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Spell execution music


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#1 Excelsior

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Posted 08 August 2014 - 09:21 PM

Hi all. :)

I'm wondering where I could find the ini or file that contains the parameters dealing with the music played directly after a spell is cast. Example: Ent Summon or Rohirrim Summon.

Anyway help would be appreciated. Thanks :).

#2 -SilverBane-

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Posted 09 August 2014 - 07:52 AM

im not at home now, but try to check the modules in system ini, ocls, attribute modifiers if its needed.

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#3 Excelsior

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Posted 09 August 2014 - 08:15 AM

I've looked everywhere, even in system.ini. I'll make a more detailed scout in that ini folder then :). Thanks for your help, mate. I'll let you know if I find it or not.

#4 Excelsior

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Posted 09 August 2014 - 11:16 AM

Unfortunately, I didn't find the music stuff. I searched the relevant fx's since they sometimes carry sounds, but found nothing there. Nothing in music.ini either.

#5 Echo

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Posted 09 August 2014 - 01:11 PM

You'll have to look around a bit. First I checked systems.ini, then the FX's. Then I checked CommandButton, which unfortunately did not have a reference to a sound effect as well, but in the commandbutton you can see the name of the special power, and in specialpower.ini finally I found:

SpecialPower SpellBookRohanAllies
    Enum            = SPECIAL_SPELL_BOOK_ROHAN_ALLIES
    RequiredScience        = SCIENCE_RohanAllies
    ReloadTime          = 240000 ; 300000 ; in milliseconds
    InitiateAtLocationSound = SpellRohirrimSummon
    RadiusCursorRadius    = 110.0 ;150.0
End

Now the sound "SpellRohirrimSummon" is defined in soundeffects.ini, like this:

AudioEvent SpellRohirrimSummon
  Sounds      = GSSummo_Rohan
  Limit         = 2
  Volume      = 90
  MinVolume   = 40
  MinRange = 400
  MaxRange = 800
  Type        = world everyone
  SubmixSlider = SoundFX
End

Vòila, GSSummo_Rohan is the sound you're looking for. For Ent summon it should be the same.


Edited by Echo, 09 August 2014 - 01:12 PM.

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#6 Excelsior

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Posted 09 August 2014 - 01:40 PM

Thanks for the info, man :). Appreciate it a lot, BUT I'm talking about the SONGS (from music.ini). In BFME 2 1.08 and Rotwk 2.02, many spells have music from music.ini played after being cast. This music overrides the current music (whether it be action music, exploration, etc). That is the issue I have.

I have done what you've mentioned above before, and I thought I had it... was so close, but it wasn't or isn't what I'm talking about.

#7 Echo

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Posted 09 August 2014 - 01:56 PM

If you tell me where I can download 1.08 I could take a look. The link on Gamereplays doesn't seem to work.


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#8 Excelsior

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Posted 09 August 2014 - 04:27 PM

That's very strange. There hasn't been complaints about download issues. What about forshire.blogspot? I'm sure they have kept up to date.

Edited by Cave Troll, 09 August 2014 - 04:27 PM.


#9 Valheru

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Posted 15 August 2014 - 02:21 AM

I did not reference these as music, their actually just sound fx.

 

The beauty of sounds is that theres like a million ways you can go about doing them

 

AudioEvent EntSummon
    Sounds = EntSummonMusic
    Priority = critical
    Limit = 30
    ;PitchShift = -5 5
    MinRange = 3000
    MaxRange = 5000
    ;VolumeShift = -5
    Volume = 120
     MinVolume = 120
    Control =
    Type   = world everyone
  SubmixSlider = SoundFX
End


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#10 MattTheLegoman

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Posted 15 August 2014 - 02:25 AM

Does this play over the music or does the music fade out when the sound effect starts and then fade in again when the sound effect finishes?

 

I am interested in this as well.


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#11 Excelsior

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Posted 15 August 2014 - 06:56 AM

Hey, Val :), thanks for that bit of advice there. If I'm not mistaken, isn't the EntSummonMusic the new sound fx that comes up with the ent howl? Because even with those 2 sounds as a multisound, anothersong from (music.ini) is initiated during the spell execution.

See, Gandalf's death, Aragorn's death and Elrond's death all have a sound fx after they die that appears as music, whereas what I am talking, actual music plays (a new song), and the old fades temporarily.

Yes, the normal song that is playing fades out, and and new song plays until it finishes, then the previous song fades back in. Think of Rohirrim summon. You cast some Rohs, then immediately, a new Roh battle song starts (leaving the old one behind temporarily).

In Rotwk 2.02, Balrog Summon, Army of the Dead, Shade of Wolf, Rain of Fire and Hobbit summon all trigger a new song temporarily. This is awesome, and so I'd like to know how to tweak this area.

#12 -SilverBane-

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Posted 19 August 2014 - 12:33 PM

check scripts - if i remember well val changed some scripts - wich make it play X sound when Y thing happens

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#13 Bofur

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Posted 19 August 2014 - 01:04 PM

There are a load of scripts for music after summons in data>libraries>music_musicscripts_single

I don't know if they'd help?

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#14 Excelsior

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Posted 19 August 2014 - 04:46 PM

Thanks! I can't view it using FinalBig. I know this because I've tried looking there before. What would you guys recommend I use?

#15 Bofur

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Posted 19 August 2014 - 06:05 PM

World builder.

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#16 -SilverBane-

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Posted 19 August 2014 - 06:44 PM

i've looked at those scripts with worldbuilder, as bofur said.

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#17 Excelsior

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Posted 19 August 2014 - 09:36 PM

I'm completely oblivious to worldbuilder scripting. How exactly do I go about this? sorry if I'm nagging to much, guys. Thanks for what you have helped with so far.




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