, but equally agonized and tormented. Model should be a IG psyker whose robe is rough burlap textured, maybe brown, his staff is wooden with a randomized top that is either a big smooth wooden ball or jagged chunk of normal rock, but crackling and arcing with energy. He should be wearing an ork head from the ID Deathwatch Veteran around his neck, hanging on his chest. He should be wearing a long horse skull on his head in the place of the psychic hood, like that on top of the Ork Looted Leman Russ with horns removed. With upgraded, he becomes armed with a Spirit Sword, which is like an Aztec sword formed with a wooden club and embedded black obsidian shards embedded to work as blades that works like a power weapon. Grants little or no buffs to attached squad. Suggest offensive ability: Stone Feet (enemy infantry in targeted area become immobile. A patch of ground takes on the grey texture of stone) Suggest offensive ability: “Meteor Fist” (anti-vehicle ability, where he basically throws a fireball that works like a krak grenade). Suggest defensive ability: “Psychic Ash” (spreads smoke in an area around him, reducing ranged damage to friendly and enemy units alike).
Unit_Complete1: Beware... the dream land... where daemons lurk
Unit_Complete2: Skymen took me to terrible mountain and I was Sanctioned
Unit_Complete3: Shaman walked the skymen mindhalls... and lived
Unit_Complete4: It was terrible at Scholastika Psy-kanak [pronounced "skull-lass-ti-KA sigh-KA-NAK"]
Unit_Complete5: Think... of Sky Emperor, when the daemon comes
Unit_Complete6: Skymen’s psyker school was thorough... so thorough
Unit_Complete7: I learned skymen psyker ways... at terrible price
Selection1: I see.... beyond this earthly sight
Selection2: War Chief need telepath?
Selection3: I see spirit of every warrior
Selection4: Sanctioned by the Telepathika [pronounced "tell-lay-path-eh-KA"]
Selection5: Shaman serve war chief
Selection6: Beware evil from beyond
Selection7: I can see through you
Move1: I had vision... terrible vision
Move2: There are secrets, the tribe best not know
Move3: Great danger in spirit lands
Move4: Some symbols have great magic... great danger
Move5: All shaman must honor Sky Emperor
Move6: Evil shrivels in Sky Emperor’s lighthouse
Move7: Be thankful, you are not as I am
Attack1: I will protect your minds
Attack2: I shatter them body and spirit
Attack3: For... Great Emperor
Attack4: I will crack skulls with my mind
Attack5: You want me boil their blood?
Attack6: I destroy their spirits
Attack7: Sky Emperor tarot foretell great victory
Capture1: You not see lines of big power
Capture2: That... can be done
Capture3: Shaman have... no choice
Capped1: This place... has great power
Capped2: Sky Emperor see victory of Kanaks [pronounced "kah-naks"]
Capped3: I did this... for chief and golden Terra
Join1: I will... protect you
Join2: Once, I thought I would never be this way
Join3: You fear shaman? Shaman knows this
Detach1: Pray... Black Ships never take you as they took me...
Detach2: Not pity shaman... it will of Sky Emperor
Load_Transport1: War chief cage shaman like skymen?
Load_Transport2: Chief give transport to Shaman?
Unload_Transport1: Wise warriors do as shaman say
Unload_Transport2: Warriors should listen
Morale_Break1: I saw this time of broken warriors!
Morale_Break2: Warrior spirits... shaped like shattered hands!
Morale_Break3: Shaman knew this bleeding fate!
Morale_Restored1: Sky Emperor give favor...shaman can see
Morale_Restored2: Shaman with eyes open can see Sky Emperor light
Morale_Restored3: Run and all warriors die... this, shaman know
Charge1: Evil spirits burn in warp!
Charge2: Crush bones like eggshell!
Charge3: I unleash my power!
Jump_Teleport1: Not think of daemons, warriors
Jump_Teleport2: This be cold... think of Sky Emperor
Deepstrike1: Warchief need... sanctioned shaman
Deepstrike2: Shaman know what warriors not
Ability1: [stone feet] Feet turn to stone!
Ability2: [stone feet] Takes steps from walk, speed from run!
Ability3: [meteor fist] I smite enemies of Sky Emperor!
Ability4: [meteor fist] Mind is as fire!
Ability5: [psychic ash] Fire in spirit lands, smoke is here!
Ability5: [psychic ash] What eyes not see, stones not find!
Combat1: Sky Emperor burns bright in spirit lands!
Combat2: Fool who defy Sky Emperor!
Combat3: The fire and redflow burn within!
Under_Fire1: These enemy, shaman say fight
Under_Fire2: Enemy who touch shaman, reveal all secret
Under_Fire3: Shaman gift and curse, for fight this enemy!
Damage1: Death serves Sky Emperor!
Damage2: Warriors use bodies... shield shaman!
Damage3: Warrior find good deaths!
Death1: No funeral barge... for shaman...
Death2: No... tunnel and light...
Death3: *coughing blood*
Death4: *terrible reedy scream, not at all thick and strong like a barbarians*

