I played yuris revenge before mental omega alot. I noticed some big changes, all of which together cause the player (and most noticeably, yuri's faction) to be exceptionally weak.
The issues are as follows:
- No start units
- Even with multiple enemies, I am continuously rushed, rushing would be ok if there was a way to counter it with all factions
- Low mcv vision (it is an impact on where buildings are put!)
- Early spies for the computer
- Spy potential has lategame falloff, instead of lategame buildup, mostly due to antispy vision.
Epsilon faction:
- no dedicated early unpowered anti infantry defense
- Antares cannon damages walls
My suggestions are as follows:
- The research lab build time and costs to build need to go up to the point where its not a "no brainer" to build the lab. It needs to be a choice between rushing or building the lab.
- Antares cannon should not damage walls OR should not do splash damage. The soviet hammer defense gun does not have the antares problem because it keeps enemies mostly away from the walls with its slowing attack. The french grand cannon, while it does have the same problem is not as severe as the antares, mostly because the projectile it fires lands behind a target, not on point and although the projectile does splash damage, by the time most enemies are up against the wall, other defenses have cleaned them up. With neither the slow, or the trailing fire, the antares manages to hit its own walls spectacularly well, causing much mayhem.
- Epsilon needs an early and dedicated anti-ground turret. I recommend some sort of bunker. In the original game, the virus fulfilled anti infantry, but now epsilon is expected to use attack dogs to fend off infantry, while the rest of teams get either turrets or bunkers.
- Spies, saboteurs and infiltrators need to be tied to the construction of a lab if they are not already for the AI.
- Antares turret has a laggy animation when it has full experience. The lag is bad enough to cause frame jitter and to make me scrap the cannon and build a replacement cannon.
- Enemy vision EVERYWHERE. The point of spies to get into buildings, and the whole spy vs defense thing is kind of broken. There is a reason that epsilon adepts do not get to mindread a spy. It is the same reason that no unit but an attack dog should be able to see a spy. Granting spy revealing vision to a robot (like a terror drone, or robot tank) breaks that spy game even harder than the yuri clones getting spy reveal in original YR.
- Dog Limit- It would be nice to limit max dogs to 3.
- Starting tank- We need a unit that can destroy shrubbery to start with. Those annoying trees get in the build path of everything!