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Call for V1.3 Alpha Testers


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#1 Ghostrider

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Posted 12 September 2012 - 07:39 PM

The Development of V1.3 is progressing at a blistering pace and the campaign overhaul to match the campaigns to the mod changes is well underway with 3 Campaigns at an early testing stage.

At this point we are looking for Testers to play lab-rat with the mod and test the campaigns for balance and gameplay.

As the V1.2 testers know, testing can be quite tough at times but lots of fun.

In order to be a good Tester though we are looking for feedback on how to make the campaigns both balanced and fun, bearing in mind the challenges of keeping optimum performance.

A good tester needs to be able to take a good screenshot, and critique a campaign for a variety of points, from Canon, technical accuracy to making the campaign balanced so that each faction can actually win or lose!

This is where it gets hard, and the trick in making a good campaign is to have balanced starting forces that enable both sides to win, but don't allow any one faction to simply stomp all over the galaxy, obliterating everything in sight.

A good example of this is in Operation Skyhook, where the Death Star Construction over Despayre is theoretically defended by an entire Sector Fleet, but putting 24 Imperial-class Star Destroyers in orbit over Despayre would have made the campaign un-winnable by the Rebel Alliance. I think we settled for 8 in the end... following extensive testing of both Imperial and Rebel fleets of different strengths.

The Thrawn Offensive was also a challenge as we had to set the campaign so that Thrawn could stomp fairly loudly at the outset, but still make it possible for the New Republic to respond after losing a few early planets.


The entry requirements to make the Alpha Testing team are to critique 2 campaigns of your choice, one of which must be the Thrawn Offensive or Operation Shadow Hand.

All things in a campaign need to be considered:
Some planets are placed for connectivity, others for Campaign interest. Did we pick the right planets? What would you add or remove?
Did we miss any heroes? Why?
Is the starting cash right?

In terms of actual gameplay;
Are the conflict zones balanced? If an Imperial and New Republic planet are in close proximity, did we get the starting forces at the right strength to prevent an immediate obliteration of the weaker planet?

What does the AI Do? Does it attack the planets it is supposed to attack?

Are any planets set with starting forces so weak that they take too heavy losses when attacking Independent planets nearby?

Are the independent/pirate worlds set with fleets and ground forces that accurately portray the planet's population, technology level, and industrial capacity in the correct historical context. If not why not, and what would you change. Provide reasoning for your answers.

Strategic Goals
What is the best strategy for each campaign? There are at least 2 routes in OSH for example. Also find the really bad strategies that leave you overly stretched and vulnerable. OSH has at least one of these "do not use this route to Byss"

The overall aim of any Campaign critique is to assess what we got right, and what could be done better and if changes are required, the reasoning for change. We want testers to try and break the mod and find things wrong with it. Are you up to the challenge?

Illustrate your answers with screenshots, both land and space.

Good Luck!

Edited by Ghostrider, 13 September 2012 - 07:10 AM.


#2 smashedsaturn

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Posted 12 September 2012 - 08:55 PM

I would be so on this if I wasn't entirely too busy atm, maybe i can find some time

#3 Madurai

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Posted 12 September 2012 - 11:15 PM

I fail the canon knowledge portion of the qualifications, I think.

#4 Zeta1127

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Posted 13 September 2012 - 03:06 AM

I have never been able to do a proper assessment of the Campaigns, because I just don't think 512 MB of RAM is enough to make playing a PR Campaign a practical endeavor.
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#5 Ghostrider

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Posted 13 September 2012 - 06:57 AM

I have never been able to do a proper assessment of the Campaigns, because I just don't think 512 MB of RAM is enough to make playing a PR Campaign a practical endeavor.


RAM is fairly cheap these days... Upgrading to a 2GB stick should be fairly easy. Just make sure you get the right type of RAM....

#6 Ghostrider

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Posted 13 September 2012 - 07:15 AM

I fail the canon knowledge portion of the qualifications, I think.



I've just had an Update from PR. Ignore Canon qualifications. PR can handle that side of things.

What we want are testers that will try and break the mod. Test it and find the bugs.
There are things wrong with the mod that need to be fixed.

Your challenge is to find them - we don't know what or where those things are.
A good example is I noticed the hardpoints on the Dodonna class only fired when the ship was travelling forwards.
The moment it went broadside, the main battery died. Not good.

This is now on being explored and will be resolved.

Are you up to the challenge of finding the bugs and seeing where the mod breaks?

Edited by Ghostrider, 13 September 2012 - 07:17 AM.


#7 Madurai

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Posted 13 September 2012 - 03:46 PM

I've just had an Update from PR. Ignore Canon qualifications. PR can handle that side of things.

What we want are testers that will try and break the mod. Test it and find the bugs.
There are things wrong with the mod that need to be fixed.

