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Return of Shadow Beta 0.1 Bug Reports


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#21 OverLorD in the Dark

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Posted 03 August 2013 - 07:05 PM

the last skill of Sauron does not work



#22 OverLorD in the Dark

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Posted 03 August 2013 - 08:09 PM

In the latter skill Saruman out error game



#23 ntinos

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Posted 04 August 2013 - 12:48 AM

I fix it man l am very happy ty for helping me i like very much the new spells!!!!!

#24 saruman_the_wise

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Posted 04 August 2013 - 04:26 PM

shouldn't the witch king use a mace ?



#25 Radspakr Wolfbane

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Posted 04 August 2013 - 05:01 PM

I removed it because the animation is buggy.


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#26 Sebarionor

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Posted 04 August 2013 - 11:28 PM

This are the bugs i noticed:

 

- It happened when playing with Gondor that I couldn't get more than 20 power points. I don´t know if happens with the other factions.

 

- When I was playing against Mordor in hard, he summoned a Troll Hero (with that name) over my castle's walls. While his time lasted he just standed there or atacked my trebuchets. It was very annoying, besides I think it was summoned without his view range.

 

- When I was playing against Gondor in Hard I noticed some interesting bugs:

1 He was able to build Siege workshops in his camp.

2 From the start he is able to build the Training Grounds, but he doesn't use them.

3 He is able to put his archers in wedge formation.  - This was because I accidentally removed the wedge formation from the Archers this has been fixed.

 

- When playing with Mordor and Isengar, I noticed that the Slaughter Houses built in the economy posts, don't level up. In fact they start as if they were at lv3 (they have useless tower that doesn't shoot arrows), but they produce as a lv1 - They were missing experience levels and the correct production settings this has been fixed.

 

- The Warg Raiders don't show their forged blades.

 

- When Haldir uses his teleport power (i can´t remember the name) it reappears laying in the ground. I don't know what happens with the other two elves.

 

- When playing with rohan I couldn't recruit Erkenbrand and the other hero the power adds. The icon showed for a short time then it vanished. Sometinh similar happened with Gothmog.

 

- In the map Snow Tournament I, some plots don't work and some lairs are neutral.

 

Suggestions:

For Eru's sake make the AI smarter, in hard they are really weak. e.i Gondor in hard builds in his castle 3 barracks, 2 shooting ranges and 2 Training grounds (useless).  And make Rohan AI more useful.

Add more voices for the heroes.

Add more funny modes as They're taking the hobbits to Isengard. I can't believe how I laughed with this.

 

This is a very good mod, I can't wait to see it finished. I love the reflection effect added to the armors and shields, and the CP expansion sistem (It was the weakest spot that BFME I had)



#27 Radspakr Wolfbane

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Posted 05 August 2013 - 03:27 AM

Are you sure Erkenbrand/Gothmog didn't build because once you press the button their button disappears while they are building.

The AI is a pain to get working and they do cheat sometimes like with the Workshops and I haven't been able to fix that yet.

The Troll and other spells were a compromise to get it working I had noticed that for some reason only the Eagle spell was working so I used the same scripts to get some of the other summons to work still not sure why spells like Ents aren't working.

 

I'm limited in what voices I can add both by availability and because of file size the audio I've added so far is already over 1gb.

 

Some AI improvements have been made especially to Lorien who will now use upgrades White Fire Arrows in particular.

 

I'll cross off bugs I've fixed for Patch 0.13.

 

Try the fanfare game mode code.

Also because you guys have been helpful with bug finding I'll reveal one of the easter egg game mode codes type in what into the game mode code.


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#28 Sebarionor

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Posted 05 August 2013 - 08:36 PM

I was able to build Gothmog because I had the money (but the icon faded away), with Erkenbrad I waited a bit to save up some money, but then it faded away. Probably I will play with Mordor today so I will check it again. Perhaps tomorrow I'll retest Rohan.



#29 Gamergeek17

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Posted 06 August 2013 - 06:27 PM

I can't seem to get this mod to work. When I launch the mod from the launcher, nothing changed the game. I still got the original four factions, no new maps are available, and I didn't get the 999999 resources. What am I doing wrong and what can I do to fix it. Thank you for your time to help me.



#30 Radspakr Wolfbane

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Posted 07 August 2013 - 03:37 AM

You probably didn't install the mod properly, read the install topic at this forum.

The 999999 resources is only testing mode.


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#31 Sebarionor

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Posted 07 August 2013 - 11:39 PM

I've just finished playing again with Rohan and Mordor. And I noticed these bugs:

General:

-I think that the map Depths of Moria doesn't load well. It might be an error during the instalation. (When i played it the whole map was dark and I didnt have a base)

-The Gondorian Spearmen can hit Rohan's Castle gate, (I don't know if they can hit Gondor's C. gate, but probably yes)

-The Orc Tent Lairs don´t grant exp.

Mordor:

-Greed's power from Shagrat has a mistake in the description, It says unlocked at Lv6, but it really unlocks at lv3.

-The "effect" that appears when Shagrat or Gorbag use Clan Allies, looks rectangular.

-When I activate the power, Gothmog and the Witch King didn't appeareda at all. Altough I was able to build the lesser siege works in my camp.

-The power Dark Influence isn´t passive as the descriptions says.

 

Rohan: (I'll probably need to play again to test more deeply)

-Hama is missing his first power, if he has one. -left blank for now

-Eomer's Horse Lord Leadership doesn't grant resources per kill.

-I think that Eflhelm's powers need to be rearranged. Or the lv required in the descriptions fixed

-I don't know if the Eastfold Yeoman have a formation. If they do have one, is missing. -No formation they have Take Aim instead

-This time Erkenbrand and Grimbold didnt' appeared at all. I could build the westfold barracks.

 

I think that was all, I will soon test Lorien and tell you what I've found.

 

I was wondering, could you add a power to Grond. It would be like a rally power, that when active it boosts nearby orcs and it plays the sound of all the orcs shouting Grond! Grond!. -already planned



#32 Sebarionor

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Posted 02 September 2013 - 09:18 PM

I´ve got a very strange error that caused a Crash (im on v 0.14). I was playing with Lorien against Hard Mordor at mirkwood. (I will send a screenshot in a pm from modb)

 

Thats the most important one.



#33 Radspakr Wolfbane

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Posted 02 September 2013 - 10:04 PM

This mod doesn't work with the unofficial patches.


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#34 Sebarionor

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Posted 02 September 2013 - 10:57 PM

I don't have any.

#35 Radspakr Wolfbane

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Posted 02 September 2013 - 10:58 PM

Then what 0.14 are you talking about?

I haven't released Patch 0.14 yet.


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#36 Sebarionor

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Posted 02 September 2013 - 11:17 PM

Sorry, I meant 0.135. As I saw a post that said 0.15 I subconscously thought that I had v 0.14. Sorry.
I have sent you the screenshot in pm at revora.

Edited by Sebarionor, 03 September 2013 - 03:00 AM.


#37 Radspakr Wolfbane

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Posted 03 September 2013 - 05:46 AM

That screen is no help to me, is that the only time it crashes?


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#38 Sebarionor

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Posted 03 September 2013 - 05:17 PM

By the moment yes. It happens when I select my entire army with "Q" and then I put them in atack move to point inside Mordor's castle (I've tried selecting only a troop or a hero but nothing happened).

#39 Radspakr Wolfbane

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Posted 03 September 2013 - 08:44 PM

Only on the Mirkwood map?


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#40 ntinos

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Posted 03 September 2013 - 09:12 PM

How many faction will have the mod when is complete? Do you have planed it?




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