First of all I'm fully aware that v.1.3 will change - pretty much - everything except planet names (gameplay-wise)
Still, I decided to start this topic. We all know how bad fighter lag (FL) can be. Everybody had problem with it. Well after much though I have (perhaps) a way of bending the laws of FoC physics a bit. The main problem now is that with that we don't deal with single fighters but in several thousands (in extreme cases) of units.
I will explain this on X-wing. Why not cut craft representation to physical 1 unit on the map? Give it appropriate boost for each upgrade. X-wing of x9 will have all advantages of x9: health, hull strength, armament with one difference - despite being it top of the line x9 model it will still be only one craft just with multiplied strength. That way even if AI decide to dump 1000 of fighters it with will be only 1000 objects instead 9000 which is something that game engine cannot handle.
I'm aware that it will require extensive remodeling of fighters units, but it is doable..