Medicine Man
Notes: Bit crazy sounding, frazzled from too many stimms, with kanak feral world/cavemen accent. Model is a Kanak Warrior holding a crude wooden medicine staff/stick with a metal/stone weight (making a crude mace) in both hands and is wearing lots of white body paint. Improves morale, melee damage, and movement speed. Only slightly improves health. Suggest passive ability: Medicine Ritual (makes Warriors and Scouts’ War Chant abilities slightly more effective IE activates automatically when War Chant ability is being used).
Unit_Complete1: Medicine man sacrifice many wild grox to you!
Unit_Complete2: Before battle... lick the skull
Unit_Complete3: When you see sorcerer... you must cut him up
Unit_Complete4: These powders call carnodon spirit [pronounced "carn-o-don"]
Unit_Complete5: Medicine man put terrible death curse on those who fight Kanaks [pronounced "kah-naks"]
Unit_Complete6: Skyman say need medic, medicine man come and skyman scream like child (amused)
Unit_Complete7: Take spur ... there is no too much
Selection1: Blood will heal you
Selection2: War paint is good
Selection3: Take more stimms... breathe it in
Selection4: Drink the blood
Selection5: Spirits want more sacrifice
Selection6: Bone powder make stronger, yes?
Selection7: Shaking is natural, yes?
Move1: Take skull and its strength flow into you
Move2: For good luck, yes?
Move3: The slowest... sacrifice to Saint Quickfoot
Move4: There be big magic here (long emphasis on “big”)
Move5: Kanaks have magic of blood raptor
Move6: Breathe in.... and travel spirit path
Move7: Stimms have big healing magic (long emphasis on “big”)
Attack1: Take prisoner... is good luck burn in wicker cage!
Attack2: We make big slaughter!
Attack3: Eat hearts... it make heart stronger!
Attack4: Hunters’ totems need blood!
Attack5: Death makes big magic!
Attack6: Bloodlust! Good bloodlust! (long emphasis on “good”)
Attack7: Take hearts for strong magic! (long emphasis on “strong”)
Capture1: You see? Stimms make run faster!
Capture2: Ha! Stimm make warriors tireless!
Capture3: Stimms make feet not even feel ground!
Capped1: We will have many stimms from skymen for this
Capped2: Totem up... it was easy!
Capped3: Warchief will reward us for this! (emphasis on “this”)
Join1: Honor spirits... take more stimms
Join2: Stimms make warrior fight like ten warriors
Join3: Stimms give warrior great strength
Detach1: Remember, is good eat martyr
Detach2: Take these infusion... of stimms
Load_Transport1: It hard to stay still
Load_Transport2: Not big space inside metal beast
Unload_Transport1: Stimms make warriors restless, want fight
Unload_Transport2: Stimms make warriors itch to run on own legs
Morale_Break1: This evil spirit too strong!
Morale_Break2: Too many go sail beneath fire river!
Morale_Break3: Warriors need stimms, give courage!
Morale_Restored1: Take these herbs... they give power
Morale_Restored2: These powders restore courage
Morale_Restored3: Eat red ochre... and breathe stimms
Charge1: Take prisoners!
Charge2: Skulls bring good luck!
Charge3: Get heads, I make potion with stimms!
Jump_Teleport1: Medicine man has magic just as good
Jump_Teleport2: This magic... skymen must know spirits
Deepstrike1: Kanak warriors need medicine man!
Deepstrike2: Skymen send medicine man!
Ability1: Stimms make wounded warriors flight like carnodon!
Ability2: See? Stimms make gooood warriors!
Ability3: This powerful stimm... medicine man saved for you!
Ability4: Stimms make warrior spirit strong like black rock!
Ability5: Stimms make warriors feel no dying!
Combat1: Drink fresh blood!
Combat2: Give blood to Butcher Saint!
Combat3: Red haze good for warriors!
Under_Fire1: Enemies... we can chop up for big magic! (long emphasis on ”big”)
Under_Fire2: More sacrifices for Saint Blood Hand!
Under_Fire3: See enemy.... stimms make Kanaks want kill!
Damage1: Stimms make warrior not feel pain!
Damage2: Sacrifice make warriors stronger!
Damage3: Big warriors spirits with us! (emphasis on “big”)
Death1: Take more stimms!
Death2: Medicine man sacrifice... himself!
Death3: *gurgling death*
Death4: *sound of inability to speak, like spitting blood*

