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Return of Shadow Beta 0.1 Bug Reports


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#41 Radspakr Wolfbane

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Posted 03 September 2013 - 10:59 PM

16


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#42 Sebarionor

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Posted 04 September 2013 - 08:59 PM

Yes, only on mirkwood. Anyway that the only one I´ve tested in .135. I will see what happens with other faction and other maps.

#43 Sebarionor

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Posted 05 September 2013 - 02:10 AM

I´ve just tested with Gondor against Hard Mordor at Rushock Bog (If it is the swamp near The Shire), and again it crashed as soon as the cursor pointed inside mordor's base. It has to be some issue related to mordor, or I have screwd up something.

#44 Sebarionor

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Posted 19 September 2013 - 11:01 PM

It was my fault, I forgot to overwrite the old launcher. It works fine now. The only problem is that I can't play normal bfme or other mods.

#45 ntinos

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Posted 19 September 2013 - 11:51 PM

dont need to play other mpds this is the best mod the only thing is need time to be completed

#46 radagastly

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Posted 19 October 2013 - 12:11 AM

After a while the game shuts down and presents an "EXCEPTION" message of some kind.  Then behind that error message is another 'runtime error' from the miscrsoft visual C++ runtime library. 

 

Any thoughts on how to resolve the issue?

 

 

P.S. It would be great to see Radagast the Brown added to the mirkwood faction!



#47 Bashkuga

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Posted 19 October 2013 - 01:10 AM

Have you patched the game to 1.03? It's the main cause of runtime errors.

And I got good news for you, Radagast will be added, but not in the Mirkwood faction though. The faction where he will be put in is Dale.

#48 Radspakr Wolfbane

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Posted 19 October 2013 - 06:04 AM

Try reinstalling the game, that's the usual fix for that issue.


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#49 Radspakr Wolfbane

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Posted 30 October 2013 - 03:22 PM

You guys have the next 4 hours to post bugs and balance issues if you want them to be fixed for Patch 0.14.

Post below.


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#50 MattTheLegoman

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Posted 08 November 2013 - 04:50 AM

Clean reinstall of game, patched to 1.03, patched to 1.05 (commented out replaced 1.03 files), downloaded and installed LW, then reverted back to 1.03 (commented out 1.05 files).

 

Bug: Game crash on startup

Invalid Sound 'LorienCommandPointLimit'

http://i.imgur.com/0nDfysr.png

 

The Battle for Middle-earth Folder

http://i.imgur.com/cKlvM1s.png

 

My Battle for Middle-earth Files

http://i.imgur.com/YoTNyk6.png

 

T3A:Online had not been installed when crash occurred.

 

 

Second setup is reinstall, 1.03, 1.05, T3A:Online, LW.

Bug: Game doesn't launch. (I will try again.)


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#51 Radspakr Wolfbane

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Posted 08 November 2013 - 05:50 AM

The mod needs 1.03 to run, the launcher automatically renames 1.05 so it can bypass it.

I'm guessing the first bug is because of 1.03 has been commented out.

 

What's the crash saying in the second set up?


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#52 MattTheLegoman

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Posted 08 November 2013 - 06:15 AM

No, I rename the stuff back in.

 

The crash says the same thing when I had 1.05 and T3A:Online installed. Also the game did not revert all the files properly this time. I will make another reinstall (I started all this before lunch today - look at the time!).

 

Screenshot of folder set-up immediately after crash.

http://i.imgur.com/Zgb7DKO.png


Edited by MattTheLegoman, 08 November 2013 - 06:17 AM.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#53 Radspakr Wolfbane

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Posted 08 November 2013 - 06:30 AM

Sometimes you can make the launcher put the files back by reopening the launcher, launching Worldbuilder then cancel at the EULA screen.

 

No other mods installed in the game folder?

 

What's in that mss103 folder? I don't have that in my game directory.


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#54 MattTheLegoman

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Posted 08 November 2013 - 08:11 AM

The mss folder is changed in 1.05. mss103 is what I renamed the original when using 1.05.

 

 

Files added by 1.05

  • _patch105.big

Files replaced by 1.05

  • mss
  • game.dat
  • launcher.txt
  • mss32.dll
  • patch.doc

 

Have you spoken to Thor about the conflicting something-or-others between LW and 1.05/1.06?

 

This is the current configuration of files. I did everything manually. It gets the same error message.

http://i.imgur.com/KGixdFL.png

 

P.S. Yes I have 7zip installed.


Edited by MattTheLegoman, 08 November 2013 - 08:13 AM.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#55 Radspakr Wolfbane

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Posted 08 November 2013 - 08:50 AM

It looks almost the same as mine, does worldbuilder launch?

Does the vanilla game work?

 

This is my game folder with the mod files.

Just ignore that Patch 01 isn't there because the same files are in my main art big files and I'm using lwrcode instead of lwrcpublic.

gamefolder.jpg


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#56 MattTheLegoman

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Posted 08 November 2013 - 09:42 AM

LW Worldbuilder does not work, it begins to load and then quits.

 

Vanilla game works (I have tested 1.03, 1.05, and S&F).


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#57 Radspakr Wolfbane

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Posted 08 November 2013 - 09:59 AM

Well I'm at a complete loss then.

It doesn't make any sense for it to not work.


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#58 Radspakr Wolfbane

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Posted 08 November 2013 - 10:01 AM

I'll send you the code version I'm using perhaps try that out.


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#59 MattTheLegoman

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Posted 08 November 2013 - 10:07 AM

Okay. I hope it does. I want to make sure Red Forest and Khand Forest is upto date.


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#60 Radspakr Wolfbane

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Posted 08 November 2013 - 10:18 AM

Found the problem, it was Patch 1.05 evidentially my fix didn't fix it.

Try moving the Patch 1.05s completely from the folder.

Even renaming them didn't help the game seemed to still treat the files as bigs.


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