Have anyone ever tried putting in the support powers of Overlords Wrath and Railgun Accelerator in a C&C3 mod? Because mine doesn't work from the trigger even though the support power can be seen ingame. The Railgun Accelerator has one problem and that is the coding incompatibility that's preventing it to work.
So far, I got Orbital Strike, Supersonic Air Attack, Ichor Seed, Infestation, Temporal Wormhole and Tiberium Vein Detonation working successfully in my own KW Reloaded mod.
Also how I can I get the new radius cursor targets to work ingame? They appear invisible even though I compiled my mod with RadiusCursorLibrary.xml and put in the Includes paths correctly. I found out the compilation tool (Bibber's C&C3 SDK ModStudio) is reading them as unknown assets.
Need some help here
Started by PurpleGaga27, Jul 31 2014 12:20 AM
1 reply to this topic
#1
Posted 31 July 2014 - 12:20 AM
My mods: C&C3 Tacitus Revolution, KW Reloaded, RA3 Reloaded, C&C3 Reloaded, C&C Generals & Zero Hour Reloaded, C&C95 Reloaded, Super Mario Reloaded
#2
Posted 31 July 2014 - 12:29 AM
Idk but I think crossfire 0.8 has both support powers
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