Sky Speaker
Notes: Sounds like a mix of IG priest and voodoo witch doctor with the Kanak accent. His model is an IG priest, with a Kanak axe and a wooden aquila shaped voodoo facemask thing. Maybe some yellow/red/black colored body paint on his priest robes. Uses the same animations as the SoB missionary. Improves morale and makes the squad members much harder to knock down. Suggest offensive ability: Fanaticism (like the IG Priest ability, temporarily grants immunity to damage and morale damage. Grants better buffs than Medicine Man, but temporarily rather than passively all the time)
Unit_Complete1: From the True Emperor, you will have strength and wisdom...
Unit_Complete2: Those Sky Emperor favor, he call back early to Spirit land
Unit_Complete3: We welcome the voice of the sky emperor...
Unit_Complete4: The few become many, for that is way of Imperial Guard...
Unit_Complete5: The slain... give to Sky Emperor
Unit_Complete6: We have blood pact... with great Sky Emperor
Unit_Complete7: Only Sky Emperor make holy men
Selection1: Great Spirit...
Selection2: The sky will hear you
Selection3: Pray to the winds...
Selection4: Drink... the holy water
Selection5: He is watching you...
Selection6: Sky Emperor knows all
Selection7: Skymen have strong magic
Move1: The skymen have shown you the way...
Move2: Walk with the spirits
Move3: Sky Emperor speaks to me...
Move4: The sun shines because Sky Emperor
Move5: The Sky Emperor protects us
Move6: Sky Emperor burns warriors blood in the sun
Move7: Terra Emperor say, Kanaks be warriors [pronounced "kah-naks"]
Attack1: With his protection... the warriors cannot be stopped!
Attack2: Emperor wants more sacrifice!
Attack3: We fight!
Attack4: We Kanak are god touched
Attack5: Our spirits go to Terra!
Attack6: Kanaks are invincible!
Attack7: For Emperor!
Capture1: This I know
Capture2: This place, I saw in dream
Capture3: Ubak ramutoi [pronounced "U-back Ram-oo-toy"]
Capped1: Surely, we have Sky Emperor’s blessing now!
Capped2: Emperor sees this, he is pleased!
Capped3: O spirit of sky emperor, we praise you
Join1: Heed the wisdom I heard from the speaking stone
Join2: The Histories and Legends speak of Sky Emperor
Join3: Immortal soul, no death it fears
Detach1: If the Great Evil wins, the rivers will be poison and air will be as fire
Detach2: If you are called by Sky Emperor, you must serve him
Load_Transport1: Sky emperor wills it
Load_Transport2: No fear these beasts from other lands
Unload_Transport1: Great Sky Emperor knows the hearts of all Kanaks
Unload_Transport2: Sky Emperor reward brave Kanaks in next world
Morale_Break1: The hangman saint will take all cowards!
Morale_Break2: The women will gnaw on cowards’ bones tonight!
Morale_Break3: Sky Emperor will have his vengeance on cowards!
Morale_Restored1: Run and Sky God will turn his back
Morale_Restored2: They’re with Sky Emperor now
Morale_Restored3: Fight well... and His thunder angels will take you to Terra
Charge1: Sky Emperor!
Charge2: One true god!
Charge3: Bow to Sky Emperor!
Jump_Teleport1: Sky God’s mighty hands carry many warriors!
Jump_Teleport2: Sky Emperor will put warriors where need to be!
Deepstrike1: Yes... this is Sky Emperor’s magic!
Deepstrike2: Sky Emperor... grant us teleport magic!
Ability1: Sky Emperor will drink blood and breathe their bones!
Ability2: We give thanks to Sky Emperor with hearts and skulls!
Ability3: Sky Emperor say, Kanak oomen are predator! [pronounced "oo-men, he can’t quite pronounce “human”"]
Ability4: Brave warriors will join sky emperor on Terra!
Ability5: Sky Emperor’s war host is the mortar grind warriors into heroes!
Combat1: Heroes go to Terra!
Combat2: Sky God protects!
Combat3: Fight harder and Sky Emperor will favor you!
Under_Fire1: Enemy who attack warriors, will give heads to Sky Emperor!
Under_Fire2: We fight these enemy for Terra far away!
Under_Fire3: Sky Emperor’s warriors not fear enemies like these!
Damage1: Sky Emperor carries us through lighting and fire!
Damage2: Death not harm warriors true to Sky Emperor!
Damage3: Fight for Sky Emperor and dead warrior go to Terra!
Death1: Sky Emperor’s temple...
Death2: Meet again... at Sky Emperor’s side...
Death3: *IG priest death yell*
Death4: *IG priest death groan*


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thudo

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Posted 26 March 2020 - 12:50 AM

