If you feel like supporting us in this competition, you can head to our mod profile @ ModDB and cast your vote. Every vote counts and it's a great way to show your support for the project and future developments thereof.
Now, let's return to the weekly news bulletin, shall we?
Question: Will there be a mission in London in Act Two? Answer: yes, obviously.
The remaining Allied forces are hiding there after they emerged victorious in Sunlight.
What can I say without spoiling it entirely? It's a mission. It's for the Epsilon. It's in London. That's it!
..okay, that's a bit of a cop-out. You might have seen this picture before on ModDB. Let me show you a screen from a different mission.
The Scorpion Cell grows stronger every day. However, this damaged yet unusual Psychic Amplifier in Morocco has drawn someone's attention. Why is it broken? Is it a threat and should it be removed immediately? Perhaps there are forces already on their way to take it down before it becomes dangerous? We will answer these questions right now: nobody knows, yes and yes.
Map Preview #12: (2) Tournament Arena (urban; standard map pool) by Speeder
Map Preview #13: (4) Battleblock Theatre (urban; standard map pool) by Toveena
Map Preview #14: (6) Advanced Warfare (new urban; standard map pool) by Toveena
'(4) Battleblock Theatre' is Toveena's original and very unique skirmish map divided into 25 zones, each zone has very interesting objects the players might find useful. The center of the map has a Tech Missile Silo, Tech Sat Hack Centers & Tech Secret Labs, all surrounded by Tech Irradiators which will now be seen on skirmish maps other than '(8) Cowfields'.
'(6) Advanced Warfare' is based on one of the Uprising Challenges, although this one was designed for 6-player battles. Capture the Tech Armory in the middle for quick veteran infantry. Go for the Tech Expansion Posts on the remote concrete islands to gain fast access to the only gems on this map and slam down a Shipyard at the enemy's gates, or rather, shores.
"Proselyte, as Yuri foresaw, our enemies from the European Alliance continue to develop their technologies and experiment with new weapons. We can sense it. Our foes are creating potent weapons which they will use against us. We must strike first and destroy the SteinsTech Hangar within the London Fortress, it so happens we have just the thing for that."
Thanks to Ares DLL you can heavily customize the Chronosphere weapon. A long time ago, when I first tried to use its new settings, I achieved quite devastating effects.. I'm still trying to figure out how to expand the chrono technology for the Allies in some interesting ways, the Allies definitely are developing something interesting in the London Fortress! Read the documentation here.
If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
Right now we're in need of additional Voxel Artists, 3D Artists, Mission Scripters and Voice Actors.
Single contributions are welcome.
Edited by Speeder, 01 December 2014 - 09:15 PM.