Name: Light Tank
Side: Nod
ERA: Tiberian Dawn
Cost: $800
Base Asset: Wanderer (Conversion to C&C3 by Black_Drakon)
GamePlay
The best thing to do is to note the things that are the same as the Nod Scorpion tank.
The Light Tank uses the same weapon, cost the same amount and moves at the same speed as the Scorpion tank.
Harvester rush!
And now for the differences.
The Light tank has 25% more health then the Scorpion tank (3000 vs 2400). However the Light tank has no upgrades at all (the Scorpion got increased armour from the 'Dozer Blade' so took only 75% damage).
The other good news is that the Light tank gets a new weapon if you get it to heroic rank.
TOW missile
The TOW launcher is an anti-vehicle, medium ranged missile.
It is very strong against vehicles, does only 25% damage against structures, and cannot home in on infantry (so it mostly misses vs infantry).
The range of the missile is greater than most tanks (equal to the Devourer & Titan), so along with the high speed of the Light tank, you can use the TOW missile to deliver decisive damage while staying out of harms way.
Be warned that the TOW fires in a slow double burst that has a long recovery time, make sure you keep moving while firing\recovering.
With skilful TOW use and vehicle control, you should be able to easily destroy almost any vehicle (including the big Tier 3 vehicles) in a one-on-one battle.
While it is natural to use this tank in large numbers, look out for individual tanks that start to rank up, it could make all the difference in a long battle.
Some Stats:
Same has Scorpion tank except:
Health: 3,000 (C&C3 Scorpion tank=2,400)
TOW launcher
Weapon strength: 1500
Weapon Clip size: 1
Firing duration: 0.6 seconds
Weapon range: 350
Weapon Reload: 6 seconds
TOW launcher Ratings
Primary use: Anti-Vehicle
Anti-Vehicle rating: Excellent. Very good damage and good range.
For Nod!
Release 5 update!
- Changed the heroic TOW launcher clip from 2 -> 1.
- Reduced firing duration from 3s -> 0.6s.
- Increased reload from 0.6s -> 6.0s. Changed the way the TOW launcher is used. Previously far too much time was taken up firing the double TOW missile, which meant that the tanks cannon was hardly used. Now the TOW fires once briefly, and then the tanks cannon is used while the TOW is reloading.
- TOW missile damage increased from 1000 -> 1500. As it no longer fires twice, but the tanks cannon has more opportunity to do damage.
Edited by Madin, 07 September 2019 - 12:35 AM.