Vehicles

War Party
Notes: Foreground sound of Kanak warriors cheering enthusiastically and working themselves up, various background sounds of an unhealthy coughing chimera engine, sometimes revving up, sometimes just chugging along. Model is a broken down looking chimera without a working main gun. a squad of Kanaks cling to the top, firing lasguns, maybe with or without a few pieces of corrugated metal shielding them. It transports, provides a morale boost aura around it, moves a tiny bit slower than IG chimera, and becomes immobile when it reaches a certain low health point. What might be really cool is if you have weapons hardpoints over its hull which by default have nothing on them, but when you “upgrade” it, a Kanak warrior pops up by teleport – so say it starts with two warriors, but you can reinforce up to six or seven.
Unit_Complete1: *sound of unhealthy revving Chimera engine*
Unit_Complete2: *sound of unhealthy Chimera engine, coughing a bit*
Unit_Complete3: *more aggressive sound of unhealthy revving Chimera engine*
Unit_Complete4: *sound of unhealthy Chimera engine starting up, cutting out completely, then starting again*
Unit_Complete5: *sound of unhealthy Chimera engine very reluctantly starting up*
Unit_Complete6: *sound of unhealthy Chimera running, almost cutting out, then resuming*
Unit_Complete7: * sound of unhealthy Chimera chugging along*
Selection1: Hak na! (one voice, hak-na) hak NA! (many voices, hak NA)
Selection2: Ay...yah... ay-yah... AY YAH! (many voices)
Selection3: Kanak! (many voices, ka-NAK)
Selection4: AhnaKA! (one voice, ah-na-KA) naKAAA! (many voices, na-KAAH)
Selection5: Bharak maghak! (many voices, bar-RAK mag-HAK)
Selection6: Aku manukak (one voice, aku man-uk-AK) bharantak! (many voices, bar-ran-TAK)
Selection7: Ahnutak! (many voices, ah-nu-TAK)
Move1: Patak! (one voice, PAH-tak) PaTAAAK! (many voices, pah-TAAAK!)
Move2: Kukruvantaaaak! (many voices, coo-croo-van-TAAAAK)
Move3: Hey YAAAAAH! (many voices)
Move4: Sky Emperor! (one voice) EMPEROR! (many voices)
Move5: Huzzah! (many voices, HUZZ-ah)
Move6: Haaaaaaaa! Ya! (many voices, Haaaa-YA)
Move7: MahKA! (many voices, mah-KA)
Attack1: Haka! (one voice, ha-ka) HaKA! (many voices, ha-KA)
Attack2: Terra! (many voice, tear-RA)
Attack3: Akvak Agantak! (many voices, ak-vak ah-gan-TAK)
Attack4: Krudhak avak! (many voices, crude-HAK ah-VAK)
Attack5: Gharmak! (many voices, gharmak!)
Attack6: Mushuuuuu! (many voices, moo-SHOOOOOOE!)
Attack7: Ulundak! (many voices, oo-lun-DAK!)
Charge1: Haka! (many voices, ha-KA)
Charge2: Kanak! (many voices, ka-NAK)
Charge3: Halu Barak! (many voices, hah-loo ba-RAK)
Ability1: Haka! (many voices, ha-KA)
Ability2: Drammu ah hak! (many voices, dram-moo ah HAK)
Ability3: Marhak! (many voices, mar-HAK)
Ability4: Tonga hak! (many voices, tongue-gah HAK)
Ability5: Ganno a hak! (many voices, gan-oh ah HAK)
Combat1: Samu Vashak! (many voices, SAHM-mu vas-HAK)
Combat2: Hak Kanak! (many voices, HAK ka-NAK)
Combat3: Ulhak! (many voices, all-HAK)
Death1: *vehicle explosion*

Ogryn Cannon
Notes: Feral ogryn voices, like the IG Ogryns. Model should be kind of a really beat up basilisk, with a sawed-off short gun barrel, directly in back of the gun is an autoloader like a bigger version of the middle section of the IG Heavy Weapons team autogun. a feral ogryn wearing a bone head helmet working as the loader who puts shells into the top of the autoloader device using same animation of the IG Heavy Weapons team loader. there is no spotter. Since the basilisk doesn’t have a working engine, it has two harnessed feral ogryn pulling from the front and three pushing from the back. two Feral Ogryn with ripper guns stand on top in front of the blast barrier. Tactically, like slower moving, short range, rapid fire Basilisk, with a secondary ranged attack as the two mounted Feral Ogryns fire their Ripper guns. Suggest defensive ability: Abandon Gun (destroys the Ogryn Cannon and simultaneously spawns a squad of Feral Ogryn at its location. No teleportation flash, they are just there. The player must have enough pop cap available)
Unit_Complete1: You give gonne to Ogryn [pronounced "Oh-grin)
Unit_Complete2: Ogryn ave beeg gonne
Unit_Complete3: You wan Ogryn push beeg gonne
Unit_Complete4: Ogryn goood at poosh gonne
Unit_Complete5: Dis gonne make beeg boom
Unit_Complete6: Ogryn schmash wiff beeg gonne
Unit_Complete7: Ogryn ere for em-pour-eer
Selection1: Ogryn..
Selection2: Beeg gonne
Selection3: Ogryn gonne
Selection4: Where wan Ogryn go?
Selection5: Eavy...
Selection6: Ogryn no how use gonne
Selection7: Ogryn got gonne
Move1: Go now
Move2: Ogyrn pull
Move3: Gun eavy
Move4: Pull... gun
Move5: Ogryn ride
Move6: Dat ogyrn do
Move7: Dis ’eavy
Attack1: Ogryn
Attack2: Ogryn put shell in gonne
Attack3: Gonne make beeg boom
Attack4: Ogryn pull de leevah
Attack5: Ooookay
Attack6: Ogryn beeg gonne
Attack7: Beeg gonne make boom
Charge1: *ogryns grunting* *sqeaking treads*
Charge2: *different ogryns grunting* *sqeaking treads*
Charge3: *another different ogryns grunting* *sqeaking treads*
Ability1: Pull leevah fah beeg boom
Ability2: Dis leevah make beeg boom
Ability3: You wan beeg boom?
Ability4: Bloow up de gonne
Ability5: Go away from gonne
Combat1: *clack of autoloader and boom of main gun*
Combat2: *clack of autoloader and boom of main gun*
Combat3: *clack of autoloader and boom of main gun*
Death1: *vehicle explosion*

