What ini file controls the number of creatures guarding that creatures lair? Tried searching through the ini files and on the forums and haven't found any info.
Thanks
Posted 15 April 2014 - 07:13 PM
What ini file controls the number of creatures guarding that creatures lair? Tried searching through the ini files and on the forums and haven't found any info.
Thanks
Posted 16 April 2014 - 06:56 PM
In the neutral objects, \data\ini\object\neutral\, there are several lairs, each of them have something similar to:
Behavior = SpawnBehavior ModuleTag_Spawn SpawnNumber = 1 InitialBurst = 1 SpawnTemplateName = BarrowWight_Slaved SpawnReplaceDelay = 300000 ; ;45000 CanReclaimOrphans = Yes End
change the spawn number and initial burst
Posted 21 April 2014 - 08:35 PM
If there is a warg for example that still lives from a warg den that was destroyed, a nearby one could take it over as "its own" warg instead of spawning a new one
And yah should be possible but you would have to change a few things
Posted 22 April 2014 - 02:33 PM
Thanks for the replies!
Posted 22 April 2014 - 03:57 PM
Oh, another question on that. The SpawnNumber is the maximum number that is allowed or is that how many come out at one time? What does the InitialBurst do? Is that how many start out at that lair?
Thanks again
Posted 22 April 2014 - 07:38 PM
Yep init burst is what it starts with, spawn number is max
Posted 22 April 2014 - 11:37 PM
Thanks again!
Posted 23 April 2014 - 10:27 PM
Some random side information, in case you are wondering:
http://code.the3rdag...i/SpawnBehavior
My research has dug up a few more things, not sure exactly what you want to do with the other functionality, but maybe that link will come of use
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