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Beta 0.155 Official Change list


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#1 Radspakr Wolfbane

Radspakr Wolfbane

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Posted 09 January 2014 - 01:25 PM

Public Beta 0.155 Upcoming Changes
 
Patch 0.155 is a balance and bug patch not too much in the way of new content mostly fixing what's there.
 
 
Change List
 
General:
  • Fixed Gondor Archer anims: Wlka, wlkb, idlb,idlc,idld,flla,chrc (flya was buggy)
  • Tweaking the blood FX yet again
  • Fixed the alpha for hero blood trail, also reduced the duration of the decal.
  • Fixed moth alpha channel
  • Added new Game mode No Heroes
  • Added new Game mode Gollum Wars - Removes heroes and instead each faction gets 5 Gollums each.
  • Changing elite damage type to hero, -50% damage to heroes which still means they are strong anti heroes but not too overpowered, Berserkers are now classed as Elites
  • Added a whole bunch of new animations to the Rivendell Warrior set from all over (atk is now up to atkt, new idles and everything)
  • Added an extra attack animation to the Gondor Soldier
  • Added in scripts for applying the Faction Upgrades after a hero is built ie Peredhel armour should now apply if bought before Elrond (I wanted to lock it till after but can only have one command button lock).
  • Fixed some of the labels for Faction Upgrades so they show the needed upgrade label (most are done)
  • Gated Murder Holes behind the Great Keep Upgrade
  • Fixed Hobbit game mode
  • Fixed Spearmen damaging gates bug (it was actually certain spearmen and all cavalry, the damage types for those certain spear types were wrong)
  • Heroes can now damage gates but at a 10% rate (except certain siege heroes) Elites with hero damage can't attack gates
  • Removed the blood trail from damaged heroes (will change the FX later)
  • Trying something new with the AI to see if I can get them to use all of the spells
  • Fixed big bug with Dark Influence and increased the duration of the buff fx
 
Launcher:
  • Made some major updates to the launcher, automated the directory settings and made the launcher look for 1.03 before launching.
 
Good Campaign:
 
 
Evil Campaign:
  • Isengard can now be finished. - thanks to Fredius for fixing that one.
  • Amon Hen - Fixed Zoom, replaced the Elves with Lorien Archers (the Galadhrim were too tough for an early mission), replaced the old Elves and Rohirrim that I had forgotten
  • Eaves of Fangorn - Fixed zoom, changed to night, fixed a few teams
  • Fangorn - fixed zoom, changed lighting and atmosphere, replaced Galadhrim with Lorien Archers, added in the Lorien Generic Ents, Fixed combo horde objective
 
 
Mapping:
  • Fixed some terrain blending on Greylin map
  • Fixed skydome for Pinnath Gelin map
  • Added a whole bunch of new Mirkwood terrain textures
  • Fixed skydome for Amon Hen map
  • Added 3 new Lava terrain textures and 8 new Lava "water" textures
  • Added bump textures for lava
  • Added 2 more textures to the tree set
  • Added some new touches to Nurn map- Tweaked the lighting, added some props to the southern side, replaced the Goblin creeps with Orc Creeps and the Cave trolls with Mountain Trolls
  • Added a new tree set Nimrodel (conifer type) (renamed old Nimrodel set to Dimrill)
  • Improved the Willow tree model a bit and added 2 more versions
  • Added 3 new fog atmos Dark and 2 Fire types
  • Added some more dead trees, snow dead trees and 2 new Mirkwood dead trees
  • Fixed AI and zoom for Druwaith Iaur map
 
Neutral:
  • Added missing damaged models for Hillman lair
  • Fixed missing code for Stone and Mountain Troll Lairs
  • Added a bib model to the Orc Lair
  • Reskinned and updated Bandit Lair model
 
Rohan:
  • Added more v states to Westfold Hall, scaled it down a little and reoriented it.
  • Added bib to Westfold Hall
  • Added a level 5 v state upgrade for the Rohan Hall, the Rohan Hall starts out narrower now and gets wider with level 5
  • Replaced the "Archery Range built" sounds with the Generic ones
  • Added new smoke bones to the 2 halls and cleaned up some of the damaged codes
  • Changed Spell list - Removed Eastfold and Westfold spells, replaced with Helm and Shroud, moved Helm from tier to tier 2
  • Added new spell Horn of Edoras - grants 150% damage for a short time
  • Increased Helm's health to 2200 from 1200 now that's he's been upgraded to tier 2.
  • Removed Spell lock from Westfold Hall
  • Replaced Valour of the Rohrrim (Theoden's channel skill) with Royal Guards of Edoras which summons 3 hordes of Royal Guards
  • Added in the Edoras Spearmen to the Rohan Hall (they are more of a spear/pike type unit than the Westfold ones)
  • Added Grimbold and Elfhelm to the standard hero list (maybe I'll add another Faction upgrade to gate them or the other option)
  • Fixed the crush on the Door Warden Rush skill so it doesn't instakill
  • Changed Royal Guard damage type to hero
  • Updated the AI spell list, fixed some stuff and simplified it to 1 option, also trying out a possible way for the AI to use all 12 spells (seems to be limited to the standard 8)
  • Added in a new "generic" version of the Ent and gave him 2 exclusive texture variations the Lorien one doesn't have (Lorien gets Mallorn, Rohan gets Rowan)
Gondor:
  • fixed damage type for Gondor Spear
  • Added the extra attack animations to the Gondor Soldiers
  • Removed Training Ground from AI build list
  • Fixed experience levels for Gondor Knight Wedge formation
  • Added new unit to Stables, unlocked from Warriors of the Citadel Faction Upgrade - Royal Knights Stronger spear wielding cavalry good against other cavalry
  • Moved Steel Bows and Knight Shields to level 3 Blacksmith
  • Fixed Oathbreakers (reverted to old version for now)
  • Fixed label for Knight Shield
  • Removed the CP requirement from Aragorn
  • Reduced the experience needed to get from level 2 to level 3 and beyond for Forge (makes it easier to get the KS and SB upgrades)
Lorien:
  • toned down Amroth Van dam(age) to 60 from 80, converted to hero type damage
  • Golden Leaf Arrow now does hero_ranged type
  • Vigiliant Shot now does hero_ranged type
  • Fixed melee damage type for Haldir and Rumil and Orophin
  • Reduced Rumil and Orophin's melee damage slightly
  • Improved Haldir's melee and ranged damage slightly
  • Fixed Celeborn's damage type, added a small splash to his attack
  • Reduced Silver Light damage a bit
  • Reduced Silver blade's damage to 100 from 250, added splash damage and added double damage to heroes and monsters
  • Improved Galadriel's damage slightly when upgraded with Nenya
  • Adjusted the Command points for all units (roughly an extra 5 each to cut down a bit on spam)
 
