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The Battle for Middle-earth: Tactics


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#1 Ruudy

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Posted 29 September 2013 - 07:00 PM

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The Battle for Middle-earth: Tactics

About project

 

1. Idea

The Battle for Middle-earth: Tactics – is a first mod for The Battle for Middle-earth II: The Rise of the Witch-king which main goals not only to add units, heroes and buildings, but also cardinally to change a gameplay and to improve graphics.

 

2. Main changes

  • New gameplay
  • New system of bases
  • New strategies of development
  • New system of outposts
  • New system of command points
  • Division of heroes on functions
    • Magicians
    • Offense
    • Defense
    • Support
    • Siege
    • Spy
  • Division of units on functions
    • attack \defense units
    • units for early \average \late game
  • Improved graphics, new visual effects
  • Campaign from the bfme1
  • New units and heroes
  • New maps
  • Balance.
  • Soundtracks from the movie “the Hobbit”

3. New Gameplay

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3.1 New strategies of development

In the beginning the player is offered to choose between two strategies: "Offense" or "Defense". Each of strategy is in own way unique and introduces in game process a variety and new tactical elements.

"Offense" - strategy of development of the player, having chosen which he receives in the order small camp (almost unprotected from fast attacks of the opponent) with the bases for construction of certain buildings. Besides, bonuses and "Offense" are available to the player.

offense.png

presentation_gondor_attak.png

 

"Defense" - strategy of development of the player, having chosen which on the card there is a lock. As, bonuses and "Protection" upgrades become available.

 

 

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presentation_gondor_castle.png

 

3.2 New system of outposts

We completely processed system of outposts from BFME and ideally entered them in our new gameplay. Now there are three types of outposts.

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As you can see, different types of outposts open new opportunities of further development of game before players.

 

3.3 New system of command points

For receiving bigger quantity of command points it is necessary not only to build more farms, but also to seize territories.

 

4. Improved graphics, new visual effects

The BFME series already it is a lot of years, and SAGE is incapable to compete with modern platforms. For this reason we decided to improve graphics in game and to approach it to modern standards.

 


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5. New units and heroes

We will add some new units and heroes. All characters will have the unique qualitative models, new visual effects of special.

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6. Campaign

We plan to transfer and complete campaign from the first two parts.

 

Developers

Ruudy – 3D-modeling, texturing, game design, game mechanics, mapper

Boruin – Game programming, game mechanics, texturing

Vardamir – Game programming

Mutantika – Concept artist

Andrew Jakushin – 3D-modeling, texturing

 

 

We need:

• 3D and 2 D animators

• Concept artists

• BFME engine coders

• 3D modelers

• Programmers

• Mappers

• Concept writer

• Composers or Audio designers

• Art designers

 

Screnshoots:

 

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Edited by Ruudy, 29 September 2013 - 07:40 PM.

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#2 Bofur

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Posted 29 September 2013 - 07:29 PM

I'd imagine using The Hobbit's Soundtracks is a big no-no.

But lots of the other things look amazing! Keep it up!

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#3 Irenë Hawnetyne

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Posted 29 September 2013 - 07:39 PM

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"Everyone's a hero when there's nowhere left to run."

 

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#4 Rider of Rohan

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Posted 29 September 2013 - 07:41 PM

If you need a Gondor Pikeman model I have something of use here.
Some nice ideas here though. Are you planning on re-modelling the entire Gondor faction ?


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#5 Dark Lord

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Posted 29 September 2013 - 08:28 PM

Very good job, very nice design, that craving to play



#6 MattTheLegoman

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Posted 29 September 2013 - 11:02 PM

I could do one map for you? It's for BfMEII:RotWK? Would the Worldbuilder be easy to set up?


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#7 Radspakr Wolfbane

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Posted 30 September 2013 - 02:16 AM

Looks interesting.


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#8 Irenë Hawnetyne

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Posted 30 September 2013 - 05:56 AM

I love that. "If you need this that and the other, call me", they say to possibly the best artist and modder on Revora.


"Everyone's a hero when there's nowhere left to run."

 

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#9 MattTheLegoman

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Posted 30 September 2013 - 06:15 AM

Well he does ask for mappers. ;p


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#10 Mathijs

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Posted 30 September 2013 - 12:16 PM

This looks great, the Gondor castle especially looks very impressive. Though I would rather see the new lighting settings toned down a bit. And please don't use any The Hobbit soundtracks, that's asking for big trouble.


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#11 Ruudy

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Posted 30 September 2013 - 01:16 PM

This looks great, the Gondor castle especially looks very impressive. Though I would rather see the new lighting settings toned down a bit. And please don't use any The Hobbit soundtracks, that's asking for big trouble.

We'll work on lighting.

@all

Thanks for comment and suggestions. I have not enough free time to answer all questions. Soon, i will post mush more information)


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#12 Maximan

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Posted 30 September 2013 - 04:24 PM

When I'm done with the first release of my mod, and some other mods (Animation wise). I'll be able to help here, as a 3D Animator. Completing the stuff I am working on at the moment, may take A LOT of time and shouldn't be expected anywhere soon, I intend to complete all the mods I am working on animation wise, before I actually start/or join a new project. Feel free to find another 3D Animator if the waiting-time takes too long.



#13 Ruudy

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Posted 06 October 2013 - 03:59 PM

First update!

New models: Soldiers of Gondor, Archers of Gondor, and Gondor Spearmen!

 

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solder.png solder_ha.png

 

piki.png  piki_ha.png

 

archer.png  archer_ha.png

 

 

 

New map: Fangorn Border

Fangorn%20Border.png

 

Also, we have two new members:

Akrahil ini-coder

sgor00 - mapper


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#14 Elric

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Posted 06 October 2013 - 04:22 PM

That looks absolutely Fantastic!! :D



#15 Bofur

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Posted 06 October 2013 - 05:19 PM

I'll be brutally honest with this, since the rest of your stuff is amazing: that does not (to me) look like the borders of Fangorn. Maybe a rename would better suit this map?

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#16 Rider of Rohan

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Posted 07 October 2013 - 12:58 AM

Very Nice 


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#17 NewErr

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Posted 12 October 2013 - 11:05 AM

As much as I like all of your stuff , that lightning does not look good at all .



#18 Ruudy

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Posted 12 October 2013 - 06:49 PM

Update #2

 

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#19 Dark Lord

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Posted 12 October 2013 - 09:22 PM

That splendid very good job



#20 Ruudy

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Posted 13 October 2013 - 08:18 AM

Wallpapers!

 

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