Spell execution music
#1
Posted 08 August 2014 - 09:21 PM
I'm wondering where I could find the ini or file that contains the parameters dealing with the music played directly after a spell is cast. Example: Ent Summon or Rohirrim Summon.
Anyway help would be appreciated. Thanks .
#3
Posted 09 August 2014 - 08:15 AM
#4
Posted 09 August 2014 - 11:16 AM
#5
Posted 09 August 2014 - 01:11 PM
You'll have to look around a bit. First I checked systems.ini, then the FX's. Then I checked CommandButton, which unfortunately did not have a reference to a sound effect as well, but in the commandbutton you can see the name of the special power, and in specialpower.ini finally I found:
SpecialPower SpellBookRohanAllies Enum = SPECIAL_SPELL_BOOK_ROHAN_ALLIES RequiredScience = SCIENCE_RohanAllies ReloadTime = 240000 ; 300000 ; in milliseconds InitiateAtLocationSound = SpellRohirrimSummon RadiusCursorRadius = 110.0 ;150.0 End
Now the sound "SpellRohirrimSummon" is defined in soundeffects.ini, like this:
AudioEvent SpellRohirrimSummon Sounds = GSSummo_Rohan Limit = 2 Volume = 90 MinVolume = 40 MinRange = 400 MaxRange = 800 Type = world everyone SubmixSlider = SoundFX End
Vòila, GSSummo_Rohan is the sound you're looking for. For Ent summon it should be the same.
Edited by Echo, 09 August 2014 - 01:12 PM.
#6
Posted 09 August 2014 - 01:40 PM
I have done what you've mentioned above before, and I thought I had it... was so close, but it wasn't or isn't what I'm talking about.
#8
Posted 09 August 2014 - 04:27 PM
Edited by Cave Troll, 09 August 2014 - 04:27 PM.
#9
Posted 15 August 2014 - 02:21 AM
I did not reference these as music, their actually just sound fx.
The beauty of sounds is that theres like a million ways you can go about doing them
AudioEvent EntSummon
Sounds = EntSummonMusic
Priority = critical
Limit = 30
;PitchShift = -5 5
MinRange = 3000
MaxRange = 5000
;VolumeShift = -5
Volume = 120
MinVolume = 120
Control =
Type = world everyone
SubmixSlider = SoundFX
End
#10
Posted 15 August 2014 - 02:25 AM
Does this play over the music or does the music fade out when the sound effect starts and then fade in again when the sound effect finishes?
I am interested in this as well.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#11
Posted 15 August 2014 - 06:56 AM
See, Gandalf's death, Aragorn's death and Elrond's death all have a sound fx after they die that appears as music, whereas what I am talking, actual music plays (a new song), and the old fades temporarily.
Yes, the normal song that is playing fades out, and and new song plays until it finishes, then the previous song fades back in. Think of Rohirrim summon. You cast some Rohs, then immediately, a new Roh battle song starts (leaving the old one behind temporarily).
In Rotwk 2.02, Balrog Summon, Army of the Dead, Shade of Wolf, Rain of Fire and Hobbit summon all trigger a new song temporarily. This is awesome, and so I'd like to know how to tweak this area.
#14
Posted 19 August 2014 - 04:46 PM
#17
Posted 19 August 2014 - 09:36 PM
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