Magma Cannon (Magma Thrower)
Notes: Anti-vehicle cannon? Model is the opened topped mortar from His Righteous Mod, but I’m guessing with same magma cannon that Doomhammers have. The vehicle body has random war paint streaks on it. It works as a not so accurate area of effect anti-vehicle, anti-building weapon with decent anti-infantry on the rare occasion when they can hit them
Unit_Complete1: Skymen show warriors how use fire cannon
Unit_Complete2: Skymen cannon is hot to touch
Unit_Complete3: Fire burns in skymen iron beast
Unit_Complete4: Magma burn like fire mountain
Unit_Complete5: Cannon has fire in mighty stomach
Unit_Complete6: Warriors ride fire beast like skymen
Unit_Complete7: Skymen took many furs trade fire cannon
Selection1: Fire thrower
Selection2: Uthman? [pronounced "ooth-MAAN"]
Selection3: Magma cannon
Selection4: Torch beast
Selection5: Mighty weapon
Selection6: Air is burnt
Selection7: Metal beast is warm
Move1: Good!
Move2: Fire beast runs fast
Move3: Metal beast growls
Move4: Metal beasts drink much promethium [pronounced "pro-me-thee-um"]
Move5: It good to ride
Move6: Metal beast carry magma thrower
Move7: Torreg hak! [pronounced "TOR-reg HAK!"]
Attack1: Fire eat beast and men
Attack2: Cannon leave earth burned
Attack3: Fire melt rock
Attack4: Cannon turn enemy to ash burial
Attack5: Cannon burn many enemy
Attack6: Fire burn too hot for any beast
Attack7: Rock turn to redflow
Charge1: *pulsating magma run cycling*
Charge2: *pulsating magma run cycling*
Charge3: *pulsating magma run cycling*
Ability1: This will damage cannon
Ability2: Fire thrower will have too much heat
Ability3: Warrior fire supercharge
Ability4: Warrior hold position for warchief
Ability5: Fire cannon make stand at firing place
Combat1: *pulsating magma run cycling*
Combat2: *pulsating magma run cycling*
Combat3: *pulsating magma run cycling*
Death1: *vehicle explosion*

Bane Wolf
Notes: Sounds a more youthful version of the Commissar distorted by vehicle static, as the banewolf is manned by Cadet-Commissars. It looks like the chemical version hellhound from DoW II, because the Imperium doesn't care that much if these feral worlders all eventually get poisoned and don't have long lifespans. The banewolf should be coloured primarily in Commissariat black and dark red flashes, with teamcolourable markings, like diamonds/triangles/stripes. Has shorter range than hellhound. Its attack does more damage than hellhound, but slowly from poison, does more damage to light vehicles, and also slows down enemies a tiny bit. Either softcapped or hardcapped. It will poison both friendly and enemy infantry that it hits, who continue to take damage for a long time from poison. Suggest offensive ability: “Vent Tanks” (large area around the Banewolf becomes instantly poisoned with green smoke for a long while, Bane Wolf looses a little bit of health and cannot attack at all afterwards)]
Unit_Complete1: All valves functioning at acceptable parameters
Unit_Complete2: The commissariat punishes the disloyal
Unit_Complete3: Toxin at level above counter-septic effectiveness
Unit_Complete4: Reporting payload, amarthine omega (am-ar-thine)
Unit_Complete5: Discipline can be enforced by death
Unit_Complete6: The Emperor’s armies fear the Commissariat
Unit_Complete7: Loyalty can be maintained by fear
Selection1: Scrubbers working at full
Selection2: Eyes on auspex
Selection3: Your will?
Selection4: Stand by
Selection5: My lord?
Selection6: Cadet-Commissar on vox
Selection7: Armor of the commissariat
Move1: Loud and clear
Move2: For the Commissar!
Move3: Banewolf copies
Move4: Gears on
Move5: Your orders be done
Move6: Stirring tanks
Move7: As you command
Attack1: Hitting it hard
Attack2: Lethal saturation levels
Attack3: Saturating hostile contact
Attack4: Chastise the traitor
Attack5: Dispensing payload
Attack6: Saturating toxins
Attack7: Mix reaching highest lethality
Charge1: *soft chemical slurry gurgling*
Charge2: *different soft chemical slurry gurgling*
Charge3: *soft chemical slurry gurgling with a little bubbling*
Ability1: Vent tanks!
Ability2: Blow the baffles!
Ability3: Pull the buffers!
Ability4: Replenishing payload
Ability5: Refilling tanks
Combat1: *soft chemical slurry gurgling*
Combat2: *different soft chemical slurry gurgling*
Combat3: *soft chemical slurry gurgling with a little bubbling*
Death1: *vehicle explosion*

