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Adding new selectable territories to BFME1 Living World.


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#1 Mathijs

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Posted 24 October 2014 - 01:16 PM

Dunedain Ranger76 and myself are planning to make some additions to the BFME1 campaigns, and we'd like to be able to add several territories where currently there aren't any (such as defining some areas in Eriador for instance).

 

The idea currently is to use some of BFME2's 3d border objects, but we have no idea what the coding would entail. We want to be able to start the campaign in the Shire and have one or two missions involving the Hobbits as they make their way to Rivendell as a starting point; if this can be made to work well there's other things we want to do.

 

Can anyone shed some light on what this requires?

 

EDIT: Oh and if this sounds interesting to any capable hands that might read this, you are free to help us out! :p


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#2 lortsa

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Posted 24 October 2014 - 01:28 PM

Just focus on bfme QM.  No time for anything else. Thanks :)



#3 Mathijs

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Posted 24 October 2014 - 01:32 PM

...what? This is not related to T3A:Online. It's game modding.


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#4 Bofur

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Posted 24 October 2014 - 01:51 PM

Rob did something like this for WotR mode on RJ-RotWK.... I think he has a small section in the T3A assets here: http://www.the3rdage...tem-384?addview

 

You could search for the W3Ds in the game's files to get an idea of the coding, I suppose?


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#5 Echo

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Posted 24 October 2014 - 02:02 PM

Looking at livingworldregions.ini, there must be a W3D File somewhere named "LM_GoodSlct", which is divided in subobjects (regions). I can't find this object in EA's W3D.big, so it must be hidden somewhere else.


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