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The High Elven Castle (BFME 1 Mode)


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#1 Ridder Geel

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Posted 23 July 2014 - 08:29 PM

Hello fans and followers,
 
Today I present to you a nice little video... Which took me more time than I had hoped... :xd:
It's the castle of the High Elves!
This neat castle is the base which you will get ingame during the BFME 1 mode, whilst playing as the High Elves!
I hope you guys like the movie, I spent quite some time on it, and so has Valaquenta :p

 

 

Feel free to give comments or suggestions on the things you see :)

(Do keep in mind that things you suggest can only be changed if it actually has anything to do with the actual base, so no saying "I don't like the forest outside the base" won't make me recreate the whole movie :p (But obviously if you don't like the forest, feel free to share :D ) )

 

Thats it for now, stick around, we might have other updates to share with you guys in the near future! :)

 

-Ridder Geel

 

 

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As requested, some ingame images of the base :)

 

Spoiler

Edited by Ridder Geel, 24 July 2014 - 07:06 PM.
Image stills added :)

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#2 Irenë Hawnetyne

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Posted 23 July 2014 - 08:36 PM

God dayum. Especially those HD textures.


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#3 Mathijs

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Posted 23 July 2014 - 08:41 PM

Looks great. Can we get some overview stills?

 

A bit of criticism: The maiden statues' posture is a little strange.


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#4 Ridder Geel

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Posted 23 July 2014 - 08:54 PM

Overview stills... That could be arranged :p

I'd say give me some "timestamps" and I can make some nice pictures.

Or just what you would like to see in general, and then I will see what i can do :)


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#5 Irenë Hawnetyne

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Posted 23 July 2014 - 09:09 PM

Birdseye view, like what you see in BFME vanilla. From preferably a few angles.


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#6 Ridder Geel

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Posted 23 July 2014 - 10:19 PM

Ah from further away, sounds good, should be doable :p

----

On another note, Ill make those tomorrow, should really go get some sleep now :xd:


Edited by Ridder Geel, 23 July 2014 - 10:22 PM.

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#7 Ridder Geel

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Posted 24 July 2014 - 07:07 PM

Well then here you go :D

Some nice images :p


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#8 Irenë Hawnetyne

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Posted 24 July 2014 - 07:45 PM

Well, there's no doubt it's incredible. I just would have liked those roof tiles to be the same size between buildings.


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#9 Mathijs

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Posted 24 July 2014 - 09:31 PM

Loving the elevations in the base.

 

But to build on what Renny said; the roof tiles of the castle walls are too small. I suggest just editing the mapping (decreasing the size of the UV boxes should work well). 


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#10 njm1983

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Posted 25 July 2014 - 03:25 AM

Saw this over at moddb, lovely stuff. And even better now that there is pictures.

#11 Valheru

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Posted 28 July 2014 - 05:07 AM

Well done Ridd & Valaquenta!


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#12 BlackEye6

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Posted 04 August 2014 - 05:27 PM

Lovely indeed!



#13 Ridder Geel

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Posted 04 August 2014 - 07:30 PM

Thanks for the compliments, it took quite some time, but good to hear you guys like it :)


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#14 Nazgûl

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Posted 06 August 2014 - 02:00 AM

Awesome work friends =)

 

The only thing I didn't like, is the robotic camera movement. Doesn't really do your work justice... and also, some aerial views would be nice ;)


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#15 llawehtotsllab

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Posted 23 October 2014 - 03:49 AM

Will the a.i. ever change so they don't pump out the same units over and over? Or will units cost more command points i have a great computer but the lag i get when running this mod is unreal.



#16 Ridder Geel

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Posted 23 October 2014 - 09:37 AM

Well yea we might get to changing the AI so they don't do that, but for now we are focusing on getting things done for a possible release, but our time is quite limited at the moment.


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