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Isengard Faction Plan


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#1 Mathijs

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Posted 08 November 2014 - 10:31 PM

ISENGARD
 
HEROES
 
Gríma Wormtongue - 1200
Rank 1: Subterfuge
Elven cloak.
Rank 3: Sabotage
Enemy structure is temporarily disabled.
Rank 5: Exploit Weakness
Nearby siege engines gain +20% damage vs. structures.
Rank 8: Leechcraft
Enemy hero is severely weakened for a short amount of time. 
 
Lurtz - 1800
Rank 1: Toggle Sword/Bow
Rank 1: Crippling Shot
Rank 3: Cruelty
Rank 5: Captain of Orthanc
Nearby Uruk-hai gain +25% attack, health, and armor, and gain resources from killing enemies.
Rank 7: Summon Uruk Scouts
Lurtz summons a horde of powerful Uruk Scouts.
Rank 9: Thick Armor
Lurtz permanently gains +75% armor.
 
Sharku – 1100
Rank 1: Warg-rider Captain
+25% attack damage to Warg Riders.
Rank 3: Intercept
Sharku and nearby warg riders temporarily gain +25% movement speed.
Rank 7: Pack Leader
Sharku summons two hordes of wargs.
 
Saruman – 1500 (Saruman should be buffed to be largely equal to Gondor's Gandalf the White)
Rank 1: Lord of Orthanc
Nearby units gain +150% experience and +100% attack.
Rank 1: Wizard Blast
Shorter cooldown.
Rank 2: Fireball
Shorter cooldown.
Rank 5: Mind of Metal and Wheels
Decreases production time for all Uruk Pits.
Rank 7: Voice of Saruman
Units in radius gain a large amount of experience
Rank 10: Redhorn's Wrath
Calls down bolts of lightning within the targeted area.
 
UNITS
 
[no changes]
 
BUILDINGS
Dunlending Garrison - 400
Recruits Dunlending Axemen
Rank 1: Recruit Dunlending Warriors - 300
Dunlendings are shock troops: they have less armor and health than Uruk-hai, but they hit harder and faster.
May receive all regular upgrades
At rank 2, gain passive ability Pillage, which allows them to gain resources from killing enemies.
'Saruman's twisted tongue has turned old hatred into violent action, sending Dunlending warbands across the Isen to loot and burn the villages of Rohan.'
 
UPGRADES
Portable Mines - 1200, same price and price reductions as other upgrades.
Available from Isengard Armory.
Equip a Berserker with a Portable Mine. May detonate at will.
Torches - 1000, same price and price reduction as Forged Blades.
Available from Isengard Armory.
Equip a horde of Dunlending Axemen with Torches, increasing their damage versus structures by 50%.
 
SPELLBOOK
 
Stone of Orthanc (1pp) 
Palantir, unchanged
War Chant (1pp)
Unchanged
Mordor Scum (2pp)
Summons four battalions of Mordor Orcs.
The White Hand (3pp)
Summons the White Hand. Nearby friendly units gain +50 armor, nearby enemies lose all leadership.
Devastation (4pp)
Unchanged
Freezing Rain (6pp)
Unchanged
Endless Supplies (7pp)
Instantly upgrades units in radius with heavy armor and forged blades.
Lord of Orthanc (10pp)
Allows Saruman to be recruited from the citadel.

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#2 numan

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Posted 14 November 2014 - 10:53 PM

The level for voice of saruman is too much(level 10),doesnt it?

And it seems that saruman is a little weak with his powers:/


Edited by numan, 14 November 2014 - 10:54 PM.


#3 Mathijs

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Posted 14 November 2014 - 11:00 PM

Nah he's not weak. In context with the rest of the mod's heroes, he's actually one of the most offensive and powerful heroes around.

 

And being able to temporarily take control of an entire army is pretty amazing, even for a rank 10 power. :p


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#4 numan

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Posted 14 November 2014 - 11:02 PM

Well,that is good then :)



#5 Mathijs

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Posted 14 November 2014 - 11:04 PM

Yeah you can bet we're doing justice to Sir Christopher Lee's character.

