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ROTWK interface BFME II-like?


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#1 seemann

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Posted 15 December 2012 - 02:46 AM

Is it possible? I just hate ROTWK witch king picture and that music and i really like the argonath scene .. and that music(from BFME2). How can i modify ROTWK's interface to look like BFME II?
Apocaliptica & Nina Hagen - seemann

#2 MattTheLegoman

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Posted 15 December 2012 - 03:17 AM

I play RJ-Mod. Which you can find in Completed Mods.
It changes the screen to the original shellmap - Barad-dur.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#3 seemann

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Posted 15 December 2012 - 03:19 AM

Barad-Dur isn't from BFME1? I want the one from BFME 2..the one with the Argonath
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#4 Rider of Rohan

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Posted 15 December 2012 - 03:22 AM

He means look into it to find the solution but replace it with the shellmap from BFME 2

99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

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#5 MattTheLegoman

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Posted 15 December 2012 - 06:33 AM

Oh yeah, just replace the actual shellmap. I've made my own shellmap anyway. It should be easy.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#6 Irenë Hawnetyne

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Posted 15 December 2012 - 07:10 AM

No, MTL, ain't that easy. In data/ini/gamedata.ini find Shellmap (using Ctrl + F, if you didn't know) and you should see two consecutive lines:

  ShellMapName = Maps\ShellMap1\ShellMap1.map
  ShellMapOn = No

Change the ShellMapOn to value Yes, it should revert it to the Argonath.

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#7 seemann

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Posted 15 December 2012 - 12:51 PM

but the gamedata.ini is inside ini.big . So should i extract the ini.big, make the change and archive it back to ini.big?
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#8 Irenë Hawnetyne

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Posted 15 December 2012 - 02:05 PM

Or just edit it inside FinalBIG and save over it. You don't need to extract ini files to edit them

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#9 seemann

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Posted 17 December 2012 - 10:53 PM

I don't know how could your ini.big be different from mine but in mine i cannot find the line ShellMapOn = No

This is what i have:

;-----------------------------GAME DATA----------------------------------------
GameData
; CheckMemoryLeaks = Yes

ShellMapName = Maps\ShellMap1\ShellMap1.map
MapName = Assault.map
MoveHintName = SCMoveHint
ShowProps = Yes
UseFPSLimit = Yes
FramesPerSecondLimit = 30
;Windowed = No ; Please leave this commented during production
;XResolution = 800
;YResolution = 600
MaxShellScreens = 8
UseCloudMap = Yes
AllowTreeFading = No
UseLightMap = Yes
AdjustCliffTextures = Yes
StretchTerrain = No
UseHalfHeightMap = No
ShowObjectHealth = Yes
HideGarrisonFlags = No
Use3WayTerrainBlends = 1
DrawEntireTerrain = No
TerrainLOD = DISABLE ; should be handled by options screen.
TerrainLODTargetTimeMS = 45
RightMouseAlwaysScrolls = Yes
UseCloudPlane = Yes
UseShadowVolumes = Yes
UseShadowDecals = Yes
UseShadowMapping = No
ShowSelectedUnitMarker = Yes
UseSimpleHordeDecals = No
UseSimpleMergeDecals = Yes
OpacityOfSimpleMergeDecals = 35%
UseBehindBuildingMarker = Yes
DefaultOcclusionDelay = 3000 ; in ms
OccludedColorLuminanceScale = 0.5
WaterPositionX = 0.0
WaterPositionY = 0.0
WaterPositionZ = 7.0
WaterExtentX = 2000.0
WaterExtentY = 2000.0
WaterType = 0


; Default Healing & Repair Buff Fx lists
DefaultUnitHealingBuffFxList = FX_DefaultUnitHealBuff
DefaultStructureRepairBuffFxList = DefaultStructureRepairBuffFx

; when a structure is reduced to rubble, set its z-height to this if nothing else is specified.
DefaultStructureRubbleHeight = 8.0



Attached you have my the gamedata.ini file

Attached Files


Edited by seemann, 17 December 2012 - 10:54 PM.

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#10 Rider of Rohan

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Posted 17 December 2012 - 11:07 PM

Try and make a new ini file named gamedata1.ini (put it as data\ini\object\gamedata1) then in it just put :

ShellMapName = Maps\ShellMap1\ShellMap1
ShellMapOn = Yes

and then try it and see I know this works for some other things never tried with ShellMap before

99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

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#11 Irenë Hawnetyne

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Posted 18 December 2012 - 06:30 AM

How very peculiar ... could be an update difference.

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#12 Ridder Geel

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Posted 18 December 2012 - 09:53 AM

Most likely an update difference. This simply means that the ShellMapOn BOOLEAN is initially set to False. Interesting to know :p
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#13 withmorten

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Posted 22 September 2014 - 06:51 PM

Just stumbling onto this via search ... I am also trying to add the old BFME2 shellmap into RotWK, but it's simply not working.

 

I found the ShellMapOn boolean myself and tried setting it to Yes, deleting it, removing the LowLOD image entry in the handcreatedbla.ini just in case (that actually works, I now have a black menu :p), but the ShellMap won't display.

 

Can't think of much else, did anybody ever get a Shellmap to work in any ROTWK mod?

 

Edit: Nevermind, I managed to load the Shellmap. I found the solution in this thread:

 

http://forums.revora...nath-main-menu/


Edited by withmorten, 22 September 2014 - 07:02 PM.





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