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Slow Death Behavior incineration death

slow death behavior

Best Answer -SilverBane-, 25 September 2014 - 06:05 AM

Use a fire FX in the weapon. Check for example gandalf word of power weapon Go to the full post


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#1 Licurgo de Esparta

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Posted 23 September 2014 - 06:09 PM

Hi guys ....... I need help .... I want that when a unit dies catch fire and disappear ................. I happened to use: 
 
Behavior = SlowDeathBehavior ModuleTag_05
        DeathTypes = ALL 
        SinkDelay = 5000
        SinkRate = 10.0     
        DestructionDelay = 1800
        Sound = INITIAL GaladrielVoiceDie
        Weapon = INITIAL ..................
        Weapon = MIDPOINT .............
        Weapon = FINAL ..................
End
 
Where WEAPON: INITIAL FINAL MIDPOINT and will the Balrog output ................. but for now is the only thing I can think of ....... ..... 
 
Any ideas ..................


#2 Ridder Geel

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Posted 24 September 2014 - 12:50 PM

Well.. the way you are going about it now means that whenever he dies, no matter by what, he will catch fire, is that what you want?
Ridder Geel

#3 Licurgo de Esparta

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Posted 24 September 2014 - 08:26 PM

Sorry ......... I should give more details ............... I am doing the ini my hero Feanor. My idea is to create an event (death) with FX and Weapon (as Galadriel or Sauron), but in this case, Feanor is incinerated, and everything around it (radius = 20, eg). I can think of two options: 
 
1 Modify "AnimationState = DYING" and add FX (and maybe a Weapon). 
2 Modify "Behavior = SlowDeathBehavior ModuleTag_05" and add a weapon (as Balrog Summoning). 
 
Can you think of a better idea .................. So far only probe the opicion 2, but did not leave me satisfied ......... Can you think of one best idea for a FX .... Thanks
 
 
Perdón por el Ingles..............I am using Google Translate.


#4 -SilverBane-

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Posted 25 September 2014 - 06:05 AM   Best Answer

Use a fire FX in the weapon. Check for example gandalf word of power weapon

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