 

'Leave Sauron to me.' In SaF, he might just be able to take him down. :p


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#6 numan

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Posted 14 November 2014 - 11:07 PM

Wauv it is cool :p



#7 numan

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Posted 15 November 2014 - 01:35 AM

Will you add new units to isengard?



#8 Mathijs

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Posted 15 November 2014 - 01:36 AM

UNITS
 
[no changes]
 
BUILDINGS
 
[no changes]

 

 

^ No, I really like Isengard's unit roster and don't feel any need to change it.


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#9 MattTheLegoman

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Posted 15 November 2014 - 06:43 AM

Any chance we'll see the Uruk soldiers that took part in the capture of the Hobbits? Most mods add them as an earlier tier Uruk Scouts. Maybe in the campaign?

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#10 Mathijs

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Posted 15 November 2014 - 10:57 AM

In the campaign, certainly.

 

Regular armor uruk-hai will also resemble these scouts, I think. Kwen's still working on that.


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#11 numan

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Posted 19 November 2014 - 01:55 AM

You might add a lightning skill for saruman like in first lotr movie.It is not an army killer skill.Maybe just for doing high damage to heroes and killing just 3 or 4 units(like legolas double arrow area damage).This may be cool for saruman.He may got this skill on level 7 or 8 maybe.Please think about that guys :p

#12 numan

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Posted 19 November 2014 - 03:15 PM

You do not think positive to this idea I guess :p


Edited by numan, 19 November 2014 - 03:16 PM.


#13 Stokstaartje95

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Posted 30 November 2014 - 10:24 AM

wildmen_01.jpg

 

How about the concept art on the left? It could be ranged cavalry, taking dunlending axethrowers on a warg.



#14 Kwen

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Posted 30 November 2014 - 11:45 AM

The amount of effort it would require to make that is immense. And we aren't planning to add any new units to Isengard's roster, it is already one of the most balanced as it is. With the exception of a monster class unit, doesn't Isengard already have one of every kind of unit? I guess you could argue cavalry archer, but only one of those exists in the game as it is anyways.

 

It is a cool idea though! It's just overkill and not relevant in the least bit. Why a dunlender be riding a warg?


Edited by Kwen, 30 November 2014 - 11:47 AM.

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#15 Stokstaartje95

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Posted 30 November 2014 - 01:06 PM

The amount of effort it would require to make that is immense. And we aren't planning to add any new units to Isengard's roster, it is already one of the most balanced as it is. With the exception of a monster class unit, doesn't Isengard already have one of every kind of unit? I guess you could argue cavalry archer, but only one of those exists in the game as it is anyways.

 

It is a cool idea though! It's just overkill and not relevant in the least bit. Why a dunlender be riding a warg?

Sure Isengard is very balanced and probably one of the best factions. I only saw this picture some times from the original concept artist of EA and therefore I thought is relevant, as the warg pit in the current conditions are a bit empty at the moment. ;) However, I can imagine other factions have priorities.



#16 Kwen

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Posted 30 November 2014 - 01:21 PM

To be fair, Gondor Stables only has one recruitable unit too. :p Isengard Warg Riders will be re designed, though it may only be a visual change. 


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#17 Stokstaartje95

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Posted 30 November 2014 - 02:01 PM

I think Ithilien riders (or something similar) or Dol Amroth Knights wouldn't be superfluous at all for the gondor stables...



#18 Mathijs

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Posted 30 November 2014 - 02:23 PM

Explain to me how that would not be superfluous, keeping in mind that Gondor is not a cavalry-oriented faction.


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#19 Dúnedain76

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Posted 30 November 2014 - 04:43 PM

Not once are the Rangers mentioned riding a horse. They're a guerrilla force. So that answer is no.


Edited by Dúnedain Ranger76, 30 November 2014 - 04:43 PM.


#20 MattTheLegoman

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Posted 30 November 2014 - 04:52 PM

Honestly, I think that the main problem is a human riding a warg. =p

 

Some Rangers could have ridden horses, KoDA have been added to a few mods and RotWK, but it is the developer's choice to add them or not, so that's cool. =D


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado





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