Warbeast
Notes: Sound of boastful guttural barbarian Kanak warrior voice with appropriate background sounds of the warbeast mount bellowing in the background. Some big deathworld beast (ideally like Fantasy Lizardman Stegadon, maybe made from a Squiggoth and Kroot parts) with a Kanak heavy weapons team deployed on its broad back, default heavy bolters, upgradable to lascannon or autocannon. Occupies a tactical role more like a tank than krootox. It has lots of hitpoints, but not a very strong melee damage ... so it can either be used like a tank or to tie up ranged squads in melee
Unit_Complete1: Sky Speakers say and warriors know, Emperor make all men and beast!
Unit_Complete2: Skyman call beast riders feral, but Kanaks are fierce!
Unit_Complete3: Haha! Kanak beasts are brave... like warriors!
Unit_Complete4: Haha! Megabeast fight for Kanaks!
Unit_Complete5: Warbeast feel war fever already!
Unit_Complete6: Kanak warbeast are strong breed want war!
Unit_Complete7: Warbeast and rider fight on Kanaks’ side!
Selection1: Warbeast!
Selection2: Mounted warrior!
Selection3: Time to fight!
Selection4: Marauder!
Selection5: Great beast!
Selection6: Warrior!
Selection7: Yes warchief!
Move1: Wager Kanaks take more skulls than other tribes!
Move2: Kanak warrior ride to war!
Move3: Haha! (barbarian laugh)
Move4: Some beasts not meant be tamed!
Move5: Warbeast trample many villages, warchief!
Move6: No tribe ride like Kanaks ride!
Move7: As warchief say!
Attack1: We slay many warriors today! (emphasis on “today”)
Attack2: Many will die, warchief!
Attack3: If enemy shoot, warrior hunt down!
Attack4: Men play wardrums after victory tonight!
Attack5: Warrior shoot many enemy!
Attack6: Warbeast will make good kills!
Attack7: Haka! *especially hearty warbeast bellow in background* [pronounced "ha-KA"]
Charge1: Haha! Come back and fight!
Charge2: *warbeast bellow*
Charge3: *different warbeast bellow*
Ability1: Warbeast crush enemy into dirt!
Ability2: Haha! Warbeast trample enemy!
Ability3: Flatten them all!
Ability4: Get behind smoke!
Ability5: Smoke rocks!
Combat1: Haaaaa! *simultaneous barbarian warcry and warbeast bellow*
Combat2: *warbeast snorting*
Combat3: *warbeast bellow then snapping its jaws/beak shut*
Death1: *mournful fading warbeast bellow, like a dying elephant*
Death2: *different mournful fading warbeast bellow*
Death3: *simultaneous mournful warbeast bellow and alarmed Kanak yell*

Xenosaur
Notes: xenosaur roar is something between the Tau Gnarloc and the T-rex from Jurassic Park. A faster (skinnier?) Greater Gnarloc with spines only in a line down its back. A Kanak warrior rides on its neck, firing a lasgun.
Unit_Complete1: *long and triumphant xenosaur roar*
Unit_Complete2: *different long and triumphant xenosaur roar*
Unit_Complete3: *different long and triumphant xenosaur roar*
Unit_Complete4: *different long and triumphant xenosaur roar*
Unit_Complete5: *different long and triumphant xenosaur roar*
Unit_Complete6: *different long and triumphant xenosaur roar*
Unit_Complete7: *different long and triumphant xenosaur roar*
Selection1: *thump of heavy xenosaur foot step* *xenosaur roar*
Selection2: Hahahaha! *xenosaur roar* (Kanak rider laughing heartily)
Selection3: *long xenosaur roar*
Selection4: *xenosaur growl*
Selection5: *short xenosaur roar* *long xenosaur roar*
Selection6: *short xenosaur roar* *two xenosaur grunts*
Selection7: *medium xenosaur roar*
Move1: *xenosaur roar with two parts, first normal then slightly higher pitched*
Move2: *medium length xenosaur roar*
Move3: Haaaa! *xenosaur roar* (simultaneous barbarian warcry)
Move4: *eager xenosaur roar*
Move5: *very short half roar, followed by a snort*
Move6: *snorting, then xenosaur roar*
Move7: *snort, then a short xenosaur roar, then the sound of it snapping its jaws shut*
Attack1: *xenosaur roar with two parts, first normal then slightly higher pitched*
Attack2: *medium length xenosaur roar*
Attack3: Haaaa! *xenosaur roar* (simultaneous barbarian warcry)
Attack4: *eager xenosaur roar*
Attack5: *deep rumble building up to xenosaur roar*
Attack6: Haka! *simultaneous xenosaur roar* (ha-KA)
Attack7: *modulating xenosaur roar*
Charge1: *modulating xenosaur roar*
Charge2: *a snort, then xenosaur roar*
Charge3: *deep rumbling, like a crocodile*
Ability1: *really enraged xenosaur roar*
Ability2: *different really enraged xenosaur roar*
Ability3: *different really enraged xenosaur roar*
Ability4: *xenosaur whine*
Ability5: *different xenosaur whine**
Combat1: *long xenosaur roar*
Combat2: Hahahaha! * xenosaur roar* (simultaneous barbarian heartily laughing)
Combat3: *really enraged xenosaur roar*
Death1: *agonized xenosaur roar*
Death2: *distressed, almost whiny xenosaur roar*
Death3: *unhealthy xenosaur roar, as if its throat is raw*
Death4: *deep rumbling, fading to nothing*


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#6 thudo

thudo

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Posted 26 March 2020 - 12:50 AM

Spottings

Chaos
The Great Evil! We will need many warriors!
Terran Emperor protect our spirits from daemonmen! [pronounced "Dee-MON-men"]

Dark Eldar
Tribe takers! Don’t let them cut you!
Tribe takers... poisoner cowards!

Eldar
The brave warriors will feast on Eldar!
Eldar have good skulls!

Imperial Guard
Skymen have many warriors!
Skymen will have will many metal beasts!

Necrons
The daemons of metal bones!
Skeleton men!

Orks
The green beasts will not ravage our lands!
Ork were wicked and Sky Emperor turned skins green!

Sisters of Battle
Hakno! We fight women! [pronounced "Hak-NO"]
Bah! Their warriors are women!

Space Marines
Thunder angels!
Sky Emperor’s angels!

Tau
Haha, we eat grey xenos tonight!
Tau xenos can’t fight close up!