Your challenge is to find them - we don't know what or where those things are.
A good example is I noticed the hardpoints on the Dodonna class only fired when the ship was travelling forwards.
The moment it went broadside, the main battery died. Not good.

This is now on being explored and will be resolved.

Are you up to the challenge of finding the bugs and seeing where the mod breaks?


I can break stuff with the best of them.

#8 Ghostrider

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Posted 13 September 2012 - 07:02 PM

I can break stuff with the best of them.


Sounds good. Please review a couple of campaigns and tell me where I could have done better please and then we can see if you've got what it takes to Test V1.3 Alpha.

When you review, feel free to critique anything related to the campaign - cash, heroes, planets, starting forces, Victory conditions, tech....

I Look forward to your next report - and please illustrate with Screenshots - as we are pretty keen for the new testers to take over this task, freeing the rest of the team for ... other interesting stuff.

If you are not good at taking Screenshots, that's fine. We just ask you to... Hell - I can't ask you to try! There is no try!

As to Screenshots, just DO!

Look forward to the results.
Ghost.

Edited by Ghostrider, 13 September 2012 - 07:09 PM.


#9 Madurai

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Posted 13 September 2012 - 07:19 PM

Right off the bat before I get started, a question for every campaign: why does no one start with planetary defense guns built?

#10 Ghostrider

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Posted 13 September 2012 - 07:49 PM

There are some, somwhere.
Chazwa TO; Toprawa Operation Skyhook to name 2.

I deliberately leave them out in many cases as 1. They are expensive. 2 Unbalancing. I assume they are rare in the canon and make them rare in the mod.

Good Question though. Like the way you think already.


PS. Don't post the report on the open forums. PM me so no-one else can copy your ideas. I want more than 1 tester for V1.3 ;)

Edited by Ghostrider, 13 September 2012 - 07:52 PM.


#11 Henry X

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Posted 13 September 2012 - 10:16 PM

If I can upgrade my RAM (which I can find out within a fortnight), I'll do this.

#12 johnchm.10

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Posted 01 October 2012 - 04:34 AM

id love to join in, but ive got work, school, being an uncle to my newborn niece, and ive got a computer that seems to love crashing due to reasons ive yet to figure out.

#13 feld

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Posted 25 October 2012 - 12:21 AM

Ghost. I'm back. My time is still very short but (unlike my last thread) I HAVE found my EAW disks and am reinstalling now.

Do you guys still need an assist?

v/r
feld

#14 Ghostrider

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Posted 26 October 2012 - 08:14 AM

Most definitely yes. Welcome back.

#15 1871

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Posted 19 November 2012 - 04:58 AM

I would like to try, although your mod is very slow on my computer. Idk why? unless my 2 550ti's are the choke point. And i mean actually like molassas moving. I do always rush in and start up-grading lots of ships. would that seriously degrade the mods running effectively?

#16 Phoenix Rising

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Posted 19 November 2012 - 07:50 AM

No, that can't be it - my aging HD 3870 pair has no trouble at all with PR. Could you be more specific? Are you talking lag at menu, galactic, space, land? What CPU are you using?

#17 Chih

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Posted 06 March 2013 - 01:46 PM

If testers are still needed, I probably could help out too :)

 

- I'm not a wizard when it comes to canon, but I got a good clue of things.

- I've got an eye for detail which should help ironing out bugs and glitches.

- I experiment a lot with different strategies in all games I play, which is mostly strategy games.

- I tend to play most online games a sort of casual competitive way, and usually rank at the top or high on the board. In single player games I usually handicap myself to make it more interesting (eg. for EaW I start out with 1 planet, the other faction controls the rest, no excessive use of capitals and larger when I play rebels, balanced fleets, no blitzing the tech to the best with any faction and so on) If I leave out my house rules, I'm sure I'll find out where the Ai will be most exploitable.

- Basic knowledge of XML coding. If need be I can change things myself to try out different outcomes, and then provide feedback based on that. 

- I've played Empire at War on/off since it released. I've played every major mod and numerous others for EaW. I've been following PR from its inception, although not as an active community member.

 

And I got a computer that overkills EaW: 

 

i7 2700k, 8 gb ram, GTX 590. 

 

My testing will probably be periodical, as some weeks I simply have more time than others. 


Edited by Chih, 06 March 2013 - 01:46 PM.


#18 P.O._210877

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Posted 06 March 2013 - 05:51 PM

New blood hum? Interesting...


If it's hard then it's worth doing.

 


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#19 Brashin

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Posted 09 July 2013 - 08:00 PM

Hows the testing coming along?



#20 evilbobthebob

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Posted 09 July 2013 - 08:02 PM

Just coming up to a big milestone actually. We'll probably have some news soon, I think.


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