There is no wide out view for this mod yet, and it is really starting top get to me. If there is a way to make it wide view, please tell me.
Edited by Aton, 10 April 2014 - 10:15 PM.
Posted 10 April 2014 - 10:15 PM
There is no wide out view for this mod yet, and it is really starting top get to me. If there is a way to make it wide view, please tell me.
Edited by Aton, 10 April 2014 - 10:15 PM.
Posted 11 April 2014 - 12:45 AM
If it was, you'd know.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 11 April 2014 - 12:50 AM
You could try this: http://www.the3rdage...tem-792?addview
No fuel left for the pilgrims
Posted 11 April 2014 - 01:43 AM
would I put it in the main folder or the SEE folder
Posted 11 April 2014 - 02:36 AM
The maps in SEE were all edited. So they would override the widescreen patch that Mathijs made for BfME II. It would not work with SEE.
However, the maps in SEE and SEE-DC and Mathijs' widescreen patch all have a higher view height than vanilla. Which is the best that we all can do without editing the APIs.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 11 April 2014 - 04:57 AM
Ok, thanks
Posted 25 April 2014 - 02:20 PM
If we find a solid way to convert SEE to widescreen for next version, we will defenitely do that.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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