Black Templars
These sword angels are powerful warriors!
Black angels wrathful toward Kanak warriors! [pronounced "Kah-nak"]

Blood Angels
We face sky emperor blood angels!
Bloo angels will drink Kanak blood if warriors lose!

Blood Ravens
Red raven angels... beware witch!
Skymen warchiefs say... not trust angels of bloody raven!

Crimson Fists
Red fist angels are enemy of Kanak!
Red fist angels betray Kanaks!

Dark Angels
Robe angels!
Skymen warned, robe angels very danger!

Fallen Angels
Skymen not know what angels these are!
These strange angels not serve Sky Emperor!

Imperial Fists
Fist angels!
Thunder angels of yellow and fists!

Iron Hands
These are Iron Angels we face!
Iron Angels and mars red men want Kanak bodies for slave!

Legion of the Damned
Ghost angels... are biiiig magic!
Ghost angels are come back from dead!

Raven Guard
Raven angels... they will fly like birds!
Raven angels fly with wings like fire!

Red Scorpions
Scorpion angels... they kill many warriors!
Scorpion angels... they take young warrior fight well to turn to angel!

Salamanders
Lizard angels! They have much fire!
Thunder angels have black skin and red eyes of no Kanak man!

Space Wolves/13th Company
Wolf angels much danger!
Wolf angels bite throats of weak warriors!

UltraMarines
Blue angels of Ultramar land!
Ultra angels want punish Kanaks! [pronounced "all-tra"]

White Scars
Rider angels!
Ash white mean rider angels!

Alpha Legion
Devil angels all have same face!
Not know if these angels or daemons!

Black Legion
Black daemons of terrible Horus!
Archfiends own daemons!

Death Guard
Rot daemon!
Poison daemons hard to kill!

Emperors Children
Cover your ears! Screaming daemons!
Screaming daemons!

Iron Warriors
Iron daemons!
Grey daemons have iron magic of great evil!

Night Lords
Terror daemons! Be brave warriors!
These are daemons with heads of man eater bats!

Red Corsairs
Daemons who steal from Sky Emperor lands!
Red daemons who plunder star rafts!

Thousand Sons
Take witch daemon! Cut them up!
Witch daemons who whisper bad magic!

World Eaters
Daemon-angels of blood!
Daemons-angels... their axe will cut down many warrior

Word Bearers
Liar daemons! Their skulls filled with many evil spirits
Daemon priests! They tell many lies!

Catachan
Catachan clan... they are good fighters! [pronounced "Kah-teh-SHAN"]
Junglemen of Catachan.. this will be a good fight!

Death Korps of Kreig
These Kriegmen all look same! [pronounced "Cree-g-men"]
Kriegmen are good warriors... they have many skulls!

Elysians
Bah! Birdmen are weak!
Eagle warriors of Elysiak [pronounced "El-lee-see-ak!"]

Last Chancer's/13th Penal Legion
Gybenak! They let unmen fight! [pronounced "Guy-ben-nack"]
These unmen will be weak!

Mordians
Hiveman think he is better than Kanak! Let me take skull!
Mordmen think head so big... no fight like warriors!

Praetorian
The Redmen fight like stiff old women!
It’s Redmen, fight em close!

Steel Legions
Hark! Need fire, hunt maskmen metal beasts!
Armgak maskmen...they are gooood riders! [pronounced "Arm-gak"]

Tallarns
Sand tribe want fight Kanakmen!
Kanak will take sandman skulls!

Tanith First & Only (Gaunt's Ghosts)
Sky Emperor’s Ghosts!
Shadowmen! Come out and fight!

Vahallans
Vahamen are scrawy warriors under big coats!
Kanaks not afraid of cold or ice warriors!

Vostroyans
Kanaks not afraid of icemen!
Vostrak ice clan!

Harlequins
Eldar xenos make good eating!
These Eldar are fast .... very fast!

Inquisition Daemonhunt
The Inquisition chief and his warriors!
Daemon hunters... they will have big magic!

WitchHunters
Witch hunter women!
These women hunt witches!

Tyranids
Claw beasts!
We will have Tyranak skulls to show Sky Emperor! [pronounced "Tie-ran-ack"]

Daemon
Daemon enemies of Sky Emperor!
The great evil is here!
Daemons spawned of witches!

Monstrosity
Great beast like warriors hunt on Kanak!
Kanaks not afraid of beast or alien!
Warriors will corner great beast and cut leg with axe!

Enemy
Warriors who fight against Sky Emperor!
Enemy warriors want fight!
Warriors see enemy tribe!
Battle is joined, warchief!
We see enemy, warchief!
Warrior begin fight, warchief!
Warriors found enemy!
Kanaks have worthy enemy today!

Tanks
Metal beasts spit fire and thunder at warriors!
Warriors fight tank beasts!
Warriors can hunt metal tank beasts like all beast!


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#7 thudo

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Posted 26 March 2020 - 12:51 AM

Buildings

All the buildings are the same as the vanilla IG ones, except the T3 building. The buildings should look pretty decrepit (especially the Mechanized Command) with random streaks of warpaint on them and maybe additional decorations. Decorations could be shapeless wooden or stone Norse idols in the shape of a warrior or long face or animal or skulls hung in clumps of two or three. The skulls should look a little yellowish since they are pickled in a waxy resin like ancient Germans would do.