 
Rivendell:
  • Added shadow to Elevator
  • Reduced Gildor's Blade of light damage
  • Reduced Arwen's damage slightly
  • Reduced damage for Slayer of Darkness but added scalar for Heroes, Orcs and monsters
  • Reduced damage for Perechor Criss slightly
  • Reduced Elrohir's melee damage slightly
  • Improved Elrond's damage
  • Improved Aeglos Thrust's damage against Monsters and heroes
  • Galdor now has art
  • Adjusted Health for various walls
  • Coded in Murder Holes upgrades for towers and Tower arrows
 
Mordor:
  • Tweaked some hero damages, most of the Orc heroes have been weakened a bit generally down about 20%
  • Fixed the messed up hero lock csets.
  • Fixed the Siege Craft upgraded Catapults
 
 
Isengard:
  • Fixed Cloak label
  • Changed the upgrades for Fuel the Fires, Uruk Workers and Deep Ore so they are all more expensive (2000)
  • Berserkers now do hero damage, their base damage has been reduced a bit to compensate
 
Dunland:
  • Fixed Dun cloak missing label
  • Fixed Stead queue position
  • Added new V upgrades to the Stead
  • Added new V upgrades to the Lodge
  • fixed damage types for Halbar,Orleth and Talbor
  • Added Hillmen to level 3 External Farms after Dunland Raids Faction Upgrade
  • Updated the Formation button for Javelot (it's a Spread formation)
  • Added the missing HA code for Bowmen
  • Added the Fire Tips upgrade to the Javelots
  • Renamed Fire Arrows to Fire Tips and Serrated Blades to Honed Blades
  • Fixed lock for Hack and Slash
  • Increased Darlas' cost to 1400
  • Increased Halbar's cost to 1500
  • Fixed Halbar's res image
  • Slightly reduced Halbar's health
  • Increased Talbor's cost to 1600
  • Increased Talbor's health from 1600 to 1800
  • Added debuff FX for Target
  • Fixed missing labels for some formations
  • Gave the Hobelar's a new formation button
  • Changed the Javeloteer's formation to function as the spread formation like the Warriors
  • Fixed the Woodcrafters so they build Workers
  • Updated texture for Camp floor
  • Updated Castle walls and Elevator models
  • Added fire fx to castle walls and elevator
  • Adding new gate for Castles (model done and coded need to add to bases) 
  • Reduced Warrior's damage to match Uruk Hai
  • Fixed V states for Lodge
  • Removed Hillmen Fire
  • Added Rivendell and Gondor Forge to Drought list
  • Added missing Watchtower
  • Updated AI with Fire Tips for Javeloteers
  • Added War hounds to the AI
  • Added fire FX to bridge
  • Added fire fx to Wild banner
  • Changed hero order
  • Reduced Lodge cost to 400
  • Increased Wildman Hut cost to 500
 
Known Issues:

Edited by Radspakr, 17 January 2014 - 06:12 AM.

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#2 ntinos

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Posted 10 January 2014 - 12:04 AM

i think you must add to rohan the royal guard spearman is very nice the best foot fighters of rohan and kings royal guard.. (if you intrested for my idea i can find you some pictures how do they look like) thanks for your attension

#3 Radspakr Wolfbane

Radspakr Wolfbane

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Posted 10 January 2014 - 12:48 AM

The Door Wardens are the unmounted version of the Royal Guards.


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#4 Radspakr Wolfbane

Radspakr Wolfbane

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Posted 10 January 2014 - 05:15 AM

Updated first post with some balance changes.


Edited by Radspakr, 10 January 2014 - 05:17 AM.

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#5 Radspakr Wolfbane

Radspakr Wolfbane

    The John Farnham of modding

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  • Location:less than 5 meters from my bed
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  •  The Retired Beard

Posted 16 January 2014 - 02:26 PM

Updated first post.


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