HQ (Cave of Chiefs)
Note: Sound is many Kanak voices doing a warlike cheer.
Trains: Conscripted Builder/Peon (Unman)
Trains: Scouts (Runner Squad)
Trains: Medicine Man
Trains: Sky Speaker
Trains: Shaman
Research: Cataclysmic Battle (T4 Upgrade)
Upgrade: Niche of Healing (enables training of Medicine Man)
Upgrade: Shrine of Voices (enables training of Sky Speakers)
Upgrade: Circle of Mysteries (enables training of Shaman)
Upgrade: Great Warhut (T2 upgrade)
Upgrade: Sky Emperor Temple (T3 upgrade, enables training of Warbeast)
Ability: Declare Bounty (within targeted area, temporarily gives all Kanak units in it a morale boost, and the player gets a certain small amount of req for enemies killed in the area

Infantry Command (Stone House)
Note: Sound is like the part of the Zulu war chant that has a its strong vocal call and response, like at the beginning of the movie gladiator. One Kanak warrior voice says “Hoo-k!” and a crowd of Kanak warrior voices immediately respond with “HA-kah! Nik! ”
Trains: War Chief Command Squad
Trains: Kanak Warriors (Axe Men Squad)
Trains: Stone Thrower Squad
Trains: Beast Squad - Beast Master (Wild Man)
Trains: Salamander Riders (Clan Rider Squad)
Trains: Feral Ogryns (Feral Ogryns Squad)
Trains: Magma Guard (Fire Guard)
Trains: Warbeast
Trains: Tribal Guard (Tribal Guard Squad)
Upgrade: Bestiary (enables training of Beast Master, Salamander Rider, and Feral Ogryns)
Upgrade: First Lodge (enables training of Tribal Guard and Magma Guard)

Tactica Control (Skymen’s Oracle)
Note: Sound is a slightly less smooth version of the vanilla Tactica Control sound, like the Munitorium assigned them a second rate cogitator/communications node.
Research: Honor Feud (increases Scouts/Warriors’ health and morale)
Research: Liquid Vitality (increases Scouts/Warriors’ health)
Research: Ghostfire Pollen (increases Scouts/Warriors’ damage)
Research: Clan Heroes (increases Scouts/Warriors’ health and morale)
Research: Familiar Weapons (Warriors and Scouts can upgrade with Double Axe. Stone Throwers can upgrade with Krak Grenades)
Research: Fire Sticks (Warriors and Scouts can upgrade with Flamers. Stone Throwers can upgrade with Hunting Rifle)
Research: Sharpshooter Drill (Tribal Guard increased range and damage)
Research: Infantry Drill (Tribal Guard increase health)
Research: Feral Rage (Feral Ogryn, Beast Squad, Salamander Riders, Warbeast get Increased damage)
Research: Warrior Weapons (increases all melee damage)
Research: Ritual Scars (increases all human units’ morale and health)
Research: Warrior Marks (increases all infantry health and morale)
Research: Ceremonial Weapons (T2, Shamans are upgraded with powerful Spirit Sword power weapon, all commanders’ weapons become power weapons)

Mechanized Command (Menhir)
Note: Sound is a slightly less smooth version of the vanilla Mechanized Command sound, like the Munitorium assigned them a second hand auto assembler
Trains: War Party
Trains: Magma Cannon (Magma Thrower)
Trains: Bane Wolf
Trains: Ogryn Cannon
Upgrade: Magma Cannon Assembler (enables training of Magma Cannon)
Upgrade: Bane Wolf Assembler (enables training of Bane Wolf)
Upgrade: Ogryn Cannon Assembler(enables training of Ogryn Cannon)

T3 building (Mahout)
Note: Sound is... a deep horn begins to sound and immediately you hear a thump by the Xenosaur ramming the side of its holding cell while letting out a relatively soft growl/roar. When the thumps happens, there is simultaneously the roar of many Kanak warriors cheering loudly, so it becomes a cacophony of horn sound, Xenosaur growl, and cheering Karneks.
Note: instead of a Mars Pattern Command, they have a big IG orbital drop cage with some random streaks of paint on it. Their T3 superunit, the Xenosaur, gets released from it. The cage model should be modified from the drop crates in IG build animations

Listening Post (Small Cave)
Upgrade: Dragon (first lp upgrade, same as vanilla IG)
Upgrade: Big Dragon (second lp upgrade, same as vanilla IG)
Research: Warpath (req upgrade 1)
Research: Annihilation of Tribes (req upgrade 2)

Power Gen (Fire Hearth)
Research1: Cogmen’s Magics (power research 1)
Research2: The Fire is Strong (power research 2)

Slag Gen (Slag Hearth)

Turret (Dragon)
Note: If possible, have a Kanak warrior torso sticking out of the top hatch)
Upgrade: Missile Dragon

Mines (Thunder Rocks)


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#8 thudo

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Posted 26 March 2020 - 12:51 AM

Introductory Notes and Gameplay for the Kanak Skull Takers

The Kanaks’ High Gothic is a guttural feral world accent, like that of a caveman. When they roar in warcries, it is a lot like the Barbarian from Diablo II. They are not very wordy. Many of their lines are in their native feral world Low Gothic, which is quite guttural.


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